Difference between revisions of "Sims 3:0x1F886EAD/CAW/WorldEnvtIni Misc"

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The WorldEnvt.ini are a collection of [[Sims_3:0x1F886EAD/CAW|INI]] files that control visual tunings related to the sky lighting, fog, and cloud cover. Colors for the sky and clouds are influenced by separate [[Sims 3:0x00B2D882/CAW/WorldEnvt_Misc|color ramps]] in DDS format. Builders may find that, despite not understanding what each tuning does, they can get nice effects by trial and error. However those with a clear understanding of each tuning's effect can share their research in the annotations below. For more information on using this file see the [[Tutorials:CAW_Climate_Tuning|tutorial on tuning world climates]].
 
The WorldEnvt.ini are a collection of [[Sims_3:0x1F886EAD/CAW|INI]] files that control visual tunings related to the sky lighting, fog, and cloud cover. Colors for the sky and clouds are influenced by separate [[Sims 3:0x00B2D882/CAW/WorldEnvt_Misc|color ramps]] in DDS format. Builders may find that, despite not understanding what each tuning does, they can get nice effects by trial and error. However those with a clear understanding of each tuning's effect can share their research in the annotations below. For more information on using this file see the [[Tutorials:CAW_Climate_Tuning|tutorial on tuning world climates]].
  
Extracted file name: '''S3_1F886EAD_00000000_5E4F8E7B226066CA%%+_INI.ini'''
+
Extracted file name: '''x'''
  
 
==Annotated Format==
 
==Annotated Format==
{|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;"
+
{| width="75%" style="vertical-align:bottom;background-color:#efefef;border-spacing:4px;margin: 1em auto 1em auto;"
|<div style="font-size:14pt;color:#FF0000;">EA annotations in red</div>
+
! width="30%" style="border:2px solid #1e1e1e;background-color:#333;color:#000;padding:0 1em;"| <span style="font-size:14pt;color:#fff;">Format</span>
<div style="font-size:14pt;color:#669933;">Wiki editor annotations in green</div>
+
! width="70%" style="border:1px solid #848484;background-color:#999;color:#000" | Notes
 
+
|-
 
+
|
[MiscParams]
+
|(<span style="font-size:8pt;color:#669933;">Wiki editor annotations in green</span> - <span style="font-size:8pt;color:#FF0000;">EA annotations in red</span>)
 
+
|-
StarIntensity = <span style="font-size:10pt;color:#669933;">Range appears to be 0-100. Increases the degree to which the star field is visible on the sky.</span>
+
|[MiscParams]
 
+
|
ManmadeLightIntensity = <span style="font-size:10pt;color:#669933;">Range appears to be 0-50. Effects?</span>
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | StarIntensity = <span style="font-size:10pt;color:#669933;">0-250</span>
ProbabilityWeight = <span style="font-size:10pt;color:#669933;">Numerical range? Affects the likelihood that the game will generate the weather outlined in this file.</span>
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | Range appears to be 0-250. Increases the degree to which the star field is visible on the sky.
 
+
|-
DaytimeBloom = <span style="font-size:10pt;color:#669933;">Range appears to be 0.0-1.0. Affects the bloom in the sky.</span>
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | ManmadeLightIntensity = <span style="font-size:10pt;color:#669933;">0-50</span>
 
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | Range appears to be 0-50.
 
+
|-
[CloudLayer1Params] <span style="font-size:10pt;color:#669933;">Lower cloud layer.</span>
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | ProbabilityWeight = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
 
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | Affects the likelihood that the game will generate the weather outlined in this file.
VisibilityThreshold = <span style="font-size:10pt;color:#669933;">Range seems to be 0 (total cover)-255 (no cover).</span>
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | DaytimeBloom = <span style="font-size:10pt;color:#669933;">0.0-1.0</span>
Sharpness = <span style="font-size:10pt;color:#669933;">Range 0-1, however small differences make big visual differences - for example, 0.992 to 0.995. </span>
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | Range appears to be 0.0-1.0. Affects the bloom in the sky.
 
+
|-
<span style="font-size:10pt;color:#669933;">Affects the sharpness of cloud edges. Higher values make wispier clouds. </span>
+
|<br />
 
+
[CloudLayer1Params]
 
+
|
 +
|-
 +
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | VisibilityThreshold =  <span style="font-size:10pt;color:#669933;">0-255</span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | Range seems to be 0 (total cover)-255 (no cover). Affects how opaque the '''lower''' cloud layer is.
 +
|-
 +
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | Sharpness = <span style="font-size:10pt;color:#669933;">0-1</span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | Range 0-1, however small differences make big visual differences - for example, the difference between 0.992 to 0.995.  
 +
This affects the sharpness of cloud edges. Higher values make wispier clouds.
 +
|-
 +
|<br />
 
[CloudLayer1ScrollRate]
 
[CloudLayer1ScrollRate]
 +
|
 +
|-
 +
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | texCoordU = <span style="font-size:10pt;color:#669933;">-1 to 1</span>
 +
texCoordV = <span style="font-size:10pt;color:#669933;">-1 to 1</span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | These move the clouds in two axes. If you have both equal, the clouds will move in a diagonal direction.
  
texCoordU = <span style="font-size:10pt;color:#669933;">-1 to 1.</span>
+
0=stationary
  
texCoordV = <span style="font-size:10pt;color:#669933;">-1 to 1.</span>
+
0.9= ridiculously fast
  
<span style="font-size:10pt;color:#669933;">These move the clouds in two axes. If you have both equal, the clouds will move in a diagonal direction.</span>
+
Sensible figures are <0.1
 
+
<span style="font-size:10pt;color:#669933;">0=stationary</span>
+
 
+
<span style="font-size:10pt;color:#669933;">0.9= ridiculously fast</span>
+
 
+
<span style="font-size:10pt;color:#669933;">Sensible figures are <0.1</span>
+
 
+
<span style="font-size:10pt;color:#669933;">EA have very low figures, such as 0.00025 to give gently drifting clouds.</span>
+
 
+
<span style="font-size:10pt;color:#669933;">Negative figures give reversed direction.</span>
+
 
+
 
+
[CloudLayer2Params] <span style="font-size:10pt;color:#669933;">Upper cloud layer.</span>
+
 
+
VisibilityThreshold = <span style="font-size:10pt;color:#669933;">Same as for CloudLayer1 above.</span>
+
 
+
Sharpness = <span style="font-size:10pt;color:#669933;">Same as for CloudLayer1 above.</span>
+
  
 +
EA have very low figures, such as 0.00025 to give gently drifting clouds.
  
 +
Negative figures give reversed direction.
 +
|-
 +
|<br />
 +
[CloudLayer2Params]
 +
|
 +
|-
 +
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | VisibilityThreshold =  <span style="font-size:10pt;color:#669933;">0-255</span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | Cloud layer 2 parameters are tuned identically to cloud layer 1, except they affect the '''upper''' cloud layer.
 +
|-
 +
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | Sharpness =  <span style="font-size:10pt;color:#669933;">0-1</span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See cloud layer 1 above.
 +
|-
 +
|<br />
 
[CloudLayer2ScrollRate]
 
[CloudLayer2ScrollRate]
 
+
|
texCoordU = <span style="font-size:10pt;color:#669933;">Same as for CloudLayer1 above.</span>  
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | texCoordU = <span style="font-size:10pt;color:#669933;">-1 to 1</span>
texCoordV = <span style="font-size:10pt;color:#669933;">Same as for CloudLayer1 above.</span>  
+
texCoordV = <span style="font-size:10pt;color:#669933;">-1 to 1</span>
 
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See cloud layer 1 above.  
 
+
|-
<span style="font-size:10pt;color:#FF0000;">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span>  
+
|<br />
 +
<span style="font-size:10pt;color:#669933;">Fog Formula</span>
 +
|
 +
|-
 +
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" |<span style="font-size:10pt;color:#FF0000;">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span>  
  
 
<span style="font-size:10pt;color:#FF0000;">;; Fog distance.</span>  
 
<span style="font-size:10pt;color:#FF0000;">;; Fog distance.</span>  
Line 91: Line 106:
  
 
<span style="font-size:10pt;color:#FF0000;">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span>  
 
<span style="font-size:10pt;color:#FF0000;">;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;</span>  
 
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | Fog formula notes and details.
 
+
|-
 +
|<br />
 
[FogDistance1]
 
[FogDistance1]
 
+
|
start =
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | start = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
end =
+
end = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
 
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | Details on fog start and end.
curve =
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | curve = <span style="font-size:10pt;color:#669933;">0.0-1.0</span>
timeOfDay =
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | Range: 0.0-1.0 == increased fog curve, 1.0 == linear, 1.0-inf == more gradual fog curve
 
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | timeOfDay = <span style="font-size:10pt;color:#669933;"></span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | Time of day for effect by 24 hour clock.
 +
|-
 +
|<br />
 
[FogDistance2]
 
[FogDistance2]
 
+
|
start =
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | start = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
end =
+
end = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
 
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
curve =
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | curve = <span style="font-size:10pt;color:#669933;">0.0-1.0</span>
timeOfDay =
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
 
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | timeOfDay = <span style="font-size:10pt;color:#669933;"></span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
 +
|-
 +
|<br />
 
[FogDistance3]
 
[FogDistance3]
 
+
|
start =
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | start = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
end =
+
end = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
 
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
curve =
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | curve = <span style="font-size:10pt;color:#669933;">0.0-1.0</span>
timeOfDay =
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
 
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | timeOfDay = <span style="font-size:10pt;color:#669933;"></span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
 +
|-
 +
|<br />
 
[FogDistance4]
 
[FogDistance4]
 
+
|
start =
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | start = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
end =
+
end = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
 
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
curve =
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | curve = <span style="font-size:10pt;color:#669933;">0.0-1.0</span>
timeOfDay =
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
 
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | timeOfDay = <span style="font-size:10pt;color:#669933;"></span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
 +
|-
 +
|<br />
 
[FogDistance5]
 
[FogDistance5]
 
+
|
start =
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | start = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
end =
+
end = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
 
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
curve =
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | curve = <span style="font-size:10pt;color:#669933;">0.0-1.0</span>
timeOfDay =
+
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
 
+
|-
 
+
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | timeOfDay = <span style="font-size:10pt;color:#669933;"></span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
 +
|-
 +
|<br />
 
[FogDistance6]
 
[FogDistance6]
 +
|
 +
|-
 +
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | start = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
 +
end = <span style="font-size:10pt;color:#669933;">Numerical range?</span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
 +
|-
 +
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | curve = <span style="font-size:10pt;color:#669933;">0.0-1.0</span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
 +
|-
 +
|style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;" | timeOfDay = <span style="font-size:10pt;color:#669933;"></span>
 +
|span style="vertical-align:top;border:1px dashed #848484;background-color:#efefef;color:#000;padding-top:1em;font-size:10pt;color:#669933;" | See fog distance 1 above.
 +
|}
  
start =
 
 
end =
 
 
curve =
 
 
timeOfDay =
 
 
|}
 
  
 
[[Category:Sims 3 File Types]]
 
[[Category:Sims 3 File Types]]

Latest revision as of 20:06, 4 October 2012


Tutorials by Category

CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference 

CAW Climate Tuning Tutorial

Conceptual  | Key Files  | Climate Cycle  | Lighting  | Sea  | Sky  | Clouds  | Moon  | Common Issues


[edit] Description

The WorldEnvt.ini are a collection of INI files that control visual tunings related to the sky lighting, fog, and cloud cover. Colors for the sky and clouds are influenced by separate color ramps in DDS format. Builders may find that, despite not understanding what each tuning does, they can get nice effects by trial and error. However those with a clear understanding of each tuning's effect can share their research in the annotations below. For more information on using this file see the tutorial on tuning world climates.

Extracted file name: x

[edit] Annotated Format

Format Notes
(Wiki editor annotations in green - EA annotations in red)
[MiscParams]
StarIntensity = 0-250 Range appears to be 0-250. Increases the degree to which the star field is visible on the sky.
ManmadeLightIntensity = 0-50 Range appears to be 0-50.
ProbabilityWeight = Numerical range? Affects the likelihood that the game will generate the weather outlined in this file.
DaytimeBloom = 0.0-1.0 Range appears to be 0.0-1.0. Affects the bloom in the sky.

[CloudLayer1Params]

VisibilityThreshold = 0-255 Range seems to be 0 (total cover)-255 (no cover). Affects how opaque the lower cloud layer is.
Sharpness = 0-1 Range 0-1, however small differences make big visual differences - for example, the difference between 0.992 to 0.995.

This affects the sharpness of cloud edges. Higher values make wispier clouds.


[CloudLayer1ScrollRate]

texCoordU = -1 to 1

texCoordV = -1 to 1

These move the clouds in two axes. If you have both equal, the clouds will move in a diagonal direction.

0=stationary

0.9= ridiculously fast

Sensible figures are <0.1

EA have very low figures, such as 0.00025 to give gently drifting clouds.

Negative figures give reversed direction.


[CloudLayer2Params]

VisibilityThreshold = 0-255 Cloud layer 2 parameters are tuned identically to cloud layer 1, except they affect the upper cloud layer.
Sharpness = 0-1 See cloud layer 1 above.

[CloudLayer2ScrollRate]

texCoordU = -1 to 1

texCoordV = -1 to 1

See cloud layer 1 above.

Fog Formula

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; Fog distance.

;; Fog equation is basically:

;; f = saturate(((end - distance) / (end - start))

;; f = pow(f, curve)

;; color = lerp(color, fogColor, f);

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; start ;; distance fog starts at

;; end ;; distance fog ends at (no longer increases)

;; curve ;; modifies distance curve:

;; fog = pow(fog, curve). (0.0-1.0 == increased fog curve, 1.0 == linear, 1.0-inf == more gradual fog curve)

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Fog formula notes and details.

[FogDistance1]

start = Numerical range?

end = Numerical range?

Details on fog start and end.
curve = 0.0-1.0 Range: 0.0-1.0 == increased fog curve, 1.0 == linear, 1.0-inf == more gradual fog curve
timeOfDay = Time of day for effect by 24 hour clock.

[FogDistance2]

start = Numerical range?

end = Numerical range?

See fog distance 1 above.
curve = 0.0-1.0 See fog distance 1 above.
timeOfDay = See fog distance 1 above.

[FogDistance3]

start = Numerical range?

end = Numerical range?

See fog distance 1 above.
curve = 0.0-1.0 See fog distance 1 above.
timeOfDay = See fog distance 1 above.

[FogDistance4]

start = Numerical range?

end = Numerical range?

See fog distance 1 above.
curve = 0.0-1.0 See fog distance 1 above.
timeOfDay = See fog distance 1 above.

[FogDistance5]

start = Numerical range?

end = Numerical range?

See fog distance 1 above.
curve = 0.0-1.0 See fog distance 1 above.
timeOfDay = See fog distance 1 above.

[FogDistance6]

start = Numerical range?

end = Numerical range?

See fog distance 1 above.
curve = 0.0-1.0 See fog distance 1 above.
timeOfDay = See fog distance 1 above.
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