Difference between revisions of "MTS2:Creator Guidelines/Meshes"

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*You must include full, numeric polygon (SimPE's 'facecount') for all meshes in your upload. Try to weigh the uniqueness and usability of your item against its poly count: creators that upload extremely high poly items that could be lower poly will be asked to reduce them or the items will be removed. Even if you just modify a Maxis mesh and don't add/remove anything, you still must list a numeric poly count. The rule of thumb is 800 polys per tile. However, if it's a simple object, the poly count should reflect that. Consider making smaller details part of the texture, and don't forget the power of bumpmaps! There is a tool in Milkshape called Direct X Mesh Tools which lowers poly counts, try it out. We also have an excellent [http://www.modthesims.info/showthread.php?t=289974 guide about low poly modeling].
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*You must include full, numeric polygon (SimPE's 'facecount') for all meshes in your upload. Try to weigh the uniqueness and usability of your item against its poly count: creators that upload extremely high poly items that could be lower poly will be asked to reduce them or the items will be removed. Even if you just modify a Maxis mesh and don't add/remove anything, you still must list a numeric poly count. The rule of thumb is typical 1 tile object should be between 500-2,000 polys, depending on its size and complexity. Aim for as low as possible. Objects with poly counts deemed ridiculously high for what they are (eg. an 8,000 poly crate or 50,000 poly car) will not be accepted. If it's a simple object, the poly count should reflect that. Consider making smaller details part of the texture, and don't forget the power of bumpmaps! There is a tool in Milkshape called Direct X Mesh Tools which lowers poly counts, try it out. We also have an excellent [http://www.modthesims.info/showthread.php?t=289974 guide about low poly modeling].
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Revision as of 16:58, 19 March 2013

Contents


Creator Guidelines: Meshes

Have you made a spiffy new object for your sims to use? Want to share it with everyone else? Here are the guidelines to make sure you get approved! This information is relevant for all of Buy Mode, much of Build Mode (pretty much everything not wallpaper, floors, and terrain paint), and also for neighborhood decorations.

Mesh Information

Textures

Post Information

Expansion Packs or Stuff Packs required?
Particular items may be added with expansion or stuff packs, and depending on how your creation is made and the item you based it on, your creation may not work for users who do not own that expansion/stuff pack. You need to be sure of which packs are necessary for the items you have made. If users don't have the EP, your stuff may not work! If you are unsure of whether or not your creation will require an expansion or stuff pack, you can ask about it in the appropriate Create forum (under the Create menu on MTS) before uploading.

Make sure you only mark the EPs/SPs required that your upload actually needs! Don't just mark them all! For specifics, please read: MTS2:Creator_Guidelines/Compatibility

Screenshots

Big Enough
The larger your pics, the better! Tiny pics won't show enough detail to see what you've made.
  • Minimum Size: 800 pixels wide by 600 pixels tall is a good size for the smallest pic you would want to upload. You may have smaller pics for thumbnails and the like, but for your required screenshots, please go as big as you can!
  • Maximum Size: MTS allows pictures up to 2560 pixels wide by 1440 pixels tall, and a file size limit of 800 kbs - so you can have nice, big, pretty pics. You may have to resize your pictures or apply compression to get them to fit within that limit.

Please don't just take a small pic and size it up in your graphics program to get bigger pics - this only makes the dimensions larger but doesn't add any detail and just gives you a blurry, pixellated larger pic, not a nice clear one.

Well-lit
Chairs-EnoughLight.jpg
Make sure you take your pictures during the daytime in bright sunlight, in a well-lit room, etc., - make sure your screenshots are nice and bright enough that people can see what you've made. Nighttime shots or those in a dark room really don't show off your creation very much.

At the same time, make sure you don't use too much light: if you put light-coloured item under a bright light, it can wash out and lose a lot of the detail of what you've made.

Additional Stuff

  • If your upload is rejected or marked as changes required and you're not sure why, ask in Creator Issues.
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