Difference between revisions of "Base Game Compatible Checklist"

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* In the [[OBJD#RAW_Data_-_OBJd_File|OBDJ Resource, RAW Data section, OBJd File]] ensure that the field "version_1 - Read Only" (0x0000) is set to 0x008b.
 
* In the [[OBJD#RAW_Data_-_OBJd_File|OBDJ Resource, RAW Data section, OBJd File]] ensure that the field "version_1 - Read Only" (0x0000) is set to 0x008b.
 
* In the [[OBJD#RAW_Data_-_Catalog_Sorting|OBDJ Resource, RAW Data section, Catalog Sorting]] ensure that the "Valid EP Flags 1" (0x0040) is set to 0x0000.
 
* In the [[OBJD#RAW_Data_-_Catalog_Sorting|OBDJ Resource, RAW Data section, Catalog Sorting]] ensure that the "Valid EP Flags 1" (0x0040) is set to 0x0000.
 +
* In the [[TTAB#Settings_-_Choosing_the_correct_flags|TTAB resource]] ensure that the Format is a low enough number. ''What number?''
 
* In [[BHAV]]s ensure that the Node Version of every instruction is 0x00 and that the Format is 0x8007. You will see formats of 0x8005 but I'm told going back that far is not necessary.
 
* In [[BHAV]]s ensure that the Node Version of every instruction is 0x00 and that the Format is 0x8007. You will see formats of 0x8005 but I'm told going back that far is not necessary.

Revision as of 12:34, 30 August 2009

There are a few things you must do in order to make an object compatible with the Base Game. Starting with a Base Game object may well make it easier but isn't necessary.

To the best of my knowledge this is complete, but hopefully others will update it if not

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