Spore:01C135DA

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copied from: http://www.customsims3.com/forum1/YaBB.pl?num=1214408105

GMSH (mesh) format. This is a second mesh format that uses just one group, and seems to be used for mostly parts.

// Header:
//  DWordBE 1    [Big Endian]
//  DWordBE 1    [Big Endian]
//  WordBE  unk1 [purpose unknown]
//  WordBE  unk2 [purpose unknown]
//  WordBE  BlockCount [number of per-Vertex blocks]
//
//  for each BlockCount:
//	Word    type
//	Word    subtype?
//	Word    termnull
//	WordBE  itemct
//	WordBE  itemsz
//	byte[itemct*itemsz]
//
//  known types:
//	0x0001   Vertices
//	0x0002   Normals
//	0x0008   UVs
//	0x0000   facepoints
//
//  The facepoints are an array of word indexes into the vertices. It is
//  formatted just like the other blocks, but is located immediately after
//  the end of the last block indicated by BlockCount. Total faces will
//  be equal to facepoints/3.
//
//  Remainder of file: unknown purpose (perhaps materials data)
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