Difference between revisions of "53494D49"
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+ | This record, which is found in every lot package, contains information about the state of the lot during the last save. The data seems to be informational only; modifying the record does not appear to affect the state of the lot. | ||
==Format== | ==Format== | ||
Line 10: | Line 12: | ||
:File name (null terminated) | :File name (null terminated) | ||
;DWORD | ;DWORD | ||
− | :Block ID = | + | :Block ID = 0x53494D49 |
;DWORD | ;DWORD | ||
:Block version | :Block version | ||
Line 23: | Line 25: | ||
::216 - EP8 Apartment Life | ::216 - EP8 Apartment Life | ||
:Only patched released EPs were examined. Pre-release neighborhoods and SPs may have different versions. | :Only patched released EPs were examined. Pre-release neighborhoods and SPs may have different versions. | ||
+ | ;DWORD | ||
+ | :Unknown | ||
===Data Section=== | ===Data Section=== | ||
;N WORDs | ;N WORDs | ||
− | + | :A variable number (N) of WORDS, based on the Block Version. | |
− | :A variable number (N) of WORDS, based on the Block Version. The | + | ::The Base Game has an array of 53 WORDs |
+ | ::University and Nightlife have an array of 54 WORDs | ||
+ | ::Open for Business has an array of 55 WORDs | ||
+ | ::Pets has an array of 56 WORDs | ||
+ | ::Seasons, Bon Voyage, and FreeTime have an array of 57 WORDs | ||
+ | ::Apartment Life has an array of 59 WORDs | ||
+ | :Known values in this array: | ||
+ | :;Word 0: (offset 0x4C) | ||
+ | ::Hour | ||
+ | :;Word 1: (offset 0x4E) | ||
+ | ::Day of Month | ||
+ | :;Word 3: (offset 0x52) | ||
+ | ::Selected [[SDSC]] instance number (0 if no person selected) | ||
+ | :;Word 5: (offset 0x56) | ||
+ | ::Minute | ||
+ | :;Word 6: (offset 0x58) | ||
+ | ::Second | ||
+ | :;Word 7: (offset 0x5A) | ||
+ | ::Month | ||
+ | :;Word 8: (offset 0x5C) | ||
+ | ::Year | ||
+ | :;Word 9: (offset 0x5E) | ||
+ | ::[[FAMI]] instance number (0 if no family occupies this lot) | ||
+ | :;Word 20: (offset 0x74) | ||
+ | ::Game Edition? This seems to be a set of flags for the EPs and SPs required by the lot. Research required. | ||
+ | :;Word 28: (offset 0x84) | ||
+ | ::Days Running (0 if lot is unplayed?) | ||
+ | :;Word 34: (offset 0x90) | ||
+ | ::Day of Week (0 is Monday) | ||
+ | |||
+ | ;DWORD array which starts at an offset determined by the Block Version: | ||
::0xBE - Base Game | ::0xBE - Base Game | ||
::0xC0 - University, Nightlife | ::0xC0 - University, Nightlife | ||
Line 34: | Line 68: | ||
::0xC6 - Seasons, Bon Voyage, FreeTime | ::0xC6 - Seasons, Bon Voyage, FreeTime | ||
::0xCA - Apartment Life | ::0xCA - Apartment Life | ||
− | + | :;DWORD | |
− | ;DWORD | + | ::Cash |
− | :Cash | + | :;DWORD |
− | ;DWORD | + | ::Unknown |
− | :Unknown | + | :;DWORD |
− | ;DWORD | + | ::Unknown |
− | :Unknown | + | :;DWORD |
− | ;DWORD | + | ::Unknown |
− | :Unknown | + | :;DWORD |
− | ;DWORD | + | ::Empty |
− | :Empty | + | ::Price of empty lot |
− | :Price of empty lot | + | :;DWORD |
− | ;DWORD | + | ::Sellable |
− | :Sellable | + | ::Price of all objects which will be sold when a family moves out |
− | :Price of all objects which will be sold when a family moves out | + | :;DWORD |
− | ;DWORD | + | ::Keepable |
− | :Keepable | + | ::Price of all objects which will remain on the lot when a family moves out (doors, windows, etc.) |
− | :Price of all objects which will remain on the lot when a family moves out (doors, windows, etc.) | + | :;DWORD |
− | ;DWORD | + | ::Architecture |
− | :Architecture | + | ::Price of all architectural elements (floors, walls, etc.) |
− | :Price of all architectural elements (floors, walls, etc.) | + | |
Note: | Note: | ||
+ | * The initial date and time for a lot is Monday, June 15th, 1997 at 8 AM. | ||
* The Lot Value shown in the game is Empty + Sellable + Keepable + Architecture * 80% | * The Lot Value shown in the game is Empty + Sellable + Keepable + Architecture * 80% | ||
Latest revision as of 18:55, 23 November 2013
53494D49 | |
---|---|
Short name: | SIMI |
Long name: | Sim Information |
This record, which is found in every lot package, contains information about the state of the lot during the last save. The data seems to be informational only; modifying the record does not appear to affect the state of the lot.
[edit] Format
[edit] Header
- 64 Bytes
- File name (null terminated)
- DWORD
- Block ID = 0x53494D49
- DWORD
- Block version
- 173 - Base Game
- 177 - EP1 University
- 190 - EP2 Nightlife
- 197 - EP3 Open for Business
- 202 - EP4 Pets
- 203 - EP5 Seasons
- 206 - EP6 Bon Voyage
- 210 - EP7 FreeTime
- 216 - EP8 Apartment Life
- Only patched released EPs were examined. Pre-release neighborhoods and SPs may have different versions.
- DWORD
- Unknown
[edit] Data Section
- N WORDs
- A variable number (N) of WORDS, based on the Block Version.
- The Base Game has an array of 53 WORDs
- University and Nightlife have an array of 54 WORDs
- Open for Business has an array of 55 WORDs
- Pets has an array of 56 WORDs
- Seasons, Bon Voyage, and FreeTime have an array of 57 WORDs
- Apartment Life has an array of 59 WORDs
- Known values in this array:
- Word 0
- (offset 0x4C)
- Hour
- Word 1
- (offset 0x4E)
- Day of Month
- Word 3
- (offset 0x52)
- Selected SDSC instance number (0 if no person selected)
- Word 5
- (offset 0x56)
- Minute
- Word 6
- (offset 0x58)
- Second
- Word 7
- (offset 0x5A)
- Month
- Word 8
- (offset 0x5C)
- Year
- Word 9
- (offset 0x5E)
- FAMI instance number (0 if no family occupies this lot)
- Word 20
- (offset 0x74)
- Game Edition? This seems to be a set of flags for the EPs and SPs required by the lot. Research required.
- Word 28
- (offset 0x84)
- Days Running (0 if lot is unplayed?)
- Word 34
- (offset 0x90)
- Day of Week (0 is Monday)
- DWORD array which starts at an offset determined by the Block Version
-
- 0xBE - Base Game
- 0xC0 - University, Nightlife
- 0xC2 - Open for Business
- 0xC4 - Pets
- 0xC6 - Seasons, Bon Voyage, FreeTime
- 0xCA - Apartment Life
- DWORD
- Cash
- DWORD
- Unknown
- DWORD
- Unknown
- DWORD
- Unknown
- DWORD
- Empty
- Price of empty lot
- DWORD
- Sellable
- Price of all objects which will be sold when a family moves out
- DWORD
- Keepable
- Price of all objects which will remain on the lot when a family moves out (doors, windows, etc.)
- DWORD
- Architecture
- Price of all architectural elements (floors, walls, etc.)
Note:
- The initial date and time for a lot is Monday, June 15th, 1997 at 8 AM.
- The Lot Value shown in the game is Empty + Sellable + Keepable + Architecture * 80%