Difference between revisions of "Tutorials:Fixing self-referencing objects"

From SimsWiki
Jump to: navigation, search
 
 
Line 12: Line 12:
  
 
==Overview==
 
==Overview==
 +
So you've created a wonderful new mesh object that looks great in game, but for some unaccountable reason it doesn't work right your new GUIDs. If you leave the old GUIDs in place and let your object overwrite the existing object in game, it works fine. This tutorial will teach you how to fix the object.
  
 
==What you will need==
 
==What you will need==
 +
[[SimPE]]
  
 
==Tutorial==
 
==Tutorial==

Latest revision as of 23:39, 8 April 2007

Tutorials by Category

Build Mode | Walls & Floors | Body Shop | Object Recolouring | Careers | Sims | Object Creation | BodyShop Meshing | Hacks and Game Mods

Tutorials by Level
Level 1 (Newbie) | Level 2 (Beginners) | Level 3 (Intermediate) | Level 4 (Advanced) | Level 5 (Numenorean)
Fixing self-referencing objects
Basegame.gif

Base Game
AuthorEcho


Contents

[edit] Overview

So you've created a wonderful new mesh object that looks great in game, but for some unaccountable reason it doesn't work right your new GUIDs. If you leave the old GUIDs in place and let your object overwrite the existing object in game, it works fine. This tutorial will teach you how to fix the object.

[edit] What you will need

SimPE

[edit] Tutorial

Tutorial: Fixing self-referencing objects

[edit] Credit

Originally written by Echo

[edit] Related Links

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox