Sims 3:0x05CD4BB3
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |
| World Routing | ||
|---|---|---|
| TypeID: | 0x05CD4BB3 | |
| Game Version: | The Sims 3 | |
Overview
This seems to provide routing information within the world. The data for the entire map is broken up into small blocks.
Header/index
DWORD version 1
DWORD count1
DWORD count2
REP count1 x count2
DWORD offset from the end of this list to the route block location
REP count1 x count2
-- route block
Route block
WORD vertex count
REP vertex count
WORD offset from the end of this list to vertex data
REP vertex count
BYTE path count
BYTE usage
BYTE X position (Within this block)
BYTE Y position (Within this block)
REP path count
BYTE destination vertex (Index to vertex within the destination block)
BYTE destination block (Relative)
REP path count
BYTE path type
Each point defines a vertex in a graph of route information. Several different route types are used, as defined in the vertex data. The bulk of the routes are type 7, which forms a mesh over most of the area sims can get to. However it is unclear what it is actually used for.
| Vertex usage number | Context |
|---|---|
| 65 | Vertex is center of a lot |
| 66 | Vertex is part of the border of a lot |
| 71 | Vertex defines a foot path |
| 77 | Vertex defines a road |
| 78 | Vertex defines an object footprint |
| 80 | No special usage |
| 81 | No special usage - all paths end in different blocks |
| Path type | Context |
|---|---|
| 0 | (Not seen) |
| 1 | Lot edge to center |
| 2 | Lot edge to edge |
| 3 | Road |
| 4 | (Not seen) |
| 5 | Foot path |
| 6 | Footprint edge |
| 7 | Unknown |
The destination block defines which block the path ends in relative to the current block.
| Bits | Usage |
|---|---|
| NNNxxxxx
(7..5) |
North/south difference, with 3 being no change, positive is south, negative north |
| xxxNNNxx
(4..2) |
East/west difference, with 3 being no change, positive is east, negative west |
| xxxxxxNN
(1..) |
Unknown |
For example, 108 (01101100) means it is in the same block, 80 (01010000) means it is north-east one block. Paths are symmetrical, so the destination vertex has an identical path going the other direction.
| Modding Reference by Category | |
|---|---|
|
Sims 3 :DBPF | File Types | RCOL(Scene) | Catalog Resource | String Table | Key Table | TS3 Programmer's Reference |