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  • 3 KB (467 words) - 00:10, 27 October 2006
  • ...clothes were created with the [[Body Shop#The Pets Expansion and Body Shop|Pets EP Bodyshop]] with a bug. Use at your own risk. Any comments please use the [[Talk:Detect Pets Body Shop bug/Source Code]] page.
    15 KB (2,405 words) - 22:37, 6 June 2009
  • | logoall = [[Image:Pets-ep4.gif]] | caption = Pets
    621 B (75 words) - 07:55, 24 July 2009
  • ....php?t=202520 Accessories: Fixing Accessories to Display Properly with the Pets EP]
    557 B (64 words) - 08:06, 24 July 2009
  • ==Pets Bugs== * Pets don't age.
    476 B (76 words) - 07:58, 16 September 2007
  • ==Pets Floor Tiles== <!-- Pets Floor Tiles -->
    275 B (35 words) - 22:13, 16 May 2009
  • ==Baby Pets' Appearance== <!-- Baby Pets' Appearance -->
    160 B (21 words) - 19:31, 11 February 2007
  • 42 B (6 words) - 15:28, 8 May 2007
  • * '''Likeness:''' Pets based on a real animal or character must be recognizable as what they are m '''Step 1: Pets born in-game:''' To package a pet that was born in a litter in-game, load t
    4 KB (745 words) - 20:13, 24 April 2015
  • 207 B (30 words) - 14:15, 5 July 2008
  • #REDIRECT [[Standard Content Catalogue/The Sims 2 Pets]]
    56 B (7 words) - 14:15, 5 July 2008
  • =Minor Pets= Minor pets can be purchased (Common quality only) or caught in the wild.
    6 KB (683 words) - 15:37, 20 September 2012
  • * '''Likeness:''' Pets based on a real animal or character must be recognizable as who they are me ...packs (SPs) are required for your pet. In the case of pets, this should be Pets only.
    6 KB (1,033 words) - 20:11, 24 April 2015
  • If your sims want their pets to have their own children and you don't know how to do it, you are at the 1. Have the pets have high relationship.
    2 KB (346 words) - 19:26, 19 September 2012
  • * '''Likeness:''' Pets based on a real animal or character must be recognizable as who they are me ...packs (SPs) are required for your pet. In the case of pets, this should be Pets only.
    6 KB (1,009 words) - 21:51, 3 November 2013
  • * '''Likeness:''' Pets based on a real animal or character must be recognizable as what they are m '''Step 1: Pets born in-game:''' To package a pet that was born in a litter in-game, load t
    4 KB (727 words) - 20:37, 29 November 2013
  • * '''Likeness:''' Pets based on a real animal or character must be recognizable as who they are me * For pets based on a real animal or character, a '''comparison picture''' of the real
    7 KB (1,132 words) - 20:37, 11 November 2017

Page text matches

  • ...d with the Pets version of Bodyshop do show up when a person does not have Pets installed and, as a result of some of the missing elements, cause the stran |0x00000004||Pets
    5 KB (748 words) - 19:57, 15 November 2012
  • |*'''lotcollection''' is only available for Pets EP and later
    3 KB (443 words) - 00:43, 8 January 2013
  • ::0x09 = EP4 [Pets] :::*4 - suburb (Open for Business plus stealth neighborhoods from Pets, Seasons, Bon Voyage, FreeTime, and Apartment Life)
    2 KB (251 words) - 19:55, 26 June 2013
  • ...pansion Flag (1 = TS2, 2 = Uni, 4 = NL, 8 = OfB, 16 = FFS, 32 = GLS, 64 = Pets) - Used by the game to determine what expansion an object requires and will
    11 KB (1,654 words) - 17:44, 17 September 2012
  • ... 0, BaseGame = 0x20, University = 0x22, Nightlife = 0x29, Business = 0x2a, Pets = 0x2c, Castaway = 0x2d, Voyage = 0x2e, VoyageB = 0x2f, Free Time = 0x33, A | 0x19A ||2||Pets||Pet Traits||||||
    15 KB (2,243 words) - 18:44, 22 May 2014
  • ::84 = Pets ** Pets - Strays = 32762 (0x7FFA)
    3 KB (346 words) - 18:50, 30 July 2013
  • |Pets||0000 0000 0100 0000||0x0040||0000 0000 0000 0000||0x0000
    15 KB (2,382 words) - 20:59, 5 June 2020
  • *Pets\TSData\Res\GlobalLots\CAS!.package
    7 KB (1,143 words) - 20:39, 17 September 2012
  • NOTE: 0xDB830795 may not be UV Coordinate deltas. As used in EP4 (Pets) these blocks contain 4-byte collections (one per vertex) that contain a li
    13 KB (2,034 words) - 18:03, 17 September 2012
  • * [http://en.wikipedia.org/wiki/The_Sims_2:_Pets The Sims 2: Pets]
    1 KB (201 words) - 06:47, 11 August 2009
  • ...of the first sites to identify problems with the game; witness the various Pets EP bugs and the documentation that we built up to provide help on these iss
    10 KB (1,705 words) - 10:20, 10 January 2007
  • ... you should use the "Start - Programs - EA Games - The Sims 2 - The Sims 2 Pets - The Sims 2 Body Shop" shortcut to start Body Shop. ==The Pets Expansion and Body Shop==
    3 KB (514 words) - 22:36, 6 June 2009
  • ...clothes were created with the [[Body Shop#The Pets Expansion and Body Shop|Pets EP Bodyshop]] with a bug. Use at your own risk. Any comments please use the [[Talk:Detect Pets Body Shop bug/Source Code]] page.
    15 KB (2,405 words) - 22:37, 6 June 2009
  • ...//www.modthesims2.com/showthread.php?t=208775 Making a new Dog Collar (for Pets only)]
    507 B (66 words) - 16:26, 25 January 2007
  • | logoall = [[Image:Pets-ep4.gif]] | caption = Pets
    621 B (75 words) - 07:55, 24 July 2009
  • ....php?t=202520 Accessories: Fixing Accessories to Display Properly with the Pets EP]
    557 B (64 words) - 08:06, 24 July 2009
  • * [[Detect Pets Body Shop bug/Source Code|A code in R that reads (only) a package]]
    2 KB (342 words) - 17:45, 17 September 2012
  • * '''Yes:''' [[Game Help:Pets Bugs|Sims' faces revert to default faces once moved onto a lot.]] * '''Yes:''' [[Game Help:Pets Floor Tiles|Floor tiles look all jumbled/scrambled.]]
    14 KB (2,306 words) - 11:06, 9 July 2008
  • ...o install the Pets Patch so your creations work for people who do not have Pets. Please see [[Body Shop]] for more information and links to the patch.</bl ...e the meshes), [[Body Shop#The Pets Expansion and Body Shop|Body Shop: The Pets Expansion and Body Shop]].
    12 KB (2,078 words) - 20:38, 16 May 2009
  • #* {41AA7187-8272-462C-9EED-7B614DA1404E} - Fun With Pets Collection #* {4817189D-1785-4627-A33C-39FD90919300} - The Sims 2 Pets
    17 KB (2,865 words) - 09:03, 7 March 2012

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