Difference between revisions of "Tutorials:Accessory Meshing Info and Advanced Tutorial wiki version"

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(Overview)
(What you will need)
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You will also need to learn more about your 3D editor (in this case Milkshape) if you want to build entirely new pieces of a mesh and properly uvmap them. You can learn those skills with ANY Milkshape tutorial that teaches you how to make a new object from scratch, even though it will not be related to making your sims object. SimPE also supports SMD format, which is another format that has boned data, and there are several programs that can edit SMD format, and there is currently ONE body oriented editing tutorial on the web which uses 3DS Max, for more info,  Review this article; [http://www.modthesims.info/article.php?p=1058665 '''SimPE - Import/Export - SMD format''']
 
You will also need to learn more about your 3D editor (in this case Milkshape) if you want to build entirely new pieces of a mesh and properly uvmap them. You can learn those skills with ANY Milkshape tutorial that teaches you how to make a new object from scratch, even though it will not be related to making your sims object. SimPE also supports SMD format, which is another format that has boned data, and there are several programs that can edit SMD format, and there is currently ONE body oriented editing tutorial on the web which uses 3DS Max, for more info,  Review this article; [http://www.modthesims.info/article.php?p=1058665 '''SimPE - Import/Export - SMD format''']
  
==What you will need==
+
==Important accessory info:==
  
 
'''Important accessory info:'''
 
  
 
'''Do not''' use the Harry Potter style (round black frames) glasses as your base accessory. There is something not quite right about them and they do not age up and recolor correctly at times. Use any other pair of glasses!
 
'''Do not''' use the Harry Potter style (round black frames) glasses as your base accessory. There is something not quite right about them and they do not age up and recolor correctly at times. Use any other pair of glasses!

Revision as of 17:16, 11 February 2013

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Accessory Meshing Info and Advanced Tutorial wiki version
Basegame.gif

Base Game
AuthorDr Pixel


Contents

Overview

Accessory Meshing is similar to Body Meshing (which is the simplest) and Hair Meshing. Writing step-by-step tutorials is a huge project, thus here at mts2 we have these detailed tutorials:

Beginner Unimesh Body Meshing Tutorial Unimesh/Milkshape Tutorial: Level 2, Editing and UV Maps Unimesh/Milkshape Tutorial: Level 3, Combining Mesh Parts Hair Meshing with Unimesh

You will also need to learn more about your 3D editor (in this case Milkshape) if you want to build entirely new pieces of a mesh and properly uvmap them. You can learn those skills with ANY Milkshape tutorial that teaches you how to make a new object from scratch, even though it will not be related to making your sims object. SimPE also supports SMD format, which is another format that has boned data, and there are several programs that can edit SMD format, and there is currently ONE body oriented editing tutorial on the web which uses 3DS Max, for more info, Review this article; SimPE - Import/Export - SMD format

Important accessory info:

Do not use the Harry Potter style (round black frames) glasses as your base accessory. There is something not quite right about them and they do not age up and recolor correctly at times. Use any other pair of glasses!

Tutorial

Credit

Originally written by Dr Pixel - see original thread here - Accessory Meshing Info + Advanced Tutorial

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