Frequently Asked Questions
Q: Why aren't the fixes appearing in my Save games?
A: It depends on what patch version you're on. If 1.42 (came with Seasons) and later, then no. Starting from patch 1.42, EA makes some changes somewhere to the code to ensure Swimming and seasonal changes apply properly to ALL worlds, and this affects how the modified resources are hooked up in a Save game. You would need to start a totally New Game and then select the World that has the fixes already imported. You might want to use Twallan's Porter to transfer your household(s) to a new game, because the fixes are only applied when a new game is started. They won't appear on a pre-existing Save.
Q: When I open the <storeworld_name>.world file in s3pe, I get an error: "Expected magic tag 'DBPF'. Found 'DBPP'.
A: Have you recompressorized? If you don't know what that means, have you downloaded and double-click on the run.bat file? Perhaps read the Steps section (of the Download thread) again?
Q: When I try to download, I get a 403 error.
A: This tells me the wiki to the multi-part files weren't clicked on and read, as at the bottom of the DFDD4 page states:
- If you get a 403 or 503 error, means that you're downloading too many files at one time and are using up all the download slots. There's a limit of 3 files at a time or 3 chunks per file per downloader to give other members a chance. You'll have to wait for six hours when the server reset its caches for you to be able to download again.
For your convenience, here are the links again:
Q: What is the difference between the "Resources for" and the ".world" downloads for the various worlds?
A: "Resources for" versions are when you want to incorporate (import) my world fixes to someone's edits of the worlds, so you can have all the edits to your hearts content. It is targeted for those of you who use any of the numerous edited world versions out there. Especially, if that world creator did not import them on their own, at the time they worked on the world edits.
".world" versions are just my fixes already imported and all you need to do is to plop them in the appropriate folders.
Q: Do I need the <insert world name here> world from the Sims 3 Store to use the fix for the <insert world name here> world?
A: Yes, you DO!!!
Q: I don't have the <insert world name here> world,
- as I didn't buy the world from the Store; or
- as I didn't buy the Expansion Pack;
can I use the fixes from these downloads?
A: No, sorry.
Q: Do you plan to fix <insert world name here> world?
A: I don't really know at this point (Jul 2014). I'll try to do the fixes around my schedule, which is busier now than it was a year ago. You can track my progress on my blog. And as you can see from that sidebar widget, I haven't bought Roaring Heights, yet. So you guys are welcome to start on any worlds that I haven't publish any fixes for. You're also welcome to publish your own version of the fixes, if you plan to share them elsewhere, as MTS don't allow duplicates. The more the merrier.
Q: Can I have the CAW files, please? I want to use it as a base for my own edits.
A: I might post it up to Github if ever I get a reply to my tweet.
But easiest is to do the DIY in CAW and Edit in s3pe steps and import the fixes yourself before you even start with your own edits. That way, you know the baseline of where you're starting from.
For one thing Github might take some getting used to, there's a slight learning curve. But it is also very very easy to pick up. If I do post it to Github, I'll be doing a tutorial on how to use the files with Github.
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