Difference between revisions of "Tutorials:TS3 General Modding Tutorials"

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==Introduction==
 
==Introduction==
  
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[[Image:Icon_TS3Modding.png|left]]
 
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===[[Tutorials:TS3_GeneralModding|General Modding]]===
 
===[[Tutorials:TS3_GeneralModding|General Modding]]===
I want to improve my house! So what do i do first?
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I want to change the way my Sim does .... So what do I do first?
  
 
[[Image:Icon_TS3Careers.png|left]]
 
[[Image:Icon_TS3Careers.png|left]]
===[[Tutorials:Icon_TS3Careers.png|Careers]]===
 
Your home need a little more style? Then use split leveling to give it a modern look.
 
  
[[Image:Icon_TS3Worlds.png|left]]
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===[[Tutorials:TS3_CustomCareers|Custom Careers]]===
===[[Tutorials:TS3_Worlds|Worlds]]===
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Tired of standard careers? Create your own!
I want to improve my house! So what do i do first?
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[[Image:Icon_TS3Anim.png|left]]
 
[[Image:Icon_TS3Anim.png|left]]
 
===[[Tutorials:TS3_Animation|Animation]]===
 
===[[Tutorials:TS3_Animation|Animation]]===
I want to improve my house! So what do i do first?
+
Want to create custom animations and make your Sims perform like they never thought they could?
  
 
[[Image:Icon-generalmodding.gif|left]]
 
[[Image:Icon-generalmodding.gif|left]]
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===[[Tutorials:TS3_ModdingTools|Modding Tools]]===
 
===[[Tutorials:TS3_ModdingTools|Modding Tools]]===
I want to improve my house! So what do i do first?
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Tools to create and modify your game.
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==Tutorials==
 
 
===General Modding===
 
 
* [http://www.modthesims.info/showthread.php?t=355295 IL and DLL overview / tutorial]
 
* [[Tutorial:Sims_3_XML_Tuning_Modding|Sims 3 XML Tuning Modding]]
 
* [[Sims 3:Creating a game compatible Visual Studio project]] - To learn how to setup your Visual Studio to do game mods
 
* [http://www.modthesims.info/showthread.php?t=396117 Creating Custom Sims 3 TV Channels by Odistant]
 
* [[Sims_3:HowIMadeAToiletClassWithTuning| How I made a new toilet class with its own tuning]]
 
* [http://www.modthesims.info/showthread.php?t=362488 Object Modding (aka adding interactions)by Kolipoki]
 
* [http://www.modthesims.info/showthread.php?t=354419 Core Modding Tutorial (For complete and total nincompoops, like me!)]
 
 
===Careers===
 
* [http://ts3.tscexchange.com/index.php?topic=2639.0 Creating New Careers by Twallan]
 
 
===Worlds===
 
* [http://www.modthesims.info/showthread.php?t=388731 Creating Custom World Water or Sky colors by claeric]
 
<!--Dead Link * [http://www.primetimesims2.com/Sims3CreatingANewBookTutorial/CreatingANewBookTutorial.html Creating a New Book] -->
 
 
===Animation===
 
*[http://www.modthesims.info/showthread.php?t=377440 Turning game animations into AVI's]
 
 
 
==Modding Tools==
 
 
====The Lepid Llama Unpacker by Echo====
 
Extract the contents of a sims3pack exported file.  Choose the sims3pack, select the file to extract, and click Export Selected" on the bottom left.
 
*[http://www.simlogical.com/Sims3ToolsForum/index.php?topic=32.0 Lepid Llama Unpacker]
 
 
 
====Postal Package Editor by Echo====
 
A tool for exploring the innards of the game's package files.
 
*[http://www.modthesims.info/download.php?t=362599 Postal-Package Editor]
 
 
 
====S3PE Demo Package Editor by Peter Jones====
 
A package editor to view package contents and edit files.
 
*[http://www.modthesims.info/showthread.php?t=362412 S3PE Demo Package Editor]
 
 
 
====s3pi Library - Programmers Only====
 
The start of an open source library for programmers creating tools for TS3.  Written in C# under .Net 3.5 and contains wrappers that implement methods to read and write package files, unpack packed files, and interpret several file types. Created by Peter L. Jones.
 
*[http://www.modthesims.info/showthread.php?t=362411 s3pi Library]
 
 
 
====TS3 STBL Editor====
 
An editor tohange ingame text, like item description, job description, job names, etc.
 
*[http://www.modthesims.info/download.php?t=350777 TS3 STBL Editor]
 
 
 
====Sims 3 Package Explorer====
 
A tool to examine, extract, replace and modify Sims 3 package content, by Okeanos.
 
*[http://www.customsims3.com/forum1/YaBB.pl?num=1244804085 Sims 3 Package Explorer]
 
 
 
====Neighborhood Workshop (formerly Save Game Editor)====
 
*[http://www.modthesims.info/showthread.php?t=350770 Neighborhood Workshop by TigerM]
 
 
 
====Snaitf's FNV Generator====
 
*[http://www.modthesims.info/showthread.php?t=355292 Snaitf's FNV Generator]
 
 
 
====Simple Encoder for Making Hashes====
 
*[http://www.modthesims.info/showthread.php?t=355165 Encoder for Making Hashes by ChaosMageX]
 
 
 
====Experimental Object Cloner====
 
A tool to create new Sims 3 objects by copying and renumbering parts of an original game object. Created by Peter L. Jones
 
*[http://www.modthesims.info/showthread.php?t=362413 Experimental Object Cloner]
 
 
 
====TigerM's Footprint & Slots Viewer====
 
A tool to view the bounding box, placement and shape flags, and Routing Slots.
 
*[http://sumomo.modthesims.info/showthread.php?t=364294 TigerM's Footprint & Slots Viewer]
 
 
 
====Small Editors by Delphy====
 
: '''''VPXY Editor by Delphy'''''
 
:: This tool allows you to edit the Visual Proxy (VPXY) resources contained in a package file, easily and quickly.
 
 
: '''''FacialBlend Editor by Delphy'''''
 
:: This tool allows you to edit the Facial Blend files that tell CAS which BGEO and VPXY to use for a specific blend. This is used in CAS sliders and so forth.
 
 
: '''''BoneDelta Editor by Delphy'''''
 
:: This tool allows you to edit and change the Bone Deltas associated with a specific slider, add your own, and basically make sliders linked to bones do stuff.
 
 
: '''''BlendUnit Editor by Delphy'''''
 
:: This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
 
 
: '''''CAS Slider Template Creator by Delphy'''''
 
:: This tool sets up everything you need to create a custom CAS Slider using the tools above. It automatically links together the Blend Unit, Facial Blend, VPXY and Bone Delta to create a Slider that works for a Sim.
 
:: Please note that the strings generated by this tool are only English US - other languages aren't generated but can be copied easily enough using S3PE or any other STBL editor.
 
:: Also note that the "default" Slider WILL require changing and editing for it to work.
 
 
: '''''BlendUnit Editor by Delphy'''''
 
:: This tool basically allows you to edit the simple BlendUnit files, which tell CAS which FacialBlends to use for a particular direction of a slider.
 
 
: '''''SimGeom MTNF and TGI Editor by Delphy'''''
 
:: This was previously in the Accessories thread, but basically it lets you alter the MTNF (Material) chunk of a SimGeom file and can "fix" meshes where the comments section was lost in Milkshape, and thus they  dont work correctly. Currently only editing is allowed - no adding or deleting of MTNF entries.
 
:: However, you can change the TGIs, the Shader type, and Export/Import the bone references. Handy for the aforementioned comments loss.
 
 
*[http://www.modthesims.info/download.php?t=372169 Small Editors by Delphy]
 
  
 
{{TS3ModdingHeader}}
 
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Latest revision as of 18:14, 27 November 2011

Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

[edit] Introduction

All of these tutorials will teach you how to edit parts of your game to create new things, interactions, gameplay, etc. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data (we promise it won't blow your game up *cough* )

Modding Tutorial Categories:

Icon TS3Modding.png

[edit] General Modding

I want to change the way my Sim does .... So what do I do first?

Icon TS3Careers.png

[edit] Custom Careers

Tired of standard careers? Create your own!

Icon TS3Anim.png

[edit] Animation

Want to create custom animations and make your Sims perform like they never thought they could?

Icon-generalmodding.gif

[edit] Modding Tools

Tools to create and modify your game.


Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

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