Difference between revisions of "Tutorials:TS3 General Modding Tutorials"

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==Introduction==
 
==Introduction==
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<!--Dead Link * [http://www.primetimesims2.com/Sims3CreatingANewBookTutorial/CreatingANewBookTutorial.html Creating a New Book] -->
 
<!--Dead Link * [http://www.primetimesims2.com/Sims3CreatingANewBookTutorial/CreatingANewBookTutorial.html Creating a New Book] -->
  
===Animation===
 
*[http://www.modthesims.info/showthread.php?t=377440 Turning game animations into AVI's]
 
 
 
==Modding Tools==
 
 
====The Lepid Llama Unpacker by Echo====
 
Extract the contents of a sims3pack exported file.  Choose the sims3pack, select the file to extract, and click Export Selected" on the bottom left.
 
*[http://www.simlogical.com/Sims3ToolsForum/index.php?topic=32.0 Lepid Llama Unpacker]
 
 
 
====Postal Package Editor by Echo====
 
A tool for exploring the innards of the game's package files.
 
*[http://www.modthesims.info/download.php?t=362599 Postal-Package Editor]
 
 
 
====S3PE Demo Package Editor by Peter Jones====
 
A package editor to view package contents and edit files.
 
*[http://www.modthesims.info/showthread.php?t=362412 S3PE Demo Package Editor]
 
 
 
====s3pi Library - Programmers Only====
 
The start of an open source library for programmers creating tools for TS3.  Written in C# under .Net 3.5 and contains wrappers that implement methods to read and write package files, unpack packed files, and interpret several file types. Created by Peter L. Jones.
 
*[http://www.modthesims.info/showthread.php?t=362411 s3pi Library]
 
 
 
====TS3 STBL Editor====
 
An editor tohange ingame text, like item description, job description, job names, etc.
 
*[http://www.modthesims.info/download.php?t=350777 TS3 STBL Editor]
 
 
 
====Sims 3 Package Explorer====
 
A tool to examine, extract, replace and modify Sims 3 package content, by Okeanos.
 
*[http://www.customsims3.com/forum1/YaBB.pl?num=1244804085 Sims 3 Package Explorer]
 
 
 
====Neighborhood Workshop (formerly Save Game Editor)====
 
*[http://www.modthesims.info/showthread.php?t=350770 Neighborhood Workshop by TigerM]
 
 
 
====Snaitf's FNV Generator====
 
*[http://www.modthesims.info/showthread.php?t=355292 Snaitf's FNV Generator]
 
 
 
====Simple Encoder for Making Hashes====
 
*[http://www.modthesims.info/showthread.php?t=355165 Encoder for Making Hashes by ChaosMageX]
 
 
 
====Experimental Object Cloner====
 
A tool to create new Sims 3 objects by copying and renumbering parts of an original game object. Created by Peter L. Jones
 
*[http://www.modthesims.info/showthread.php?t=362413 Experimental Object Cloner]
 
 
 
====TigerM's Footprint & Slots Viewer====
 
A tool to view the bounding box, placement and shape flags, and Routing Slots.
 
*[http://sumomo.modthesims.info/showthread.php?t=364294 TigerM's Footprint & Slots Viewer]
 
 
 
====Small Editors by Delphy====
 
: '''''VPXY Editor by Delphy'''''
 
:: This tool allows you to edit the Visual Proxy (VPXY) resources contained in a package file, easily and quickly.
 
 
: '''''FacialBlend Editor by Delphy'''''
 
:: This tool allows you to edit the Facial Blend files that tell CAS which BGEO and VPXY to use for a specific blend. This is used in CAS sliders and so forth.
 
 
: '''''BoneDelta Editor by Delphy'''''
 
:: This tool allows you to edit and change the Bone Deltas associated with a specific slider, add your own, and basically make sliders linked to bones do stuff.
 
 
: '''''BlendUnit Editor by Delphy'''''
 
:: This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
 
 
: '''''CAS Slider Template Creator by Delphy'''''
 
:: This tool sets up everything you need to create a custom CAS Slider using the tools above. It automatically links together the Blend Unit, Facial Blend, VPXY and Bone Delta to create a Slider that works for a Sim.
 
:: Please note that the strings generated by this tool are only English US - other languages aren't generated but can be copied easily enough using S3PE or any other STBL editor.
 
:: Also note that the "default" Slider WILL require changing and editing for it to work.
 
 
: '''''BlendUnit Editor by Delphy'''''
 
:: This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
 
 
: '''''SimGeom MTNF and TGI Editor by Delphy'''''
 
:: This was previously in the Accessories thread, but basically it lets you alter the MTNF (Material) chunk of a SimGeom file and can "fix" meshes where the comments section was lost in Milkshape, and thus they  dont work correctly. Currently only editing is allowed - no adding or deleting of MTNF entries.
 
:: However, you can change the TGIs, the Shader type, and Export/Import the bone references. Handy for the aforementioned comments loss.
 
 
*[http://www.modthesims.info/download.php?t=372169 Small Editors by Delphy]
 
  
 
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Revision as of 22:44, 4 May 2010

Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

Contents

Introduction

All of these tutorials will teach you how to edit parts of your game to create new things, interactions, gameplay, etc. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data (we promise it won't blow your game up *cough* )

Modding Tutorial Categories:

Icon TS3Modding.png

General Modding

I want to improve my house! So what do i do first?

Icon TS3Careers.png

Careers

Your home need a little more style? Then use split leveling to give it a modern look.

Icon TS3Worlds.png

Worlds

I want to improve my house! So what do i do first?

Icon TS3Anim.png

Animation

I want to improve my house! So what do i do first?

Icon-generalmodding.gif

Modding Tools

I want to improve my house! So what do i do first?


Tutorials

General Modding

Careers

Worlds


Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

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