Difference between revisions of "Tutorials:STF Conversion Tute Step 5"
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(→Step 5: Extract the Sims 2 (TS2) Mesh and Textures) |
(→Step 5: Extract the Sims 2 (TS2) Mesh and Textures) |
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[[File:simpe-mesh-extraction.jpg|thumb|alt=Alt text|simpe mesh extraction]] | [[File:simpe-mesh-extraction.jpg|thumb|alt=Alt text|simpe mesh extraction]] | ||
− | + | To start, extract the mesh and textures from your favorite TS2 object. | |
* Open Simpe - click File, open | * Open Simpe - click File, open | ||
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*Navigate to your TS2-original folder and save the extracted mesh.obj (see simpe mesh extraction) | *Navigate to your TS2-original folder and save the extracted mesh.obj (see simpe mesh extraction) | ||
+ | <br clear="all" \> | ||
+ | [[File:ts2-texture.jpg|thumb|alt=Alt text|TS2 original texture]] | ||
+ | * Back in SImPE, extract the image files. You only need the texture files | ||
+ | :1. In the resource Tree, select Texture Image (TXTR)(2) | ||
+ | :2. In the Resource List, select the foliaged_txtr (You don't need the TS2 alpha) | ||
+ | :3. In the Plugin View, select the largest size - in this case it is a 512 x 512 image - remember this size, You will need that info later for the UV map and the texture conversions. | ||
+ | :4. Click Export | ||
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* Navigate to your TS2-original folder and save the extracted texture.png (ts2-texture.jpg) | * Navigate to your TS2-original folder and save the extracted texture.png (ts2-texture.jpg) | ||
* Close Simpe | * Close Simpe |
Revision as of 19:28, 8 February 2011
Step 5: Extract the Sims 2 (TS2) Mesh and Textures
To start, extract the mesh and textures from your favorite TS2 object.
- Open Simpe - click File, open
- Navigate to your TS2 package and open it.
- 1. In the Resource Tree, click on the Geometric Data Container (GMDC)
- 2. In the Resource List, click on the (meshname)_tslocator_gmdc
- 3. At the bottom of SimPE select the Plugin View and make sure the TS2 mesh is checked, (In this case, it's called foilage
- 4. Click the Export button and save it to your new working folders.
- Navigate to your TS2-original folder and save the extracted mesh.obj (see simpe mesh extraction)
- Back in SImPE, extract the image files. You only need the texture files
- 1. In the resource Tree, select Texture Image (TXTR)(2)
- 2. In the Resource List, select the foliaged_txtr (You don't need the TS2 alpha)
- 3. In the Plugin View, select the largest size - in this case it is a 512 x 512 image - remember this size, You will need that info later for the UV map and the texture conversions.
- 4. Click Export
- Navigate to your TS2-original folder and save the extracted texture.png (ts2-texture.jpg)
- Close Simpe