Tutorials:Fixing self-referencing objects
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|Fixing self-referencing objects|
So you've created a wonderful new mesh object that looks great in game, but for some unaccountable reason it doesn't work right your new GUIDs. If you leave the old GUIDs in place and let your object overwrite the existing object in game, it works fine. This tutorial will teach you how to fix the object.
What you will need
Originally written by Echo