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  • ... Supported by<br/>s3pi / s3pe?<sup>4</sup> !! Supported by<br/>Postal?<sup>3</sup> *Object package
    27 KB (3,675 words) - 11:37, 1 February 2021
  • ...hesims2.com/showthread.php?t=104795 Sims 2 Start to Finish Object Creation Tutorials] [[Category:Sims 2 Tutorials]]
    523 B (62 words) - 04:14, 6 September 2010
  • ...ich allows players to create their own worlds (neighborhoods) for The Sims 3. With almost limitless possibilities, you can sculpt the world to your exa ...:''' What kind of overall style do you want for your world? What sort of sims will be living there? What do their homes look like? Try looking at house
    44 KB (7,822 words) - 19:51, 13 July 2011
  • Helped by the tutorials of this page your sims will climb to... the roof ! =Tutorials=
    9 KB (1,219 words) - 21:08, 21 January 2008
  • ...ur creations and contests much better. This tutorial is mostly focused on sims and taking pics of them and their content, but the tips here will be useful * The Sims 2, duh.
    28 KB (4,889 words) - 13:48, 27 April 2007
  • [[Image:RightArrow.gif]] ''To return to the main tutorials portal click [[Tutorials:Main Page|here]]'' ...f the sort of things you want to make already, but with the vast number of tutorials and information threads and discussions going on here it can be a bit daunt
    11 KB (1,755 words) - 08:33, 1 January 2014
  • ...ing the game explode at the slightest change. Welcome to the beginning of Sims 2 modding as we know it, and the foundation of MTS2. ...ine that world and then fast forward 3 years to where we stand today. The Sims 2 community contains millions of players, thousands of creators, hundreds o
    10 KB (1,705 words) - 05:20, 10 January 2007
  • | Sims3Link=Game Help:Sims 3 Cheats | author = [[:Category:Tutorials by HystericalParoxysm|HystericalParoxysm]]
    34 KB (5,252 words) - 15:35, 25 April 2021
  • | Sims2Link=Game Help:Sims 2 Cheats ...n using these cheats to create your dream lot, see: [[Tutorials:Build Mode Tutorials]].
    19 KB (3,001 words) - 10:00, 5 December 2017
  • ...eate|Create]] forums, and the various tutorials available to make the best object possible. It is usually a good idea once the item is complete to do a shor ...|Creator Guidelines]], reading the specific ones that apply to the type of object you are uploading. Please also read the general ones, such as the screensh
    8 KB (1,316 words) - 07:14, 11 December 2013
  • | author = [[:Category:Tutorials by HystericalParoxysm|HystericalParoxysm]] ...ting techniques. The more advanced techniques will come in the subsequent tutorials.
    44 KB (7,733 words) - 16:55, 11 June 2011
  • | author = [[:Category:Tutorials by HystericalParoxysm|HystericalParoxysm]] This tutorial builds on the techniques learned in the [[Tutorials:Unimesh 1 - New Mesh Basics|Unimesh 1 - New Mesh Basics]] tutorial. Once y
    62 KB (11,281 words) - 23:37, 22 February 2013
  • | author = [[:Category:Tutorials by HystericalParoxysm|HystericalParoxysm]] ...d UV Mapping]] tutorials. Once you have completed the techniques in those tutorials (creating a new mesh, modifying a mesh, editing a uv map, and making a new
    63 KB (11,479 words) - 15:20, 28 September 2010
  • ...omecrafter. If you don't already know the basics, please see the relevant tutorials on the subject before continuing: ...ttp://www.modthesims2.com/showthread.php?t=102356 Recolouring Objects with Object Workshop]
    13 KB (2,295 words) - 13:09, 22 July 2011
  • Fansite:Blacky's Sims Zoo ...o (www.blackypanther.de) is a German Fansite about The Sims 2 and The Sims 3 and currently has abot 105000 members (Juli 2013).
    3 KB (518 words) - 07:10, 11 July 2013
  • | [[Sims_3:0x319E4F1D|0x319E4F1D]]||OBJD||Catalog Object QWORD Name GUID // Key into [[Sims 3:0x220557DA|STBL]] for localised value to display
    10 KB (1,571 words) - 00:32, 30 March 2012
  • These tutorials are here to help you place stairs where sims can use them, place them to make them more appealing and anything else you * No programs required excluding Sims 2
    10 KB (1,316 words) - 00:08, 7 March 2012
  • ...tp://www.simlogical.com/Sims3ToolsForum/index.php?board=20.0 Peter Jones's Object Cloner], which makes the process far easier. '''We'd suggest modders use [h ...king with graphics applications and .dds files here; it's covered in other tutorials, including [http://www.sims2wiki.info/index.php?title=Sims_3:Creating_Custo
    13 KB (2,198 words) - 16:43, 17 September 2012
  • ===I get into game and the buy mode shows my icon but the object is invisible!=== ...kshape, Blender and Wings, all of these are great to mesh with and we have tutorials for all of them, if you want to just make meshes, simply, quickly, and with
    1 KB (247 words) - 00:11, 7 March 2012
  • ! [[Tutorials:Building Great Realistic Houses - From the Ground Up|Building Great Realist ! [[Tutorials:Building Great Realistic Houses - From the Ground Up/Exterior|Exterior]]
    35 KB (6,345 words) - 22:31, 28 April 2012
  • |align="center"|[[Tutorials:3D Meshing Index|Index]] |align="right"|[[Tutorials:3D Meshing Part II|Next>>]]
    13 KB (2,330 words) - 10:45, 17 September 2012
  • !align="left" style="font-weight:normal" |[[Tutorials:3D Meshing Part I|<<Back]] |align="center"|[[Tutorials:3D Meshing Index|Index]]
    5 KB (845 words) - 10:46, 17 September 2012
  • !align="left" style="font-weight:normal" |[[Tutorials:3D Meshing Part II|<<Back]] |align="center"|[[Tutorials:3D Meshing Index|Index]]
    8 KB (1,364 words) - 10:46, 17 September 2012
  • !align="left" style="font-weight:normal" |[[Tutorials:3D Meshing Part IV|<<Back]] |align="center"|[[Tutorials:3D Meshing Index|Index]]
    10 KB (1,903 words) - 10:47, 17 September 2012
  • !align="left" style="font-weight:normal" |[[Tutorials:3D Meshing Part VI|<<Back]] |align="center"|[[Tutorials:3D Meshing Index|Index]]
    11 KB (2,044 words) - 10:47, 17 September 2012
  • ...op; you may need to learn how to create an alpha channel for more advanced tutorials. ===[[Tutorials:TS3 Patterns|Pattern Tutorials]]===
    2 KB (214 words) - 19:31, 14 October 2014
  • ...;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Object Meshing Tutorial Categories:</h2> ===[[Tutorials:TS3_Meshing_FAQ|Frequently Asked Questions]]===
    1 KB (171 words) - 12:33, 10 September 2014
  • <!-- update with Sims 4 tools needed *[http://www.den.simlogical.com/denforum/index.php?board=41.0 Texture Tweaker 3 by Inge]
    4 KB (584 words) - 12:53, 10 September 2014
  • Each tutorial will list the tools needed, but here is a general list of [[Tutorials:TS3_ModdingTools|Modding Tools]]. ==Tutorials==
    6 KB (794 words) - 11:06, 28 October 2020
  • Things you can stick on your sims - skintones, clothing, and more. ===General CAS Tutorials===
    15 KB (2,242 words) - 16:34, 17 January 2014
  • |expansion=The Sims 3 ...ants of this system are used not only The Sims 3, but also The Sims 2, The Sims 4, SimCity 4, SimCity 5, and Spore. Swarm Binaries are compiled from text
    27 KB (3,463 words) - 17:08, 13 August 2014
  • =Guidelines for Sims 3 Objects= ...lier channels:''' The multiplier and specular channels will affect how the object looks in game. Your multiplier should not have too much contrast (resultin
    7 KB (1,146 words) - 09:23, 23 April 2018
  • These tutorials focus on changing aspects of your new object like allowing objects to be walked over, changing the size or shape of the * [http://www.modthesims.info/showthread.php?t=373400 Allowing Object Intersection by Cmomoney]
    5 KB (649 words) - 06:47, 22 October 2017
  • ...l.com/ContentUploadsRemote/uploads/625/TextureTweaker3.pdf Texture Tweaker 3 by Inge] ...gram]] - There are two which currently have Import/Export scripts for Sims 3:
    7 KB (982 words) - 14:09, 5 February 2019
  • ...ttp://my.modthesims.info/showthread.php?t=104795 '''Sims 2 start to finish Object Creation Tutorial V 2.1'''] and ...php?title=Tutorials:3D_Meshing_Index WesHowe<nowiki>'</nowiki>s 3D_Meshing Tutorials] & [http://www.customsims3.com/smf/index.php?PHPSESSID=4855cb976228d53e2795
    3 KB (435 words) - 10:55, 17 September 2012
  • ... Wes<nowiki>'</nowiki> '''3D Meshing''' tutorials - this is a MUST - these tutorials will explain all the concept and background material on Milkshape, UV mappi * '''s3oc''' Object Cloner (hereafter referred as s3oc)
    4 KB (622 words) - 10:56, 17 September 2012
  • ...' for any number of objects I wanted to clone. Then within that particular object<nowiki>'</nowiki>s folder, more subfolders for each MODL/MLOD instances (ve ... UI (User Interface). On first installation, you need to specify your Sims 3 installation path and creator name, to be found in the '''Settings''' menu.
    7 KB (1,178 words) - 10:56, 17 September 2012
  • ==D. Cloning an Object == ...nctionality (scripts, slot placement, footprint size, behavior) of the new object you want to create.
    7 KB (1,044 words) - 10:56, 17 September 2012
  • :#* This mesh provides the sunshadow when the object is placed outdoors, with some in-game calculations.<br><br> ...s mesh provides the sunshadow for the '''MODL 00001''' '''file''' when the object is placed outdoors.
    4 KB (685 words) - 10:56, 17 September 2012
  • ! colspan=2 style="background:#ccf;" | [[Tutorials:TS3_HTMG_ChapG_TexturingGimp| Texturing in Gimp]] [[Tutorials:TS3_HTMG_SectG1_Main_texture|Main texture]] &nbsp;|
    7 KB (1,081 words) - 10:57, 17 September 2012
  • |[http://www.gimp-tutorials.com/ gimp-tutorials.com] Gimp Tutorials ...lk.com/forum/gimp-tutorials-and-tips-f8.html gimp-tutorials-and-tips] Gimp Tutorials from gimptalk.com
    3 KB (500 words) - 10:58, 17 September 2012
  • | align="center" colspan="3"|[[Image:EllaMeshTutorial_317.jpg]] | My new object does not appear! (no thumbnail and footprint indicator)
    6 KB (887 words) - 10:58, 17 September 2012
  • :#* Test out different pattern categories on clone and original object – should appear identical in terms of orientation and pixelation (i.e. no ...g zoom-ins and outs – especially if you create an outdoor / neighborhood object that needs to be seen in map view<br><br><br>
    3 KB (401 words) - 10:58, 17 September 2012
  • ... very minimum, most objects have at least one MLOD and MODL; our table has 3 MLODs and 1 MODL that we exported in section E. :3. Adding THUM resource.
    6 KB (896 words) - 10:58, 17 September 2012
  • :#* '''File''' &rarr; '''Export''' &rarr; '''Sims3 Object Export v1.00 – by Wesley Howe'''<br><br> ...you need help in fixing your mesh, you may want to browse through our '''[[Tutorials:TS3_Meshing_FAQ|TS3 Meshing FAQs]]''' for some of the more common Meshing i
    10 KB (1,341 words) - 10:57, 17 September 2012
  • ! colspan=2 style="background:#ccf;" | [[Tutorials:TS3_HTMG_ChapH_MeshingMilkshape| Meshing in Milkshape]] [[Tutorials:TS3_HTMG_ChapH_MeshingMilkshape|Analysis]] &nbsp;|
    11 KB (1,809 words) - 10:57, 17 September 2012
  • For a categorised list, see [[Tutorials:TS3 Modding Tools]]. ====s3oc: Sims 3 Object Cloner by Peter Jones====
    8 KB (1,222 words) - 07:21, 22 October 2017
  • ===Tutorials=== *[http://www.simswiki.info/wiki.php?title=Tutorial:Sims_3_Pose_Creation Sims 3 Pose Creation for Milkshape or Blender by orangemittens]
    2 KB (351 words) - 21:29, 23 July 2012
  • ...a custom animation. This tutorial assumes that you have basic knowledge of object modding and cloning. YourNamespace - This is the namespace that your object's script will use. I generally use my forum username (rothn).<br />
    13 KB (1,710 words) - 16:42, 17 September 2012
  • = '''The Sims 3: Late Night Apartments''' = ...de will briefly cover apartments in the newest expansion pack for the Sims 3. It will also help to explain things such as: Where are apartments located?
    7 KB (1,139 words) - 14:30, 19 September 2012
  • ...ign doors to NPC's after moving a Sim in. You don't pay rent because your Sims technically purchase the building and then pay bills as they normally would The Sims 3 University Life added the Apartment lot type, only available in the Create-
    9 KB (1,627 words) - 18:50, 11 May 2013
  • *[Emulate 3 Button Mouse - The middle mouse button is used to rotate the scene. This m ===Step 3===
    6 KB (1,155 words) - 18:38, 27 August 2013
  • ==Sims 2== ==Sims 3==
    8 KB (1,383 words) - 05:01, 16 January 2013
  • ==Start to Finish TS2 to TS3 Object Conversion Tutorial== * [[Tutorials:STF_Conversion_Tute_Step_1|Step 1: Introduction]]
    2 KB (246 words) - 12:01, 17 September 2012
  • ...eators who have gone through a process of trial and error in creating some object. All creators use information gleaned from several sources and occasionall ...nversion. So, I set out to learn how to do this by reading through several tutorials and threads and conversing with other creators in the creator threads. Ther
    3 KB (518 words) - 19:43, 9 March 2013
  • *[http://sims.ambertation.de SimPE by Quaxi] *[http://www.modthesims.info/showthread.php?t=362412 S3PE - Sims 3 Package Editor, by Inge & Peter]
    1 KB (195 words) - 19:42, 9 March 2013
  • * '''S3 Object Mesh Tool''' - ''Wes Howe'' ...earlsims.com/showthread.php?t=31726 Converting Objects from Sims 2 to Sims 3 By Jonesi]
    1 KB (175 words) - 19:41, 9 March 2013
  • '''(your creator name)_(what this is)_(TS2 creator's name)_(name of your object).package''' * [[Tutorials:STF Conversion Tute Step 6]]
    1 KB (176 words) - 19:48, 9 March 2013
  • ...me with the base game so you need to specify which EP is required for your object to appear and function in game. * Open '''So3c''', (Sims 3 Object Cloner.)
    3 KB (439 words) - 19:50, 9 March 2013
  • ==Step 6: Extract the Sims 2 (TS2) Mesh and Textures== To start, extract the mesh and textures from your favorite TS2 object.
    1 KB (247 words) - 19:48, 9 March 2013
  • Use Wes Howe's '''''S3 Object Mesh Tool''''', '''s3oc''' to decompile the file inside each '''MLOD/MODL'' * Open the '''S3 Object Mesh Tool'''
    1 KB (147 words) - 19:34, 9 March 2013
  • ... parts into the TS3 mesh and to get the UV map. There are 4 parts to a TS3 object mesh, one for '''high detail''' and one for '''low detail''' plus a '''suns ...:Sims 3 Modding Tutorials]][[Category:Sims 3 Objects Tutorials]][[Category:Tutorials by porkypine]]
    9 KB (1,512 words) - 13:37, 1 January 2015
  • It's time to rebuild your mesh with the new parts. Open Wes's '''S3 Object Mesh Tool V1.01''' * 00000'''080''' change the last 3 numbers
    2 KB (313 words) - 19:27, 9 March 2013
  • ...:Sims 3 Modding Tutorials]][[Category:Sims 3 Objects Tutorials]][[Category:Tutorials by porkypine]] Close the object mesh tool
    955 B (141 words) - 19:26, 9 March 2013
  • Objects cloned in The Sims 3 can share the same textures and meshes as another. This method is useful i ...ng, uvmapping, or any other part of creating your object. There are other tutorials already available for that. This is not a beginners tutorial and you must
    5 KB (922 words) - 10:04, 25 September 2012
  • may have an IID of 00000005. This is a test id used for automata or sims. D = Data Type (EQ1,2,3 etc)
    30 KB (5,215 words) - 13:23, 17 September 2012
  • 0xABBBBCCC - Sims ea627918 - Zoom 3 City
    41 KB (6,956 words) - 23:56, 6 February 2015
  • ...textures that need to be edited. I suggest you read through this '''[[Sims 3:DXT Compression Types|List of Texture Types]]''' to get a feel for what eac ... of your texture that the game caches in order to more quickly render your object at different distances. When we get ready to save our final texture, our pa
    16 KB (2,813 words) - 17:46, 28 December 2012
  • # Change the default image on a cloned object using an EA painting as an example. # Change the default pattern settings on a cloned object using an EA painting frame as an example.
    9 KB (1,715 words) - 11:56, 17 September 2012
  • ...es will cover the basics of cloning, meshing, UV mapping, and texturing an object and getting it in the game. ...l be based on the setup described in [http://simswiki.info/index.php?title=Tutorials:Setting_Up_Blender_2.5_For_TS3_Object_Creation this] tutorial. I strongly a
    10 KB (1,814 words) - 11:59, 17 September 2012
  • ...es will cover the basics of cloning, meshing, UV mapping, and texturing an object and getting it in the game. ...l be based on the setup described in [http://simswiki.info/index.php?title=Tutorials:Setting_Up_Blender_2.5_For_TS3_Object_Creation this] tutorial. I strongly a
    11 KB (2,131 words) - 07:13, 22 December 2013
  • =TS3 Easy Object Animations with [http://modthesims.info/d/448356 TS3 Animator] - RothN= ;[[File:3._install_it.png|840px]]
    3 KB (442 words) - 06:20, 8 February 2013
  • ...appear lower or "bumped in." Just don‘t make it over-contrasted, as your object will look worse than with no bump at all!}} |desc= The Blue channel is not used for Sims 3 bump maps.}}
    2 KB (331 words) - 11:10, 17 September 2012
  • ...ut where to start. This guide exists to pull together various topics about object modding making it easier to find the information and tools you need to make ...y from '''beginner''' level to '''advanced''', however, even for the basic tutorials, some basic knowledge on how to use specific Sims3 tools, programming envir
    3 KB (498 words) - 15:15, 3 February 2012
  • * Next, backup your Save games. Go to /Documents/Electronic Arts/The Sims 3/, and backup the Saves folder by either ==Step 3: Do the work==
    5 KB (912 words) - 10:50, 20 September 2012
  • ...ures are also covered. For more detailed guides, continue on to part 2 and 3 of this guide. |'''Note:''' Part 2 & 3 are still in the making and will be posted as soon as they are done.
    33 KB (6,306 words) - 13:05, 29 October 2012
  • So you've done the silly thing and updated The Sims 3 through the Launcher without realizing that some mods are compatible only w === Is it an object, a tuning mod, a scripting mod, or a core mod? ===
    17 KB (2,826 words) - 07:15, 17 October 2012
  • This tutorial will show you a simple example of cloning a Sims 3 object and replacing its mesh with one created in Blender 3D. You will learn the b ... how to use Blender efficiently. I'll be more focused on using it for Sims 3.
    2 KB (301 words) - 18:19, 30 January 2019
  • ...). We also need to change all the faces in our mesh from 4-point(quads) to 3-point(tris). Then we can swap our mesh with the EA mesh. ...T to change the faces into triangles(required for TS3). Press TAB to go to Object mode.
    2 KB (242 words) - 12:59, 23 January 2013
  • The dropshadow is the mesh that determines the surface shadow of out object. Right now our shadow is square, we need to make it round. Then we can expo ...ircle, and the shadow is centered under your mesh. Press TAB to go back to Object mode.
    2 KB (315 words) - 14:48, 23 January 2013
  • ...e game to save resources, or when your grapgic setting are set to low. Our object is already low poly, so we will just use the same mesh. ...Go to File->Append and select the mlod.blend you saved before. Then select Object->group00_m and click Link/Append from Library.
    2 KB (249 words) - 15:06, 23 January 2013
  • | author = [[:Category:Tutorials by Dr Pixel|Dr Pixel]] ...step tutorials is a huge project, thus here at mts2 we have these detailed tutorials:
    7 KB (1,147 words) - 14:38, 25 February 2013
  • Unimesh/Milkshape Tutorial: Level 3, Combining Mesh Parts | author = [[:Category:Tutorials by tiggerypum|tiggerypum]]
    45 KB (8,133 words) - 23:35, 16 February 2013
  • ...rial will guide you through crafting and compiling a scripting mod for The Sims Medieval.<br /> If you're experienced with scripting for The Sims 3, this should feel familiar, and if you're not don't worry as this is still
    13 KB (1,763 words) - 06:13, 6 January 2016
  • ...ple description of how to convert a Sims 3 Create A Sim Part (CASP) to the Sims Medieval. It will start with just basic info for the simplest edits, and m *[http://www.den.simlogical.com/denforum/index.php?board=19.0 Sims 3 Package Editor]
    3 KB (480 words) - 21:01, 18 May 2013
  • =Guidelines for Sims 3 Objects= Objects are some of the most popular items to make for the Sims game and can be defined as new objects or recolors.
    7 KB (1,191 words) - 12:38, 21 October 2013
  • =Guidelines for Sims 3 Objects= ...lier channels:''' The multiplier and specular channels will affect how the object looks in game. Your multiplier should not have too much contrast (resultin
    7 KB (1,060 words) - 10:45, 30 November 2013
  • For a categorized list, see [[Tutorials:TS4 Modding Tools]]. * [http://www.modthesims.info/forumdisplay.php?f=700 MTS Sims 4 Section]
    10 KB (1,479 words) - 21:20, 21 February 2016
  • *[http://sims-studio.proboards.com/thread/164/start-finish-accessory-mesh-beginners Start ...-studio.proboards.com/thread/10/tutorial-using-sims-studio-accessory Using Sims 4 Studio to Add a Custom Accessory]
    20 KB (2,807 words) - 21:23, 10 May 2022
  • ==Sims 4 Object Creation Tutorials== ...omponents of an EA object] Documentation going over the resources in an EA object.package.
    5 KB (650 words) - 08:31, 5 April 2021

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