Difference between revisions of "Tutorial:Sims 4 Creating walls Floors"

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(Creating .Package)
(Creating Images)
 
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===Tools Needed===
 
===Tools Needed===
 
*[http://sims4.the-prof.net/?page_id=455 WallEz by Granthes]
 
*[http://sims4.the-prof.net/?page_id=455 WallEz by Granthes]
*[[Graphics Editors|A Graphics Editor]]  
+
*[[Graphics Editors|A Graphics Editor]] That can export .dds
 
*Text Editor - An advanced one that shows syntax such as [http://notepad-plus-plus.org/ Notepad++ ] or [http://www.sublimetext.com/ Sublime Text] will make reading XML easier.
 
*Text Editor - An advanced one that shows syntax such as [http://notepad-plus-plus.org/ Notepad++ ] or [http://www.sublimetext.com/ Sublime Text] will make reading XML easier.
 
<br clear="all" \>
 
<br clear="all" \>
Line 20: Line 20:
 
*256x1280
 
*256x1280
 
|}
 
|}
The first thing you will want to do is create your images.  Because TS4 has three wall heights, you will need to create three separate images.  Create each image in the size shown (on right), ensuring each is tile-able and seamless.
+
The first thing you will want to do is create your images.  Because TS4 has three wall heights, you will need to create three separate images.  Create each image in the size shown (on right), ensuring each is tile-able and seamless. These image sizes will scale properly at each height. 
  
Save each as a .dds format.
+
If you would like to come back to edit these or make other variations, then save these a layered file.
 +
<br clear="all" \>
 +
 
 +
{| class="nicetable" align="left width=600px"
 +
|-
 +
|'''''TIP'''''  If you would like ceiling molding to show with ceilings on, start it approximately 36px from the top of the image.
 +
|}
 +
<br clear="all" \>
 +
 
 +
===Resizing Images===
 +
{| class="wikitable" border="1" align="right" width="150"
 +
!'''Image Sizes'''
 +
|-
 +
|
 +
*256x512
 +
*256x512
 +
*256x1024
 +
|}
 +
There have been a few issues with select users where non-EA size images show the question mark texture.  To ensure all users can see the textures on all wall sizes, you will now need to resize to EA texture sizes.
 +
 
 +
Save each as a .dds DXT5 format.
 
<br clear="all" \>
 
<br clear="all" \>
  
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=====How to Edit=====
 
=====How to Edit=====
*'''Line 2:''' Place your creator name in the space between the parenthesis.  Place the name of your package between the parenthesis for Filename.  ''Note: Your creator name will be appended to the Filename.''
+
*'''Line 2:''' Place your creator name in the space between the quotes.  Place the name of your package between the quotes for Filename.  ''Note: Your creator name will be appended to the Filename.''
*'''Line 3: '''Enter the price, In game name and In game description between the associated parenthesis.
+
*'''Line 3: '''Enter the price, In game name and In game description between the associated quotes.
*'''Line 4: '''The Color Value is for in-game filtering.  Enter the color choice between the parenthesis after Value.
+
*'''Line 4: '''The Color Value is for in-game filtering.  Enter the color choice between the quotesafter Value.
*'''Line 5: '''The Style Value is for which wall category it will be in.  Enter the wall style between the parenthesis after Value.
+
*'''Line 5: '''The Style Value is for which wall category it will be in.  Enter the wall style between the quotesafter Value.
 
*'''Line 6: '''Color codes for the swatch.  Can all be the same hex value.
 
*'''Line 6: '''Color codes for the swatch.  Can all be the same hex value.
 
*'''Line 7: '''The filename for the 256x768 image.
 
*'''Line 7: '''The filename for the 256x768 image.
Line 47: Line 67:
 
|}
 
|}
  
 +
 +
Each '''<wall>...</wall>''' section can be repeated if you want to have multiple colors for one wall.  Example: [http://www.modthesims.info/download.php?t=538594 Cottage Boards]
 
<br clear="all" \>
 
<br clear="all" \>
  
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DarkBrown, Brown, LightBrown, Beige, Cream, HazelBlue, HazelGreen, LightBlue, LightGreen, BlueNavy, BlueLight, BrownLight, GreenNavy
 
DarkBrown, Brown, LightBrown, Beige, Cream, HazelBlue, HazelGreen, LightBlue, LightGreen, BlueNavy, BlueLight, BrownLight, GreenNavy
 
|-
 
|-
!'''Valid Color Values'''
+
!'''Valid Style Values'''
 
|-
 
|-
 
|Paint, Wallpaper, Tile, Paneling, Masonry, RockAndStone, Siding
 
|Paint, Wallpaper, Tile, Paneling, Masonry, RockAndStone, Siding
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===Creating .Package===
 
===Creating .Package===
[[Image:Dragdrop.jpg|right]]
+
[[Image:Dragdrop.jpg|right]][[Image:Cmd.jpg|right|thumb]]
 
To create your .package files you will use Windows drag and drop feature.  When you drag your XML file over the WallEz.exe it reads the XML, and creates the .package using the information in your XML file and the images you have specified in it.  This means that the XML file and the images need to be in the same place.  Generally it is easiest and most organized if you create folders for the project.
 
To create your .package files you will use Windows drag and drop feature.  When you drag your XML file over the WallEz.exe it reads the XML, and creates the .package using the information in your XML file and the images you have specified in it.  This means that the XML file and the images need to be in the same place.  Generally it is easiest and most organized if you create folders for the project.
  
*Left click the XML file, and without letting go of the left mouse button, drag the file over the WallEz.exe until you see the "Open with WallEz.exe", then release the left mouse button.
+
*Left click the XML file, and without letting go of the left mouse button, drag the file over the WallEz.exe until you see the "Open with WallE", then release the left mouse button.
 +
 
 +
*The cmd window will pop up briefly, very briefly if you have just one <wall>...</wall> section in the XML.
 +
 
 +
*You will then see your .package file in the same location as your XML and images.
  
 
<br clear="all" \>
 
<br clear="all" \>
 +
 +
===Common Errors===
 +
If  you get the error ''WallEz has stopped working'', then you have an error in your XML.  You will need to move the error window away from the cmd window to read the error.  The most common will be typos or faulty XML syntax.  If you can't figure out the issue, then you can post in the forum (link below).
  
 
==Questions==
 
==Questions==
If you have questions please post them here: [http://www.modthesims.info/showthread.php?t=427056 Q&A for Recategorizing]
+
If you have questions please post them here: [http://www.modthesims.info/showthread.php?p=4571479 Q&A for Creating Walls]
  
 
{{TS4ModdingHeader}}
 
{{TS4ModdingHeader}}

Latest revision as of 17:03, 18 November 2014

Tutorials by Category

CAS | Patterns/Walls/Floors | Objects | Building | Modding | Advanced Modding 

Contents

[edit] Introduction

This tutorial will show you how to create new walls (floors and terrains coming soon). This tutorial assumes familiarity with your graphics editor and creating tile-able, seamless images.

[edit] Tools Needed


[edit] Creating Images

Image Sizes
  • 256x768
  • 256x1024
  • 256x1280

The first thing you will want to do is create your images. Because TS4 has three wall heights, you will need to create three separate images. Create each image in the size shown (on right), ensuring each is tile-able and seamless. These image sizes will scale properly at each height.

If you would like to come back to edit these or make other variations, then save these a layered file.

TIP If you would like ceiling molding to show with ceilings on, start it approximately 36px from the top of the image.


[edit] Resizing Images

Image Sizes
  • 256x512
  • 256x512
  • 256x1024

There have been a few issues with select users where non-EA size images show the question mark texture. To ensure all users can see the textures on all wall sizes, you will now need to resize to EA texture sizes.

Save each as a .dds DXT5 format.

[edit] Creating XML

Download the sample template, then open in your Text editor.
XML Template


Sample XML
Hex Tile Sample
[edit] How to Edit
  • Line 2: Place your creator name in the space between the quotes. Place the name of your package between the quotes for Filename. Note: Your creator name will be appended to the Filename.
  • Line 3: Enter the price, In game name and In game description between the associated quotes.
  • Line 4: The Color Value is for in-game filtering. Enter the color choice between the quotesafter Value.
  • Line 5: The Style Value is for which wall category it will be in. Enter the wall style between the quotesafter Value.
  • Line 6: Color codes for the swatch. Can all be the same hex value.
  • Line 7: The filename for the 256x768 image.
  • Line 7: The filename for the 256x1024 image.
  • Line 7: The filename for the 256x1280 image.


IMPORTANT!! All values are case sensitive!


Each <wall>...</wall> section can be repeated if you want to have multiple colors for one wall. Example: Cottage Boards


Valid Color Values
Red, Blue, Green, Gray, Black, Orange, Amber, Aqua, Yellow, White, Pink, Purple, Burgandy, Silver, Gold, Magenta, Teal, Turquoise,

DarkBrown, Brown, LightBrown, Beige, Cream, HazelBlue, HazelGreen, LightBlue, LightGreen, BlueNavy, BlueLight, BrownLight, GreenNavy

Valid Style Values
Paint, Wallpaper, Tile, Paneling, Masonry, RockAndStone, Siding


[edit] Creating .Package

Dragdrop.jpg
Cmd.jpg

To create your .package files you will use Windows drag and drop feature. When you drag your XML file over the WallEz.exe it reads the XML, and creates the .package using the information in your XML file and the images you have specified in it. This means that the XML file and the images need to be in the same place. Generally it is easiest and most organized if you create folders for the project.

  • Left click the XML file, and without letting go of the left mouse button, drag the file over the WallEz.exe until you see the "Open with WallE", then release the left mouse button.
  • The cmd window will pop up briefly, very briefly if you have just one <wall>...</wall> section in the XML.
  • You will then see your .package file in the same location as your XML and images.


[edit] Common Errors

If you get the error WallEz has stopped working, then you have an error in your XML. You will need to move the error window away from the cmd window to read the error. The most common will be typos or faulty XML syntax. If you can't figure out the issue, then you can post in the forum (link below).

[edit] Questions

If you have questions please post them here: Q&A for Creating Walls

Tutorials by Category

CAS | Patterns/Walls/Floors | Objects | Building | Modding | Advanced Modding 

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