Tutorials:Retaining animations using milkshape (Based on the foods)

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Retaining animations using milkshape (Based on the foods)
Basegame.gif

Base Game
Authorfireflies


Contents

Overview

This tutorial is not intended to teach anyone how to mesh, understand SimPE or the Unimesh Plugin; but only to show you how to work Milkshape, while keeping the food animations of a mesh intact while replacing a mesh, and import it back into SimPE.

What you will need

Tutorial

Tutorial for retaining animations using milkshape (Based on the foods)

Credit

Originally written by fireflies

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