Sims 3:Shaders\Params
From SimsWiki
Overview
Sortable list of shader params currently used in MTNF/MTRL material blocks, and their type. For a list of Shaders that use them, see Shaders
Id | Name | Type | Description |
---|---|---|---|
0x01885886 | AlignAcrossDirection | Float | |
0x17B78AF6 | AlignToDirection | Float | |
0xC3FAAC4F | AlphaMap | Texture | |
0xE77A2B60 | AlphaMaskThreshold | Float | |
0xF019641D | AlwaysOn | Float | |
0x04A5DAA3 | Ambient | Float3 | deprecated |
0xB01CBA60 | AmbientOcclusionMap | Texture | |
0x797F8E81 | AmbientUVSelector | Float3 | |
0x3F89C2EF | AnimDir | Float4 | |
0xD600CB63 | AnimSpeed | Float | |
0x5F7800EA | AutoRainbow | Float | |
0x449A3A67 | AverageColor | Int | |
0xD641A1B1 | BackFaceDiffuseContribution | Float | |
0x568E0367 | Births | Float4 | |
0x9BDECB37 | BlendDestMode | Float | |
0x2D13B939 | BlendOperation | Float | |
0x0995E96C | BlendSourceMode | Float | |
0x4168508B | BloomFactor | Float | |
0xE29BA4AC | BloomScale | Float | |
0xD8542D8B | BounceAmountMeters | Float | |
0xFBA6B898 | BouncePower | Float | |
0x581835D6 | ColorRamp | Texture | |
0x1E27DCCD | ContourSmoothing | Float | |
0x1EF8655D | CounterMatrixRow1 | Float3 | |
0x1EF8655E | CounterMatrixRow2 | Float3 | |
0x6D43D7B7 | CutoutValidHeights | Float2 | |
0x6BB389BC | DaytimeOnly | Float | |
0x656025DF | DebouncePower | Float | |
0x7D621D61 | DeflectionThreshold | Float | |
0x8BDF4746 | DeformerOffset | Float | |
0x9205DAA8 | DetailMap | Texture | |
0xCD985A0B | DetailUVScale | Float2 | |
0x637DAA05 | Diffuse | Float3 | |
0x6CC0FD85 | DiffuseMap | Texture | |
0xC45A5F41 | DiffuseMapUVChannel | Float | |
0x2D4E507E | DiffuseUVScale | Float2 | |
0x91EEBAFF | DiffuseUVSelector | Float3 | |
0x01ADACE0 | DimmingCenterHeight | Float | |
0x32DFA298 | DimmingRadius | Float | |
0x48372E62 | DirtOverlay | Texture | |
0xCE8C8311 | DivetScale | Float | |
0x22AD8507 | DropShadowAtlas | Texture | |
0x1B1AB4D5 | DropShadowStrength | Float | |
0x8C27D8C9 | EdgeDarkening | Float | |
0x3BD441A0 | Emission | Float3 | deprecated |
0xF303D152 | EmissionMap | Texture | |
0xBC823DDC | EmissionMapUVSelector | Float3 | |
0x490E6EB4 | EmissiveBloomMultiplier | Float | |
0x8EF71C85 | EmissiveLightMultiplier | Float | |
0x957210EA | FadeDistance | Float | |
0xD4D51D02 | ForceAmount | Float | |
0x29881F55 | ForceDirection | Float3 | |
0xEBA4727B | ForceVector | Float3 | |
0x1E5B2324 | FrameData | Float4 | |
0x406ADE00 | FramesPerSecond | Float | |
0x7211F24F | FramesRandomStartFactor | Float | |
0xFB66A8CB | FresnelOffset | Float | |
0xC3AD4F50 | HaloBlur | Float | |
0xD4043258 | HaloHighColor | Float3 | |
0x2EB8E8D4 | HaloLowColor | Float3 | |
0x84F6E0FB | HaloRamp | Texture | |
0x90F8DCF0 | HighlightColor | Float3 | |
0xBDCF71C5 | imposterTexture | TextureKey | |
0x15C9D298 | imposterTextureAOandSI | TextureKey | |
0xBF3FB9FA | imposterTextureWater | TextureKey | |
0x56E1C6B2 | ImpostorDetailTexture | TextureKey | |
0xDAA9532D | index_of_refraction | Float | deprecated |
0xD9C05335 | IsFloor | Float | |
0x347C9E07 | IsGenericBox | Float | |
0x4C12ECE8 | IsObject | Float | |
0x5250023D | IsPartition | Float | |
0x3BBF99CF | IsSolidObject | Float | |
0x52CE211B | JetTexture | Texture | |
0x92692CB2 | Layer2Shift | Float | |
0x84212733 | LifetimeSeconds | Float | |
0xEF270EE4 | LightingDirectScale | Float | |
0xA15E4594 | LightingEnabled | Float | |
0x4F7DCB9B | LightMapScale | Float3 | |
0x849CDADC | MaskHeight | Int | |
0x707F712F | MaskWidth | Int | |
0xCD869A45 | MultiplyMap | Texture | |
0x3CB5FA70 | NoAutomaticDaylightDimming | Float | |
0xE19FD579 | NoiseMap | Texture | |
0x5E86DEA1 | NoiseMapScale | Float | |
0x88C64AE2 | NormalBumpScale | Float | |
0x6E56548A | NormalMap | Texture | |
0x3C45E334 | NormalMapScale | Float | |
0x415368B4 | NormalMapUVSelector | Float3 | |
0xBA2D1AB9 | NormalUVScale | Float2 | |
0x4DC0C8BC | OverlayTexture | Texture | |
0x0C12DED8 | OverrideDirection | Float3 | |
0x8E35CCC0 | OverrideFactor | Float | |
0xA3D6342E | OverrideSpeed | Float | |
0x14677578 | OverrideVelocity | Float3 | |
0xCC31B828 | ParticleCount | Float | |
0xEF36D180 | PositionTweak | Float3 | |
0x790EBF2C | PosOffset | Float4 | |
0x487648E5 | PosScale | Float4 | |
0x73C9923E | Reflective | Float3 | deprecated |
0x29BCDD1F | reflectivity | Float | deprecated |
0xC3C472A1 | RefractionDistortionScale | Float | |
0xF3F22AC4 | RevealMap | Texture | |
0xCCB35B98 | RippleDistanceScale | Float | |
0x6A07D7E1 | RippleHeights | Float2 | |
0x52DEC070 | RippleSpeed | Float | |
0xE7CA9166 | RoomLightMap | Texture | |
0xE90599F6 | RootColor | Float3 | |
0x16BF7A44 | RotateSpeedRadsSec | Float | |
0x32003AD4 | RotationSpeed | Float | |
0x906997A9 | RugSort | Float | |
0x6E067554 | SelfIlluminationMap | Texture | |
0xFEB1F9CB | ShadowAlphaTest | Float | |
0x11483F01 | SharpSpecControl | Float | |
0x903BE4D3 | SharpSpecThreshold | Float | |
0xF755F7FF | Shininess | Float | |
0x891A3133 | SizeScaleEnd | Float2 | |
0x9A6C2EC8 | SizeScaleStart | Float2 | |
0x1D90C086 | SparkleCube | Texture | |
0xBA13921E | SparkleSpeed | Float | |
0xD652FADE | SpecCompositeTexture | Texture | |
0x9554D40F | SpecStyle | Float | |
0x2CE11842 | Specular | Float3 | |
0xAD528A60 | SpecularMap | Texture | |
0xCB053686 | SpecularMapUVChannel | Float | |
0xF12E27C3 | SpecularUVScale | Float2 | |
0xB63546AC | SpecularUVSelector | Float3 | |
0x66479028 | SpeedStretchFactor | Float | |
0x8D38D12E | StretchRect | Float2 | |
0x583DF357 | TextureSpeedScale | Float | |
0x0081AE98 | TimelineLength | Float4 | |
0x05D22FD3 | Transparency | Float | |
0x988403F9 | Transparent | Float3 | deprecated |
0xB597FA7F | UseDiffuseForAlphaTest | Float | |
0x56B220CD | UseLampColor | Float | |
0x57582869 | UVOffset | Float4 | |
0x159BA53E | UVScale | Float4 | |
0x420520E9 | UVScales | Float3 | |
0xF2EEA6EC | UVScrollSpeed | Float2 | |
0x773CAB85 | UVTiling | Float2 | |
0xA2FD73CA | VertexColorScale | Float3 | |
0xAC5D0A82 | VisibleOnlyAtNight | Float | |
0xAFA11436 | WaterScrollSpeedLayer1 | Float2 | |
0xAFA11435 | WaterScrollSpeedLayer2 | Float2 | |
0x66E9B6BC | WindSpeed | Float | |
0xBC4A2544 | WindStrength | Float |