Tutorials:Exporting UV Maps for Better Clothing Recolours (Upd2009)
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Body Shop: Recolouring | Meshing | Modding | Sims Objects: Object Creation | Recolouring Other: Building | Walls & Floors | Careers & Majors | Hacks and Game Mods | |
Body Shop Recoloring Tutorials by Category | |
Introduction | FAQ | Clothing | Hair | Eyes | Eyebrows & Eyelashes | Makeup | Accessories | Piercings | Skintones and Simming |
Exporting UV Maps for Better Clothing Recolours (Upd2009) | |
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Base Game | |
Author | CatOfEvilGenius and HystericalParoxysm |
Contents |
Overview
This tutorial explains how to export the uv/texture map for both Maxis and custom clothing using LithUnwrap or UVmapper Classic. If you're finding it hard to match up edges or fix seams, this should help a lot. This is an update by CatOfEvilGenius of the original 2006 tutorial by HystericalParoxysm.
What you will need
- SimPE
- The Managed Direct X Extensions, listed on the SimPE download page under "Needed Software to run SimPE"
- LithUnwrap or UVmapper Classic
Tutorial Link
Exporting UV Maps for Better Clothing Recolours (2009 update)
Prerequisites
This is not a beginner's clothing tutorial, and is more of a "Toolbox Tutorial" to teach a specific technique. If you are not an experienced clothing creator, you will need to first do some more simple tutorials.
Credit
Originally written in 2006 by HystericalParoxysm (UVmapper Classic only), then updated by CatOfEvilGenius (UVmapper Classic and LithUnwrap)
Related Links
Tutorials by Category | |
---|---|
Body Shop: Recolouring | Meshing | Modding | Sims Objects: Object Creation | Recolouring Other: Building | Walls & Floors | Careers & Majors | Hacks and Game Mods | |
Body Shop Recoloring Tutorials by Category | |
Introduction | FAQ | Clothing | Hair | Eyes | Eyebrows & Eyelashes | Makeup | Accessories | Piercings | Skintones and Simming |