Difference between revisions of "Tutorials:Building a new object skeleton"

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Latest revision as of 09:11, 28 January 2008

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Building a new object skeleton
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AuthorEcho


Contents

[edit] Overview

This tutorial takes a completely static, non-animating mesh, turns it into an mesh ready for animation, and builds a useful skeleton for it. It is intended for people who have already succeeded in animating existing game objects and wish to enable animation for new or custom objects.

[edit] What you will need

[edit] Tutorial

Tutorial: Building a new object skeleton

[edit] Credit

Originally written by Echo

[edit] Related Links

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