Sims 3:0x1F886EAD/CAW/SkyCommon

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CAW Climate Tuning Tutorial

Conceptual  | Key Files  | Climate Cycle  | Lighting  | Sea  | Sky  | Clouds  | Moon  | Common Issues


Description

SkyCommon.ini is an INI file that can be imported into world files. SkyCommon.ini controls various general aspects of a world's sky such as the size of the sun and moon, the reflections of astral bodies on the ocean, and the frequency that the weather will change. The lighting colors for the world are not controlled by this file, but by color ramps. For more information on using this file see the tutorial on tuning world climates.

Extracted file name: '

Annotated Format

Format Notes
(Wiki editor annotations in green - EA annotations in red)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;; Tunable Parameters Related to Sky ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;


[MiscSkyParams]

;; Radii of the sun, sun glow, and moon in metric arbitrary units
SunRadius = c.150-280 Default figure seems to be 150-280. Makes the sun bigger or smaller. Very large sun/moon radii may cause game lag.
SunHaloRadius = Default c.0 //this does not do anything Default is 0. Claims not to have an effect, but widens the radius of the sun's halo.
MoonRadius = c.200 Default is around 200. Makes the moon bigger or smaller. Very large sun/moon radii may cause game lag.

;; Number of degrees off the sky's "equator" for the sun and moon. An offset of 0 would indicate

;; tracking the equator exactly. Values approaching 90 become fairly degenerate; with the sun rising and setting

;; near the same pole in the sky. A strong astronomical argument could be made that the Starfield and SUn offsets should be

;; identical, but they can be tuned separately anyway...

SunDegreeOffset = 0-90
MoonDegreeOffset = 0-90
StarfieldDegreeOffset = 0-90 A tuning of 90 gives sideways moving stars!

;; Affects the sunlight transitions, especially for shadows.

SunDegreeMovementStep = Range? Effects?
SunDegreeMovementBlendThreshold = Range? Effects?

;; Number of DAYS for the moon to go through a complete lunar cycle

;; Note that changes in this position will yank the moon to a new position in the sky.

LunarCycleTime = Range? Effects?

;; Moon water reflection size as a fraction of sun water reflection size. This is in sky

;; because it's calculated by the sky because this reflection size value is driven by the

;; sun and moon positions rather than the water directly. 0.0 = no moon reflection;

;; 1.0 = full moons are as bright as the sun. New moons should never reflect regardless of what

;; value is entered here.

MoonReflectionFactor = 0-100+ 0.5 seems to give a visible reflection; much lower and it's not too visible.
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