Difference between revisions of "0x001B"

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(Instruction Wizard)
 
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==Instruction Wizard==
 
==Instruction Wizard==
[[Image:GoToRelativePositionInstructionWizard.JPG|frame|Instruction Wizard for the Go To Relative Position instruction]]
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[[Image:GoToRelativePositionInstructionWizard.JPG|frame|left|Instruction Wizard for the Go To Relative Position instruction]]
 
[[Image:RoutingFailureThoughtBubble.JPG|right|Thought bubble that goes with stomped foot]]
 
[[Image:RoutingFailureThoughtBubble.JPG|right|Thought bubble that goes with stomped foot]]
 
Selecting "no failure trees" means that if the Sim cannot route to the position chosen it will fail silently. Un-checking "no failure trees" means the Sim will stomp their foot and show a thought bubble containing the object which is in the way or footsteps to show the way is blocked generally. If you attempt a few routes, you only need to un-check "no failure trees" on the last position’s failure branch.
 
Selecting "no failure trees" means that if the Sim cannot route to the position chosen it will fail silently. Un-checking "no failure trees" means the Sim will stomp their foot and show a thought bubble containing the object which is in the way or footsteps to show the way is blocked generally. If you attempt a few routes, you only need to un-check "no failure trees" on the last position’s failure branch.

Latest revision as of 15:44, 24 April 2011

Go To Relative Position
OpCode:0x001B
Game Version:The Sims 2


[edit] Overview

This primitive causes the Sim acting upon your object to walk to a position relative to your object, for example, in front of it. Of course you need to ensure your object is stored in the Stack Object variable when you use this instruction.

[edit] Instruction Wizard

Instruction Wizard for the Go To Relative Position instruction
Thought bubble that goes with stomped foot

Selecting "no failure trees" means that if the Sim cannot route to the position chosen it will fail silently. Un-checking "no failure trees" means the Sim will stomp their foot and show a thought bubble containing the object which is in the way or footsteps to show the way is blocked generally. If you attempt a few routes, you only need to un-check "no failure trees" on the last position’s failure branch.

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