Tutorials:Fixing self-referencing objects
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Fixing self-referencing objects | |
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Author | Echo |
Contents |
Overview
So you've created a wonderful new mesh object that looks great in game, but for some unaccountable reason it doesn't work right your new GUIDs. If you leave the old GUIDs in place and let your object overwrite the existing object in game, it works fine. This tutorial will teach you how to fix the object.
What you will need
Tutorial
Tutorial: Fixing self-referencing objects
Credit
Originally written by Echo