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Run Functional Tree
Game Version:The Sims 2



This primitive provides a way to run one of the main functions within the game that an object provides. It is often used after running Find Best Object for Function [0x000D] which has the effect of setting the object that it found in the Stack Object variable. You can set an object you know has such a function into the Stack Object variable yourself prior to running this primitive instead if you wish.


Object Functions on a counter

The functions in question are all shown in the Object Functions(OBJf) of the object you want to run them against (the OBJf has a number of other functions as well as the ones you can run in this way). In general (as in the example) these functions are provided with an Action BHAV and a Guardian BHAV. You can choose to run the Guardian BHAV only by selecting the bit that controls "running check tree only".


There is no instruction wizard for this instruction, so the following table details the meaning of each of the operands.

Operand editing
Operand Description Operand Values
0 Function 00: prepare food
01: cook food
02: flat surface
03: dispose
04: eat
05: pick up from slot
06: wash dish
07: eating surface
08: sit
09: serving surface
0A: clean
0B: garden
0C: wash hands
0D: repair
0E: restock
0F: wash clothes (not used)
10: message handler
11: pre route
12: post route
13: goal check
14: reaction handler
15: along route callback
16: awareness
17: reset
18: look at target
19: utility state change
1A: global awareness
1 Unused
2 - bit 1 Controls change icon off: False
on: True
2 - bit 2 Controls passing parameters from calling tree off: False
on: True
2 - bit 3 Controls running check tree only off: False
on: True
3 thru 15 unused


See also

Personal tools

game select