Difference between revisions of "MTS2:Creator Guidelines/Meshes/Sandbox"
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* '''Unique GUID and Script Numbers:''' New meshes need to have a unique GUID number. Some of the Build Mode items do not use GUIDs, instead they are installed with a unique script file. Modular stairs and Fireplaces with chimneys require a scriptfile. Check out the helpful links for more information. | * '''Unique GUID and Script Numbers:''' New meshes need to have a unique GUID number. Some of the Build Mode items do not use GUIDs, instead they are installed with a unique script file. Modular stairs and Fireplaces with chimneys require a scriptfile. Check out the helpful links for more information. | ||
− | *'''Proper shadows''': Objects should have the same number of shadows as the corresponding EA object. Particular attention should be paid to the shadow shape actually matching the object. | + | *'''Proper shadows''': Objects should have the same number of shadows as the corresponding EA object. Particular attention should be paid to the shadow shape actually matching the object. See helpful links for making a shadow. |
* '''Duplication:'''Search MTS and see how many meshes have already been done for the particular type of item you're creating - do not duplicate items. We would, however, accept the same kind of thing if your version had significantly improved features (better textures, uv mapping, etc.) than an existing item. | * '''Duplication:'''Search MTS and see how many meshes have already been done for the particular type of item you're creating - do not duplicate items. We would, however, accept the same kind of thing if your version had significantly improved features (better textures, uv mapping, etc.) than an existing item. |
Revision as of 09:53, 9 November 2013
Contents |
Guidelines for Sims 2 Meshes
Have you made a spiffy new object for your sims to use? This guide will walk you through every step of what we require on MTS. This information is relevant for all of Buy Mode, much of Build Mode (pretty much everything not wallpaper, floors, and terrain paint), and also for neighborhood decorations. Please make sure you read these guidelines carefully, as our standards have changed over the years, and there may be some items you weren't aware of before.
Quality
Textures |
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These quality guidelines apply to the texture part of your creation, whether you have made a new mesh and textured it, or if you're recolouring/retexturing a mesh by EA or someone else.
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Meshes |
If you have made a new mesh to share, then these will also apply to your item, in addition to the textures stuff listed above.
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Information
Title & Description |
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Give your upload a descriptive title and write a text description for your upload, describing what you're uploading. Your title and description must be in English or provide an English translation. If you are not a native English speaker, using Google Translate is okay. You can also ask for help writing your description in the Creator Feedback Forum. |
Not Quite Perfect? |
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Let the people know if there are unavoidable issues or weirdness with your upload that downloaders should be aware of. Nobody's perfect, but you need to let your downloaders know if there is something odd to watch out for. |
Information required for new meshes |
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You will need to include the following for each new mesh you are sharing
Tip: Try to keep object prices in line with prices for similar game objects, and categorize items so they show up in a logical place in the catalog. |
Expansion Packs or Stuff Packs required? |
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Particular items may be added with expansion or stuff packs, and depending on how your creation is made and the item you based it on, your creation may not work for users who do not own that expansion/stuff pack. You need to be sure of which packs are necessary for the items you have made. If users don't have the EP, your stuff may not work! If you are unsure of whether or not your creation will require an expansion or stuff pack, you can ask about it in the appropriate Create forum (under the Create menu on MTS) before uploading.
Make sure you only mark the EPs/SPs required that your upload actually needs! Don't just mark them all! For specifics, please read: MTS2:Creator_Guidelines/Compatibility |
Screenshots
Screenshots | ||
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Take some nice big (600 pixels or more on the smallest side is a good size to aim for), clear pictures of your objects. Your pictures should be taken in-game and should show the quality requirements are met.
Keep the following in mind for your screenshots, especially the required ones:
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Files
Zip, Rar, or 7z |
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To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.
For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.
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File Types |
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Upload your objects as package files. |
Other
Uploads not allowed on MTS | ||||
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These items are not allowed on MTS in any category.
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Definitions |
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Objects are some of the most popular items to make for the Sims game and can be defined as new objects or recolors.
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Helpful Links
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