Difference between revisions of "0x002D"
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|5 - 15||colspan="2"|Unused? | |5 - 15||colspan="2"|Unused? | ||
+ | |} | ||
+ | |||
+ | ==Global Routing Slots== | ||
+ | There are a number of global routing slots. Here is my best guess of what they might mean. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Global Routing<br>Slot Number!!Description!!Number of positions<br>before failure reported!!Video Link | ||
+ | |- | ||
+ | |0||Outward spiralling (clockwise) pattern starting close to, and in front of starting point object.||20|| | ||
+ | |- | ||
+ | |1||Outward spiralling (clockwise) pattern starting close to, and in front of starting point object.||4|| | ||
+ | |- | ||
+ | |2||Outward spiralling (clockwise) pattern starting close to, and in front of starting point object.||52|| | ||
+ | |- | ||
+ | |3||Outward spiralling (clockwise) pattern starting close to, and in front of starting point object.<br>Not sure what the difference between this one and number 2 is||52|| | ||
+ | |- | ||
+ | |4||Outward spiralling (clockwise) pattern starting close to, and in front of starting point object.<br>Not sure what the difference between this one and number 1 is||4|| | ||
+ | |- | ||
+ | |5||Only the tile behind the starting point object||1|| | ||
+ | |- | ||
+ | |6||Outward spiralling (clockwise) pattern starting 1 tile away from, and in front of starting point object.||48|| | ||
+ | |- | ||
+ | |7||Very tight, multi-positions per tile, on the surrounding 4 tiles only.||18|| | ||
+ | |- | ||
+ | |8||Many, many possible positions, not just centre of tile, in a circle around 2 tiles in diameter from the starting point object.||50|| | ||
+ | |- | ||
+ | ||9||Outward spiralling (clockwise) pattern starting 1 tile away from, and in front of starting point object.<br>Not sure what the difference between this one and number 6 is||48|| | ||
+ | |- | ||
+ | ||10||Outward spiralling (clockwise) pattern starting 1 tile away from, and in front of starting point object.<br>Not sure what the difference between this one and number 6 is||48|| | ||
+ | |- | ||
+ | ||11||Positions very far away from object.||24|| | ||
+ | |- | ||
+ | ||12||Outward spiralling (clockwise) tight pattern starting close to, and in front of starting point object.||50|| | ||
+ | |- | ||
+ | ||13||Outward spiralling (clockwise) tight pattern starting close to, and in front of starting point object.<br>Not sure what the difference between this one and number 12 is||50|| | ||
+ | |- | ||
+ | ||14||Outward spiralling (clockwise) pattern starting close to, and in front of starting point object.<br>Not sure what the difference between this one and number 1 is||4|| | ||
+ | |- | ||
+ | ||15||Only the tile to the right of the starting point object||1|| | ||
+ | |- | ||
+ | ||16||Only the tile to the left of the starting point object||1|| | ||
+ | |- | ||
+ | ||17||Only tiles to the front of the starting point object||5|| | ||
|} | |} | ||
Revision as of 12:51, 1 February 2010
Go To Routing Slot | ||
---|---|---|
OpCode: | 0x002D | |
Game Version: | The Sims 2 |
Contents |
Overview
This primitive provides a way to move a Sim to a location inside the simulation from SimAntics.
Use
There is no instruction wizard for this instruction, so the following table details the meaning of each of the operands.
Operand | Description | Operand Values |
---|---|---|
0 & 1 | qualifiers on the variable from operand 2, eg. Local(0xnnnn) | |
2 | Slot | 00: Param 0x0000 (see operands 0 & 1) 01: Literal 0x0000 (see operands 0 & 1) 02: global 0x0000 (see operands 0 & 1) 03: Local 0x0000 (see operands 0 & 1) |
3 | Unused? | |
4 - bit 1 | Controls "no failure trees" | off: False on: True |
4 - bit 2 | Slot uses Temp 0x0000 (see operands 0 & 1) Why this is not part of operand 2 I don't know | |
4 - bit 3 | Controls "ignore dest obj footprint" | off: False on: True |
4 - bit 4 | Controls "allow different altitudes" | off: False on: True |
5 - 15 | Unused? |
Global Routing Slots
There are a number of global routing slots. Here is my best guess of what they might mean.
Global Routing Slot Number |
Description | Number of positions before failure reported |
Video Link |
---|---|---|---|
0 | Outward spiralling (clockwise) pattern starting close to, and in front of starting point object. | 20 | |
1 | Outward spiralling (clockwise) pattern starting close to, and in front of starting point object. | 4 | |
2 | Outward spiralling (clockwise) pattern starting close to, and in front of starting point object. | 52 | |
3 | Outward spiralling (clockwise) pattern starting close to, and in front of starting point object. Not sure what the difference between this one and number 2 is |
52 | |
4 | Outward spiralling (clockwise) pattern starting close to, and in front of starting point object. Not sure what the difference between this one and number 1 is |
4 | |
5 | Only the tile behind the starting point object | 1 | |
6 | Outward spiralling (clockwise) pattern starting 1 tile away from, and in front of starting point object. | 48 | |
7 | Very tight, multi-positions per tile, on the surrounding 4 tiles only. | 18 | |
8 | Many, many possible positions, not just centre of tile, in a circle around 2 tiles in diameter from the starting point object. | 50 | |
9 | Outward spiralling (clockwise) pattern starting 1 tile away from, and in front of starting point object. Not sure what the difference between this one and number 6 is |
48 | |
10 | Outward spiralling (clockwise) pattern starting 1 tile away from, and in front of starting point object. Not sure what the difference between this one and number 6 is |
48 | |
11 | Positions very far away from object. | 24 | |
12 | Outward spiralling (clockwise) tight pattern starting close to, and in front of starting point object. | 50 | |
13 | Outward spiralling (clockwise) tight pattern starting close to, and in front of starting point object. Not sure what the difference between this one and number 12 is |
50 | |
14 | Outward spiralling (clockwise) pattern starting close to, and in front of starting point object. Not sure what the difference between this one and number 1 is |
4 | |
15 | Only the tile to the right of the starting point object | 1 | |
16 | Only the tile to the left of the starting point object | 1 | |
17 | Only tiles to the front of the starting point object | 5 |