Difference between revisions of "Tutorials:TS3 General Modding Tutorials"
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==Tutorials== | ==Tutorials== | ||
− | == | + | * [http://simlogical.com/slforum/index.php?topic=2762.0 Sims 3 Gameplay Modding for Dummies by Inge Jones] |
+ | * [http://www.modthesims.info/wiki.php?title=Tutorial:Sims_3_XML_Tuning_Modding Sims 3 XML Tuning Modding] (a more user friendly version of the above tutorial, with pictures) | ||
* [http://www.modthesims.info/showthread.php?t=345670 How to Make a Simple Texture Replacement by ThomasRiordan] | * [http://www.modthesims.info/showthread.php?t=345670 How to Make a Simple Texture Replacement by ThomasRiordan] | ||
− | * [http://www.modthesims.info/showthread.php?t= | + | * [http://www.modthesims.info/showthread.php?t=354419 Core Modding Tutorial (For complete and total nincompoops, like me!)] |
− | * [http://www.modthesims.info/showthread.php?t= | + | * [http://www.primetimesims2.com/Sims3CreatingANewBookTutorial/CreatingANewBookTutorial.html Creating a New Book] |
− | * [http://www.sims2wiki.info/wiki.php?title=Tutorial: | + | * [http://www.modthesims.info/showthread.php?t=354639 Adding Clothing to a Category (for beginners)] |
+ | * [http://www.modthesims.info/showthread.php?t=355295 IL and DLL overview / tutorial] | ||
+ | * [http://www.sims2wiki.info/wiki.php?title=Tutorial:_Custom_Paintings_in_Sims_3 Custom Painting In Sims 3 by Snaitf and Srikandi] | ||
+ | * [http://www.sims2wiki.info/wiki.php?title=Sims_3:How_To_Clone_A_Painting_And_Change_the_Texture How To Clone A Painting And Change the Texture] | ||
+ | *[http://www.modthesims.info/showthread.php?t=362583 Mini-Tutorial: linking stairs, railings, and fences by Srikandi] | ||
+ | *[http://www.modthesims.info/showthread.php?t=362488 Object Modding (aka adding interactions)by Kolipoki] | ||
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− | ==== | + | ==Modding Tools== |
− | + | ||
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+ | ====The Lepid Llama Unpacker by Echo==== | ||
+ | Extract the contents of a sims3pack exported file. Choose the sims3pack, select the file to extract, and click Export Selected" on the bottom left. | ||
+ | *[http://www.simlogical.com/Sims3ToolsForum/index.php?topic=32.0 Lepid Llama Unpacker] | ||
− | |||
− | ==== | + | ====Postal Package Editor by Echo (Alpha)==== |
− | + | A tool for exploring the innards of the game's package files. | |
− | * [http://www.modthesims.info/ | + | *[http://www.modthesims.info/download.php?t=362599 Postal-Package Editor] |
− | |||
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− | ==== | + | ====S3PE Demo Package Editor by Peter Jones==== |
− | + | A package editor to view package contents and edit files. | |
− | * [http://www.modthesims.info/ | + | *[http://www.modthesims.info/showthread.php?t=362412 S3PE Demo Package Editor] |
− | ==== | + | |
− | + | ====s3pi Library - Programmers Only==== | |
− | *[http://www. | + | The start of an open source library for programmers creating tools for TS3. Written in C# under .Net 3.5 and contains wrappers that implement methods to read and write package files, unpack packed files, and interpret several file types. Created by Peter L. Jones. |
− | *[http:// | + | *[http://www.modthesims.info/showthread.php?t=362411 s3pi Library] |
+ | |||
+ | |||
+ | ====TS3 STBL Editor==== | ||
+ | An editor tohange ingame text, like item description, job description, job names, etc. | ||
+ | *[http://www.modthesims.info/download.php?t=350777 TS3 STBL Editor] | ||
+ | |||
+ | |||
+ | ====Sims 3 Package Explorer==== | ||
+ | A tool to examine, extract, replace and modify Sims 3 package content, by Okeanos. | ||
+ | *[http://www.customsims3.com/forum1/YaBB.pl?num=1244804085 Sims 3 Package Explorer] | ||
+ | |||
+ | |||
+ | ====Neighborhood Workshop (formerly Save Game Editor)==== | ||
+ | *[http://www.modthesims.info/showthread.php?t=350770 Neighborhood Workshop by TigerM] | ||
+ | |||
+ | |||
+ | ====Snaitf's FNV Generator==== | ||
+ | *[http://www.modthesims.info/showthread.php?t=355292 Snaitf's FNV Generator] | ||
+ | |||
+ | |||
+ | ====Simple Encoder for Making Hashes==== | ||
+ | *[http://www.modthesims.info/showthread.php?t=355165 Encoder for Making Hashes by ChaosMageX] | ||
+ | |||
+ | |||
+ | ====Experimental Object Cloner==== | ||
+ | A tool to create new Sims 3 objects by copying and renumbering parts of an original game object. Created by Peter L. Jones | ||
+ | *[http://www.modthesims.info/showthread.php?t=362413 Experimental Object Cloner] |
Revision as of 05:55, 22 August 2009
Introduction
Intro Here....
What will i need?
List here....
Tutorials
- Sims 3 Gameplay Modding for Dummies by Inge Jones
- Sims 3 XML Tuning Modding (a more user friendly version of the above tutorial, with pictures)
- How to Make a Simple Texture Replacement by ThomasRiordan
- Core Modding Tutorial (For complete and total nincompoops, like me!)
- Creating a New Book
- Adding Clothing to a Category (for beginners)
- IL and DLL overview / tutorial
- Custom Painting In Sims 3 by Snaitf and Srikandi
- How To Clone A Painting And Change the Texture
- Mini-Tutorial: linking stairs, railings, and fences by Srikandi
- Object Modding (aka adding interactions)by Kolipoki
Modding Tools
The Lepid Llama Unpacker by Echo
Extract the contents of a sims3pack exported file. Choose the sims3pack, select the file to extract, and click Export Selected" on the bottom left.
Postal Package Editor by Echo (Alpha)
A tool for exploring the innards of the game's package files.
S3PE Demo Package Editor by Peter Jones
A package editor to view package contents and edit files.
s3pi Library - Programmers Only
The start of an open source library for programmers creating tools for TS3. Written in C# under .Net 3.5 and contains wrappers that implement methods to read and write package files, unpack packed files, and interpret several file types. Created by Peter L. Jones.
TS3 STBL Editor
An editor tohange ingame text, like item description, job description, job names, etc.
Sims 3 Package Explorer
A tool to examine, extract, replace and modify Sims 3 package content, by Okeanos.
Neighborhood Workshop (formerly Save Game Editor)
Snaitf's FNV Generator
Simple Encoder for Making Hashes
Experimental Object Cloner
A tool to create new Sims 3 objects by copying and renumbering parts of an original game object. Created by Peter L. Jones