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This special page shows all uploaded files. When filtered by user, only files where that user uploaded the most recent version of the file are shown.

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descDate Name Thumbnail Size User Description Versions
03:57, 11 May 20083DArray0x15-0x01to0x00-pooltiles.jpg (file)53 KBNiol (3D array 2A51171B Instance 0x15 Test 1 Pool tiles placed at the additional array values showed up while foundation tiles remain unshown since 0x01 --> 0x00)1
03:22, 11 May 20083DArray0x15-0x01to0x00-partitionsFormed@Pool.jpg (file)82 KBNiol (3D array 2A51171B Instance 0x15 Test 1 Partitions like walls and fences can form as long as a ending side is at the pool border whether the cheat "moveobjects on" is used. The cheat "moveobjects on" can initiate the presentation of grids on the road)1
02:55, 11 May 20083DArray0x15-0x01to0x00-noWallAnywhere.jpg (file)64 KBNiol (3D array 2A51171B Instance 0x15 Test 1 Default wall (Wall 1), unlocked foundation wall, screen wall, or attic wall cannot be formed on either the ground or the upper level of foundation. However, roof-tool-roofs, foundations, modular stair, swim-poo)1
02:51, 11 May 20083DArray0x15-0x01to0x00-noFenceAnywhere.jpg (file)65 KBNiol (3D array 2A51171B Instance 0x15 Test 1 Fence cannot be formed on either the ground or the upper level of foundation.)1
02:34, 11 May 20083DArray0x15-0x01to0x00.jpg (file)62 KBNiol (3D array 2A51171B Instance 0x15 Test 1)1
07:49, 19 April 2008Hex001-lotfile.png (file)133 KBNiol (The simpe view of Hex001-lot.png)1
07:46, 19 April 2008Hex001-lot.png (file)95 KBNiol (This is to show the in-lot view for grid points stored in instance 0x01 of 3D Array (2A51171B; 3ARY) )1
07:09, 19 April 2008Grid-direction-data-format-simpe.png (file)43 KBNiol (The simpe view of grid-direction-data-format.jpg)1
06:02, 19 April 2008Grid-direction-data-format.jpg (file)136 KBNiol (This is to show how floor grid direction is stored in array data inside 3D array instance 0x00 file. It also shows the arbitrary co-relation of the directional pattern for Height and Width axises, the Lot Origin, Lighting & Shadow Directions, West, North,)1
05:27, 29 August 2007Terrainpaint002-intro.png (file)51 KBNiol (This is to show the test list file of a HCP custom terrain paint package in simpe.)1
05:05, 29 August 2007Terrainpaint001-intro.png (file)57 KBNiol (This pic is to show the followings: 1. Typical structure of a terrain paint package. 2. the floorXML file (XFLR) of the package)1
15:46, 6 December 2006Stair-z.jpg (file)8 KBNiol 2
15:46, 6 December 2006Stair-u.jpg (file)8 KBNiol 2
15:45, 6 December 2006Stair-spiral.jpg (file)7 KBNiol 2
15:45, 6 December 2006Stair-L.jpg (file)6 KBNiol 2
15:44, 6 December 2006Stair-grand.jpg (file)8 KBNiol 1
15:11, 22 October 2006Avatar50257 0.JPG (file)2 KBNiol (my avatar)1

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