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  • ...o finish so you can make your very own worlds for your game and for others to use. ...al sections may be missing and some wording may be wrong. I am working to finish it as soon as possible.
    44 KB (7,822 words) - 19:51, 13 July 2011
  • ...e using Photoshop or other higher-end graphics editors, you should be able to follow Faylen's series of skinning tutorials. ...learned, trying something similar, a project of your own, before moving on to the next tutorial.
    4 KB (561 words) - 07:14, 5 April 2014
  • ...etailing your problem in [http://www.modthesims2.com/forumdisplay.php?f=31 this forum]. ...use the version that comes with your game. See the question below for how to run the proper version, which will have everything in it (including all you
    12 KB (2,060 words) - 23:53, 6 March 2012
  • ...techniques explained in [[Tutorials: How to Add Shadows and Highlights|How to Add Shadows and Highlights]] on creating realistic shading. ...://www.modthesims2.com/showthread.php?t=266235 Tiptorial: Making Black and White Clothing (The Right Way!)]
    1 KB (184 words) - 15:48, 28 September 2010
  • ===What this tutorial will teach you=== ...with your changes. You will learn to make only the most basic of edits in this tutorial - it is more an absolute beginner's "proof of concept" tutorial th
    44 KB (7,733 words) - 16:55, 11 June 2011
  • ===What this tutorial will teach you=== ...Body Shop/in-game), you can begin doing more complex edits as explained in this tutorial.
    62 KB (11,281 words) - 23:37, 22 February 2013
  • ===What this tutorial will teach you=== ...aking a new texture to fit the edited mesh), you will be ready to complete this tutorial.
    63 KB (11,479 words) - 15:20, 28 September 2010
  • This tutorial is currently INCOMPLETE and therefore may be missing critical info ... find its original textures in the game's files (which I will tell you how to do for most items).
    13 KB (2,295 words) - 13:09, 22 July 2011
  • <big><big>Note from HP: I am currently rewriting major sections of this tutorial. My apologies if anything is weird or unclear or unfinished for t ...al covers both the basics of editing of the image as well as how to get it to work in Delphy's Pattern Packager.
    13 KB (2,224 words) - 11:39, 17 September 2012
  • ...e texture you want displayed. Whereas the base texture itself adds details to the CAS part like wrinkles and folds. Altering the base texture can turn bl ===What This Tutorial ''Will'' Do===
    11 KB (1,794 words) - 11:32, 17 September 2012
  • ...nsuming and complicated way of doing a pattern, but it can be the only way to create high-quality versions of some types of patterns. ...ing Illustrator. You can do your patterns in any number of colours from 1 to 4 - 4 is the most complicated.
    7 KB (1,331 words) - 17:30, 24 June 2009
  • ...laced. If you're already experienced with foundations, you can skip ahead to the "Box or Not?" section. ... foundations can really improve your house: they can add detail, allow you to have basements and cellars, and they can be quite attractive too. But, the
    35 KB (6,345 words) - 22:31, 28 April 2012
  • Want your sims to get some nice ink? Here's the basic steps to create a nice tattoo that works well in the game and looks good. ... grab one of the game's meshes to import so you have a basic skeleton, and to look at the game's original textures.
    19 KB (3,451 words) - 14:55, 16 August 2009
  • This patch causes the following issues: ... thus advised to keep a backup of their '''Saves''' files - if they desire to play with patch version 1.4.6 and earlier
    20 KB (3,049 words) - 02:31, 21 September 2010
  • ...omprehensive tutorial, it covers everything from getting your tools setup, to meshing, uvmapping, adding slots, enabling channels, changing default textu *'''[http://www.simlogical.com/ContentUploadsRemote/uploads/830/ Start to Finish Object Creation for Beginners]'''
    9 KB (1,490 words) - 06:37, 22 October 2017
  • ... are interwoven as they are dependent upon each other. So, we will proceed to tweaking some textures before we start on our mesh. # Untick alpha layer in View &rarr; bump map in grayscale to view the image.<br><br>
    7 KB (1,081 words) - 10:57, 17 September 2012
  • ...ppear recolorable in-game is white, not used is black. ''We have to ensure this when we save our bumpmap & specular images as .dds format before re-packagi ...?t=375349 Step-by-step Start-to-Finish HowTo mesh guide for TS3]''' thread to post your questions or
    3 KB (380 words) - 10:59, 17 September 2012
  • | Verify that the dds.exe plug-ins are extracted to the plug-ins folder of your GIMP installation. Mine is at C:\Documents and ...the riddler textures. Funnily enough, the same texture having been applied to my fence recolor was not riddled – I guess the fence retain its texture a
    6 KB (887 words) - 10:58, 17 September 2012
  • ...channels are still intact – especially the Alpha one – needs to be all white. ... If not, you’re going to have 2 copies of the same resource in there. If this happens, check for InstanceIDs – did you use the same package you exporte
    6 KB (896 words) - 10:58, 17 September 2012
  • ... sides which you can map to have individual texture. The way we do this is to lay out the box on its side, like unwrapping it.
    15 KB (2,366 words) - 10:57, 17 September 2012

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