Difference between revisions of "TXMT/Parameters/stdMatEmissiveCoef"
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< TXMT | Parameters
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* Use this for glow-in-dark effects | * Use this for glow-in-dark effects | ||
* By altering the RGB values in decimals, the colours of the emissive coefficients will be altered accordingly in terms of RGB powers. "1,1,1" means full textural coloration or white where "1" means 1 time of the value of either R, G, or B for the base texture. | * By altering the RGB values in decimals, the colours of the emissive coefficients will be altered accordingly in terms of RGB powers. "1,1,1" means full textural coloration or white where "1" means 1 time of the value of either R, G, or B for the base texture. | ||
+ | * Normally, these values will be added to the diffusion values for standard materials and at least some others in TS2. | ||
==Common Default Value(s)== | ==Common Default Value(s)== | ||
0,0,0 | 0,0,0 |
Revision as of 19:53, 10 September 2007
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Contents |
(MATD/txmt) property parameter: standard material: stdMatEmissiveCoef
Parameter Type
[v3] 3 variables/3 reals
Known designed values:
0 =< n =< ... (infinity)
Common Notes
- Emissive (= "inner light") RGB
- Use this for glow-in-dark effects
- By altering the RGB values in decimals, the colours of the emissive coefficients will be altered accordingly in terms of RGB powers. "1,1,1" means full textural coloration or white where "1" means 1 time of the value of either R, G, or B for the base texture.
- Normally, these values will be added to the diffusion values for standard materials and at least some others in TS2.
Common Default Value(s)
0,0,0