Difference between revisions of "PRPS"
From SimsWiki
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*[[0B9EB87E]] - Track Settings - Settings for SFX and Voice audio tracks | *[[0B9EB87E]] - Track Settings - Settings for SFX and Voice audio tracks | ||
+ | |||
*[[0C1FE246]] - Mesh Overlay - Meshed objects attached to the body, such as sunglasses, beards | *[[0C1FE246]] - Mesh Overlay - Meshed objects attached to the body, such as sunglasses, beards | ||
+ | |||
*[[0C560F39]] - Object Link - Objects in object collections | *[[0C560F39]] - Object Link - Objects in object collections | ||
+ | |||
*[[0C93E3DE]] - Face Modifier - Modifiable parts of the face | *[[0C93E3DE]] - Face Modifier - Modifiable parts of the face | ||
+ | |||
*[[2C1FD8A1]] - Texture Overlay - Face overlays, such as makeup, stubble, lipstick | *[[2C1FD8A1]] - Texture Overlay - Face overlays, such as makeup, stubble, lipstick | ||
+ | |||
*[[2CB230B8]] - Fences - Fence types, properties, and descriptions | *[[2CB230B8]] - Fences - Fence types, properties, and descriptions | ||
+ | |||
*[[4C158081]] - Skin Tone - A skintone, its name, and whether it is choosable or not | *[[4C158081]] - Skin Tone - A skintone, its name, and whether it is choosable or not | ||
+ | |||
*[[4C697E5A]] - Model Material - Different material overlays for an object | *[[4C697E5A]] - Model Material - Different material overlays for an object | ||
+ | |||
*[[4DCADB7E]] - Terrain Paint - Lot terrain textures | *[[4DCADB7E]] - Terrain Paint - Lot terrain textures | ||
+ | |||
*[[6C4F359D]] - Collection - Object collection details, such as their icons | *[[6C4F359D]] - Collection - Object collection details, such as their icons | ||
+ | |||
*[[6C93B566]] - Face Neutral - Neutral unmodded base faces for an age and gender. Archetypes are based off these | *[[6C93B566]] - Face Neutral - Neutral unmodded base faces for an age and gender. Archetypes are based off these | ||
+ | |||
*[[6D619378]] - Neighbourhood Object - Objects usable in Neighbourhood view | *[[6D619378]] - Neighbourhood Object - Objects usable in Neighbourhood view | ||
+ | |||
*[[8C1580B5]] - Hair Tone - A hairtone, its name and whether it's selectable or not | *[[8C1580B5]] - Hair Tone - A hairtone, its name and whether it's selectable or not | ||
+ | |||
*[[8C93BF6C]] - Face Region - Face areas that have effects, or for which overlays can be applied | *[[8C93BF6C]] - Face Region - Face areas that have effects, or for which overlays can be applied | ||
+ | |||
*[[8C93E35C]] - Face Archetype - Base Face models | *[[8C93E35C]] - Face Archetype - Base Face models | ||
+ | |||
*[[AC598EAC]] - Current Sim Data - Current state of a sim, such as age, skin, hair, species | *[[AC598EAC]] - Current Sim Data - Current state of a sim, such as age, skin, hair, species | ||
+ | |||
*[[ACA8EA06]] - Roof - Roof texture options, as opposed to the Roof style itself | *[[ACA8EA06]] - Roof - Roof texture options, as opposed to the Roof style itself | ||
+ | |||
*[[CCA8E925]] - Wall/Floor - Wall and floor styles, including descriptions and properties | *[[CCA8E925]] - Wall/Floor - Wall and floor styles, including descriptions and properties | ||
+ | |||
*[[EBCF3E27]] - Skin - Applyable skins including skintones, hair, clothing, and hats | *[[EBCF3E27]] - Skin - Applyable skins including skintones, hair, clothing, and hats | ||
+ | |||
*[[EBFEE33F]] - DNA/Sound Mapping - Sim DNA, or maps properties of a sound to an ingame event | *[[EBFEE33F]] - DNA/Sound Mapping - Sim DNA, or maps properties of a sound to an ingame event | ||
+ | |||
*[[EBFEE342]] - Game Package Version - What version of the exe this package was made with | *[[EBFEE342]] - Game Package Version - What version of the exe this package was made with | ||
+ | |||
*[[EBFEE345]] - Audio Test - Test file for the audio content handling subsystem | *[[EBFEE345]] - Audio Test - Test file for the audio content handling subsystem | ||
− | *[[ED7D7B4D]] - Want - An individual want or fear used by the games' want simulator and want trees [[Category:Modding]] | + | |
+ | *[[ED7D7B4D]] - Want - An individual want or fear used by the games' want simulator and want trees | ||
+ | |||
+ | [[Category:Sims 2 Modding]] |
Latest revision as of 20:12, 17 September 2012
This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/PRPS
[edit] Property Sets
<enter description here>
Known Property Sets:
- 0B9EB87E - Track Settings - Settings for SFX and Voice audio tracks
- 0C1FE246 - Mesh Overlay - Meshed objects attached to the body, such as sunglasses, beards
- 0C560F39 - Object Link - Objects in object collections
- 0C93E3DE - Face Modifier - Modifiable parts of the face
- 2C1FD8A1 - Texture Overlay - Face overlays, such as makeup, stubble, lipstick
- 2CB230B8 - Fences - Fence types, properties, and descriptions
- 4C158081 - Skin Tone - A skintone, its name, and whether it is choosable or not
- 4C697E5A - Model Material - Different material overlays for an object
- 4DCADB7E - Terrain Paint - Lot terrain textures
- 6C4F359D - Collection - Object collection details, such as their icons
- 6C93B566 - Face Neutral - Neutral unmodded base faces for an age and gender. Archetypes are based off these
- 6D619378 - Neighbourhood Object - Objects usable in Neighbourhood view
- 8C1580B5 - Hair Tone - A hairtone, its name and whether it's selectable or not
- 8C93BF6C - Face Region - Face areas that have effects, or for which overlays can be applied
- 8C93E35C - Face Archetype - Base Face models
- AC598EAC - Current Sim Data - Current state of a sim, such as age, skin, hair, species
- ACA8EA06 - Roof - Roof texture options, as opposed to the Roof style itself
- CCA8E925 - Wall/Floor - Wall and floor styles, including descriptions and properties
- EBCF3E27 - Skin - Applyable skins including skintones, hair, clothing, and hats
- EBFEE33F - DNA/Sound Mapping - Sim DNA, or maps properties of a sound to an ingame event
- EBFEE342 - Game Package Version - What version of the exe this package was made with
- EBFEE345 - Audio Test - Test file for the audio content handling subsystem
- ED7D7B4D - Want - An individual want or fear used by the games' want simulator and want trees