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Retuned Attraction System (1.67 compatible)

by Fentonparkninja Posted 1st Dec 2012 at 2:37 PM - Updated 10th Apr 2014 at 10:53 AM by Fentonparkninja : Patch 1.67
126 Comments / replies (Who?) - 20 Feedback Posts, 4 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Updates
  • 10 April, 2014 - Patch 1.67
    As far as I know, no game files were even changed for this patch, so barring any further patches, this should be the final version of the mod.
  • 15 January, 2014 - Patch 1.66
    This patch only changed two unrelated files, so the mod shouldn't need an update.
  • 18 October, 2013 - Patch 1.63
    Despite 950 files in GameplayData being changed, the two XMLs I use for this mod were left untouched. No updates should be necessary.
  • 17 October, 2013 - Easier Purity
    This is a retuning of Purity where the non-moodlet attraction methods have scores similar to those used in Easy Variety. More details in Mod flavours below.
  • 5 September, 2013 - Patch 1.57
    This patch hasn't changed any of the XMLs used here, so they should still be fine.
  • 20 June, 2013 - Patch 1.55
    Neither of the resources used in this mod appear to have been changed in this patch, so the existing versions should be compatible.
  • 30 March, 2013 - Easier Variety flavour
    Although tuning these files yourself is easier than falling off a log, I appreciate that not everyone is comfortable using modding tools or aware of the nuances (like never saving on your original GameplayData or other package). Therefore, I've retuned the Variety package for those people who want an easier time getting attractions. Check the Mod flavours section below.
  • 26 February, 2013 - Purity retuning
    Adjusted the moodlet score on this package to keep the potential score from exceeding 3 digits after reports of weirdness.
  • 24 February, 2013 - Patch 1.50/New flavour
    The patch made some minor changes to the default tuning: chance of date calls are now 5%, down from 10%, and it takes 2 rejections to stop sims calling back, instead of 3 (my own tuning had the date call chance set at 5% already and needs 1 rejection to stop callbacks). Nothing else appears to have been changed, so this mod should be fine for 1.50. I've also added a new flavour of tuning called 'Purity', see the Mod flavours section for details.
  • 20 February, 2013 - Patch 1.50
    This patch adjusts the XML dealing with date calls, so I need to check out what they changed and then update the packages if necessary. This will probably happen around the weekend sometime. It may be possible to continue using this mod until I've updated, but for safety's sake, you should probably take it out until then.
  • 23 January, 2013 - Patch 1.48
    At the moment, I'm attempting to minimize some sporadic crashing issues (such is the risk when you use unsupported graphics cards), so I haven't been able to patch or test anything yet, but it seems that none of the XMLs used here were touched - so I'm going to presume no update is needed.
  • 9 January, 2013 - Patch 1.47
    This patch hasn't altered the XMLs used in this mod, so no update should be necessary.
  • 9 December, 2012
    After testing, I've decided to eliminate the bonus to chance of romantic socials completely, as a +50% and even the default system's +30% chance makes any town with a lot of attractions (which is highly likely under the default system) skew too heavily towards romantic interactions. Sims should now choose their socials as they would under normal conditions, though any romantic socials they do choose will still have a much better chance of succeeding than if they were not attracted. Secondly, I've added a new type of attraction based on traits, as well as including this type of scoring in the 'Variety' version of the mod. Lastly, I've tuned some of the packages to make it slightly harder for attractions to happen.
  • 2 December, 2012
    Initial release.
Compatibility
Though you don't need any SPs or EPs installed, the Attraction system came with patch 1.42, so you'll need to be patched at least that far to get any use out of this mod.

About the mod
If you're like me, you might think the attraction system EA included with the 1.42 update is poorly implemented, but at the same time, worth fine-tuning rather than shutting off altogether. So I've gone and made this XML tuning mod, which revises a bunch of the parameters that control the attraction system, changing it to something I think is a little more selective, or at least, makes more sense than a Can't-Stand-Art-er going weak in the knees at the sight of someone's painting skills.

There are eight variations of this mod, but some changes are common to all of them, so I'll list those first.
  • Normal chance that attracted sims will choose a romantic social (by default, the chance is increased 30%).
  • "Liking" bonus of 50 for attracted sims when determining "suitability" of romantic socials (originally 20. I believe this figure is added to the long-term relationship when determining the relationship's influence on whether romantic socials will succeed).
  • Your sim will only need to refuse one date call to deter the other sim from calling for dates (it takes three rejections normally) .
  • Attraction gifts/love letters are only sent when a relationship is between 50 and 100, i.e. between half and full green (the default range is -10 to 50 ... in other words, a sim who DISLIKED your sim could potentially send them a letter or gift!).
  • The maximum chance of receiving a gift per day has been cut to 5% (10% chance normally).
  • Skill levels, celebrity levels and wealth no longer have any bearing on attraction (originally all of these contributed a varying amount to the score).

Mod flavours
Now, the mods themselves. Some of them rely on one single method of attraction, while others combine them, to a degree. Just in case it isn't clear, the term 'threshold' refers to the score required to get an attraction.

Zodiac Attraction
This version requires only that the two sims have compatible zodiac signs. Update: 'Compatible' for the attraction system appears to be when the zodiac signs are the SAME as each other (Cancer-Cancer, Leo-Leo etc). Thanks to those people who pointed this out! With that in mind, Zodiac can be 'harder' to score an attraction with, since you have a 1/12 chance of getting someone with the same sign as your sim, but it does make zodiac signs mean something.

Reward Attraction
This one requires that either of the two sims has the 'Attractive' lifetime reward purchased. Since this can only happen via player input (unless your town's premades have rewards on them starting out), this lets you control which sims get attractions. Drawbacks: this is like a floodgate: once you have it, anyone your sim meets who can possibly be attracted, will be. Might be fun if you want them to be swarmed by suitors/groupies though.

Mood Attraction
This attraction setup is based on a few specific moodlets being present on the sims when they meet. For each corresponding positive moodlet, they get 35 points and for each negative moodlet, they lose 35. If the final tally scores at 100 or more, the sims will be attracted. Be aware that the moodlets are counted on BOTH sims when determining this score.
MoodletSourceScoreEP
Attractive'Gussy Up' in a mirror+35
Minty BreathBrushing teeth or bubble bar+35Late Night for the bubble bar
Feeling LuckyHaving Lucky trait+35
Love Is In The AirFrench incense burner+35World Adventures
In The MoodRomantic drink at a bar+35Late Night
Nice NailsDay Spa+35
Eye CandyEye Candy lifetime reward+35World Adventures
Feeling UnluckyHaving Unlucky trait-35
Out Of SortsHaving Grumpy trait-35
EnemyEnemy sim nearby-35
Bad Spray Tan moodletsSpray tan booth-35Seasons
Garlic BreathEating garlic or roasting food at fire pit-35
Heart BrokenBreaking up or death of loved one-35

Note that neither Late Night, World Adventures or Seasons are required for this system to work - having them merely adds extra moodlets to the consideration.

Trait Attraction
The default system also considered traits in its calculations. I've tuned this back into my packages, so now the Variety Attraction uses it, as well as this standalone version, which uses only traits to determine attraction. The way traits work with the attraction system is that matching ones between sims add to the score, while opposing ones subtract from it - in this setup, the threshold is still 100, and traits add/subtract 35 points. So, Sims need to match at least 3 traits without being counteracted by opposing ones in order to be attracted.

Variety Attraction
Variety combines the above methods of attraction to determine a score, with the individual scoring for each being less than the dedicated flavours above. The threshold for attraction is still 100.
Attraction typeScore
Moodlets+20 for positive -20 for negative
Compatible zodiac signs+40
Attractive lifetime reward+40
Traits+20 per matching trait -20 per opposing trait

Easy Variety Attraction
This is the Variety Attraction tuning as above, at the same threshold of 100, but with increased scoring as follows:
Attraction typeScore
Moodlets+35 for positive -35 for negative
Compatible zodiac signs+70
Attractive lifetime reward+70
Traits+35 per matching trait -35 per opposing trait

If you like the attraction methods used for Variety, but feel it is too 'hard', try this flavour instead.

Purity Attraction
This tuning is a variant of the Variety version above, in which the 'Faithful' and 'Eternally Faithful' moodlets give a -200 hit to the attraction score. The intention of this is to stop sims who are ostensibly faithful to their partners from being attracted to others.

There are a few caveats to this however. First is that the moodlet 'In The Mood' was retained in the positive moodlet list in order to avoid the possibility of the game reacting badly to an empty positive moodlet list. Having that moodlet under this attraction setup is pretty much guaranteed to cause attraction; however it is almost completely at the player's discretion. Inactive sims only seem to order regular drinks at bars, so the only way they can drink a romantic one is if it's given to them by an active, or if an active makes a tray of them and leaves them on a bench for them to take. Avoid making romantic drinks and you should be able to avoid any unwanted attractions.

Secondly, sims who are 'hard' reset usually lose their current moodlets. Even though the Faithful/Eternally Faithful moodlets have no expiration time, they won't be reapplied if a reset causes them to be lost, so you'll need to use a mod such as NRaas MasterController to restore them to your sims.

No moodlets apart from those mentioned above will affect the attraction score, though all other attraction methods work as in the Variety verison.

Easy Purity Attraction
Like Purity, this setup will subtract 200 from the attraction score when a sim has the Faithful or Eternally Faithful moodlets. However, the other methods of attraction will have a stronger effect than in Purity, akin to the tuning in the Easy Variety variant. At the moment, it is possible that sims who are highly compatible with each other (zodiacs, attractive reward and most traits matching) can overpower the negative scoring from the moodlets, especially since University Life added two more trait slots to qualified sims. I can change this if it becomes problematic, but honestly ... if you get two sims who are that compatible with each other, why not let it play out for drama's sake?

Conflicts
  • Relationship_0x5da0f93630ce52d4
    XML that controls all the variables used to calculate attraction.
  • AttractionNPCBehaviorController_0xc192d24b58f73168
    This XML contains the settings for gifts sent from sims who are attracted to yours.
Any mods that utilize these XMLs will be in conflict with this one.

Notes
  • Be aware that the attraction system appears to be checked only between sims who meet each other for the first time. In other words, these mods will have no effect on your sims who have met each other already, unless you are loading a game that was saved before the 1.42 patch.
  • I've tested all these packages and they have all worked as expected in new games. They should work fine in existing games, though as with anything EA, back up your saves first.
Okay that's it. Happy simming ninjas!


Additional Credits:
  • The elites who made S3PE, thanks guys!
  • notepad
  • River McIrish, Jamie Jolina and some other noobs for being in my screenshots

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.42

This is a multi-part download:


You can only use ONE of these packages at a time.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
EasyPurityAttraction.7z | Easier version of Purity Attraction

Size: 2.3 KB · Downloads: 12,657 · 17th Oct 2013
2.3 KB 12,657 17th Oct 2013
EasyVarietyAttraction.7z | Easier version of Variety Attraction

Size: 2.4 KB · Downloads: 18,985 · 30th Mar 2013
2.4 KB 18,985 30th Mar 2013
PurityAttraction.7z | Attraction setup with large negative scoring for Faithful/Eternally Faithful moodlets

Size: 2.3 KB · Downloads: 11,940 · 26th Feb 2013
2.3 KB 11,940 26th Feb 2013
ZodiacAttractionV2.7z | Attraction based on zodiac signs

Size: 2.3 KB · Downloads: 8,386 · 9th Dec 2012
2.3 KB 8,386 9th Dec 2012
VarietyAttractionV2.7z | Attraction based on traits, moodlets, zodiac signs and Attractive lifetime reward

Size: 2.4 KB · Downloads: 75,601 · 9th Dec 2012
2.4 KB 75,601 9th Dec 2012
TraitAttractionV2.7z | Attraction based on traits only

Size: 2.3 KB · Downloads: 9,988 · 9th Dec 2012
2.3 KB 9,988 9th Dec 2012
RewardAttractionV2.7z | Attraction based on Attractive lifetime reward only

Size: 2.3 KB · Downloads: 7,333 · 9th Dec 2012
2.3 KB 7,333 9th Dec 2012
MoodAttractionV2.7z | Attraction based on moodlets only

Size: 2.4 KB · Downloads: 10,522 · 9th Dec 2012
2.4 KB 10,522 9th Dec 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
126 Comments / Replies (Who?) - 80 Feedback Posts, 40 Thanks Posts
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Top Secret Researcher
#51 Old 25th Feb 2013 at 12:56 AM
So does the Purity flavor include all of the factors in Variety?
Test Subject
#52 Old 25th Feb 2013 at 8:40 AM Last edited by Lewion : 25th Feb 2013 at 9:03 AM.
I tested your Purity Attraction mod, and it seems that once the Eternally Faithful or Faithful moodlet is rewarded, the sims who are in a relationship with each other will have their attraction levels with everyone reset to 1 -- including themselves.

Is this by design? I like the idea of having committed sims and having a way to prevent them from cheating, but I'm inclined to think that you weren't aiming for them to become attracted to no one. Based on what I see, the mod now hinders autonomous romantic actions with their partners.

I haven't run across any other problems, although from my experience, your Purity Attraction Mod does work for pre-mod-installed relationships following the 1.42 patch (this is a good thing, right?). I believe this is the case because pre-installation had my sims with attraction levels of 10, post-installation reset the attraction levels to 7, and post-installation and post-modifying traits reset the attraction level to 9 (and post-Faithful moodlet reset the attraction level to 1). I am patched to 1.50.

Regardless, this is a very nice mod. I only see one potential problem with it.

*Just to note, I am using this mod in conjunction with Twallan's Woohooer Scoring mod; however, these changes occurred strictly after installation of your mod, so I think it's safe to attribute these changes to the Purity Attraction mod.

**Sorry, I guess I should have read through the topic more closely. You are aware of how it alters the couple's own scoring.
Good job with the mod
Test Subject
#53 Old 26th Feb 2013 at 7:09 AM
I'm confused. Is the Purity Version exactly the same as the Variety Version, but with the Eternally Faithful/Faithful moodlets added? I have the Variety Version, but I would like to have the two new moodlets also. Will I get both in the Purity Version(the same features as the Variety plus the two new moodlets)?
Scholar
Original Poster
#54 Old 26th Feb 2013 at 7:19 AM
Margaret: The 'Purity' version has exactly the same settings as 'Variety' except that the moodlet scoring is different as described in the summary.

Lewion: I've run it through both unmodded and modded savegames without any unexpected results, but I might lower the values, as I did set the moodlet bonus/penalty quite high (500). It could be that if it hits 1000 or -1000, it wraps around to 1 if the attraction score field isn't expected to be more than three digits long. Woohooer also calculates attraction scoring differently than the default system, so there may be a wrinkle there as well.

It's interesting that you say it happens when they get the faithful/eternally faithful moodlet. My belief was that the score was only calculated when sims met. I know Woohooer recalculates it daily and whenever you use certain interactions, but that is new to me. Thanks for the feedback!

partyanimal333: 'Purity' is the same as 'Variety' except that the only moodlets that affect the attraction score are 'In The Mood' (positively), 'Faithful' and 'Eternally Faithful' (negatively). Everything else (traits, zodiac etc) has the same effect on the attraction score as in the 'Variety' version of the mod.
Test Subject
#55 Old 6th Mar 2013 at 9:30 PM
So I've been using the Variety Attraction pretty much since you came out with this mod. Like a lot of other players, I was sick of my sim being attracted to so many other sims (and the gifts/date calls annoyance), not realistic at all. Well, my sim has not been attracted to another sim AT ALL, EVER since I started using this. That is also not at all what I was going for. I've had my sim try to go meet pretty much everyone in Moonlight falls, the WA worlds, and at University. My sim has been in MF for 12 sim weeks, spent several weeks in WA worlds, and two terms at Uni. She fancies no one.

I don't know, I'm just getting a bit frustrated. I wanted my sims to be not as "easy", not completely asexual. The sim that I am having problems with has the following traits: hopeless romantic, artistic, adventurous, perfectionist, and kleptomaniac. She is a taurus with LTW Seasoned traveler. I use some other mods, but none that conflict with this.

What is going to happen to my save game if I either change the mod flavor I use, or remove this mod all together? Is my sim still doomed to never be attracted to another sim? Does anyone else have this problem?
Scholar
Original Poster
#56 Old 8th Mar 2013 at 5:10 PM Last edited by Fentonparkninja : 9th Mar 2013 at 12:30 AM. Reason: Alternatives
If you're having trouble with it, you can improve her chances by stacking positive Moodlets and/or buying the Attractive LTR.

There is a lot of chance involved though, as it really depends on the traits and zodiacs of the sims in your town vs those of your sim. Variety requires sims to score positively in more than just one category in order to attract, unless by some miracle or player intervention, another sim has the exact same traits as them.

You can change the flavour or remove the mod anytime without ill effects.

EDIT: You could try using NRaas Woohooer if you've run out of sims to meet, as that mod can reroll attraction scores on all of them.
http://nraas.wikispaces.com/home
Test Subject
DELETED POST
10th Mar 2013 at 11:39 PM
This message has been deleted by StPatrick.
Field Researcher
THANKS POST
#57 Old 12th Mar 2013 at 4:32 PM
Having the same problem as Craplog. I want my Sims to be attracted to at least somebody... But not everybody, lol. Before they were attracted to everybody, now... They're not attracted to anybody. *Sigh*
Scholar
Original Poster
#58 Old 15th Mar 2013 at 4:08 PM Last edited by Fentonparkninja : 2nd Apr 2013 at 1:21 AM. Reason: Accuracy
For those of you who find Variety too hard, you may want to try an easier flavour like Reward. Alternatively, you can edit the parameters yourself with S3PE or use NRaas Retuner (try lowering the attraction threshold to start with).
Field Researcher
THANKS POST
#59 Old 15th Mar 2013 at 10:33 PM
Ok, thanks for the tip!
Lab Assistant
THANKS POST
#60 Old 28th Mar 2013 at 10:27 AM
Hmm, I wander if I can use the reward and zodiac ones only... Will look into it and tell you how it goes.
Scholar
Original Poster
#61 Old 29th Mar 2013 at 1:37 AM
Quote:
Originally Posted by loser
Hmm, I wander if I can use the reward and zodiac ones only... Will look into it and tell you how it goes.
These mods all modify the same resources, so no, you can't use them together. If you want the effects of two of them, you have to modify the XMLs yourself or use NRaas Retuner.
Lab Assistant
#62 Old 1st Apr 2013 at 10:31 AM
Quote:
Originally Posted by Fentonparkninja
For those of you who find Variety too hard, you may want to try an easier flavour like Zodiac. Alternatively, you can edit the parameters yourself with S3PE or use NRaas Retuner (try lowering the attraction threshold to start with).


Thanks ! Will you make an easier Purity attraction flavor too ?
Test Subject
#63 Old 1st Apr 2013 at 1:02 PM
I really like the idea of the zodiac version with this mod, but I've noticed that my sims seem to only get the "attracted" moodlet when meeting a sim who has the SAME zodiac as their own. What reference list did you use for compatibility there? Is this supposed to happen?

Do what thou wilt be the whole of the law. And the law is love, love under will.
Scholar
Original Poster
#64 Old 2nd Apr 2013 at 1:05 AM
Quote:
Originally Posted by RoseOakMoon
I really like the idea of the zodiac version with this mod, but I've noticed that my sims seem to only get the "attracted" moodlet when meeting a sim who has the SAME zodiac as their own. What reference list did you use for compatibility there? Is this supposed to happen?
Yes, for a while sims were getting Zodiac attractions off any 'compatible' sign, so I initially read that as how it worked. I'm unsure what caused that, as later on, it started working as you described. I wasn't sure which was the 'right' definition, but it seems that having them match *exactly* is the intended effect of the zodiac scoring for attraction.

In short, I believe it's working as intended, I just need to update the description to reflect that. Thanks for the feedback.
Scholar
Original Poster
#65 Old 2nd Apr 2013 at 1:28 AM
Quote:
Originally Posted by Occultine
Thanks ! Will you make an easier Purity attraction flavor too ?
At the moment, I want to wait on Purity until I have a little more feedback. If I have to update it again, I might provide an easier tuning package then - provided I don't hit whatever limit exists for number of files on a single mod.
Test Subject
#66 Old 3rd Apr 2013 at 4:45 AM
Hey, did you ever try making one of these to make conflicting traits more attractive? How did it go? This is all I really want from my life.
Lab Assistant
#67 Old 3rd Apr 2013 at 10:18 AM
Quote:
Originally Posted by Fentonparkninja
At the moment, I want to wait on Purity until I have a little more feedback. If I have to update it again, I might provide an easier tuning package then - provided I don't hit whatever limit exists for number of files on a single mod.


Okay thanks You made a great job already, take your time
Test Subject
#68 Old 17th Apr 2013 at 4:21 AM
I would also like to put in the vote for an easier variety + purity. I love the way purity works but I'd like my singles to have an easier time finding compatible lovers. <3 Excellent mod, once of my must haves!
Test Subject
#69 Old 7th May 2013 at 1:00 AM
Hello there =)

Thank you so much for creating this! The attraction system is pretty dumb as it stands, basically everyone falls for everyone and creates a huge mess with or without story progression.


I wanted to let you know, when I used the "Easy Variety Attraction" version, I had something strange happen. I don't know if this was because of mod on my end (though I was careful to keep out anything that changed relationships), and I plan to test out with another version of your mod so I'll let you know.

As it was, my sims were weirdly attracted to people who were almost complete opposites. I made a couple with matching signs and very compatible traits (greenthumb, supernatural fan, loved outdoors, bookworm), but they were never "attracted" to each other. I almost though it wasn't working at all until she met a stranger with completely different traits (daredevil, rebellious, handy), and suddenly the "attracted" moodlet pops up?

=) Thanks again for your time.
Scholar
Original Poster
#70 Old 7th May 2013 at 3:02 PM
Quote:
Originally Posted by aquagemini
Hello there =)

Thank you so much for creating this! The attraction system is pretty dumb as it stands, basically everyone falls for everyone and creates a huge mess with or without story progression.


I wanted to let you know, when I used the "Easy Variety Attraction" version, I had something strange happen. I don't know if this was because of mod on my end (though I was careful to keep out anything that changed relationships), and I plan to test out with another version of your mod so I'll let you know.

As it was, my sims were weirdly attracted to people who were almost complete opposites. I made a couple with matching signs and very compatible traits (greenthumb, supernatural fan, loved outdoors, bookworm), but they were never "attracted" to each other. I almost though it wasn't working at all until she met a stranger with completely different traits (daredevil, rebellious, handy), and suddenly the "attracted" moodlet pops up?

=) Thanks again for your time.
Matching signs will give +70, all it should take from there is one matching trait up to push it over 100 and score an attraction. The attraction system isn't perfect though, many people report it attracting sims it shouldn't and not attracting sims it should. It can mess up sometimes.

The stranger might have had other things that pushed an attraction, like compatible signs. I don't recall if anything opposes Daredevil or not, Rebellious is opposed by Schmoozer and I don't think Handy has an opposing trait.
Test Subject
#71 Old 24th Jul 2013 at 8:18 AM
Hi uhm I really really want to download this but 7z isnt compatible with my computer :/
Scholar
Original Poster
#72 Old 24th Jul 2013 at 10:09 AM
Quote:
Originally Posted by lilweasleygirl24
Hi uhm I really really want to download this but 7z isnt compatible with my computer :/
You need the 7zip program to open 7z files, grab it from http://www.7-zip.org/
Test Subject
THANKS POST
#73 Old 3rd Aug 2013 at 4:12 AM
Thank you for this, it looks awesome. The current EA attraction system is bizarre, and I'm getting more than a little tired of it.

I'm going for the Easy Variety attraction, I think, but I certainly second other requests for Purity being added to that (one of my biggest problems with the existing system is getting date requests and more from supposedly Faithful spouses) if you ever get around to it. Even without it, it's a big plus.
Test Subject
#74 Old 13th Sep 2013 at 10:03 PM
Also definitely seconding the request for a Purity Easy Variety flavor.
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