Difference between revisions of "InternalFormats"

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{{OldWikiEntry}} ====Internal File Formats====
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{{OldWikiEntry}}  
 +
 
 +
==Internal File Formats==
  
 
This page documents the file formats that are stored in The Sims 2 *.package files.
 
This page documents the file formats that are stored in The Sims 2 *.package files.
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==Sorted Lists==
 
==Sorted Lists==
  
- [[FormatsByTGI Formats Sorted by Type ID]]
+
* [[FormatsByTGI Formats Sorted by Type ID]]
- [[FormatsByName Formats Sorted by Type Code]]
+
* [[FormatsByName Formats Sorted by Type Code]]
- [[PRPS Exemplar List]]
+
* [[PRPS Exemplar List]]
  
  
 
==Original List==
 
==Original List==
  
- [[BCON]] - 42434F4E - Simantics Behaviour Constant
+
* [[BCON]] - 42434F4E - Simantics Behaviour Constant
- [[BHAV]] - 42484156 - Simantics Behaviour Script
+
* [[BHAV]] - 42484156 - Simantics Behaviour Script
- [[BMP]] - [[856DDBAC]], [[424D505F]] - Bitmaps
+
* [[BMP]] - [[856DDBAC]], [[424D505F]] - Bitmaps
- [[BNFO]] - 104F6A6E - Business Info
+
* [[BNFO]] - 104F6A6E - Business Info
- [[CATS]] - 43415453 - Catalog String
+
* [[CATS]] - 43415453 - Catalog String
- [[CIGE]] - 43494745 - Image Link (CIGE is the typecode)
+
* [[CIGE]] - 43494745 - Image Link (CIGE is the typecode)
- [[CREG]] - CDB467B8 - Content Registry
+
* [[CREG]] - CDB467B8 - Content Registry
- [[STR CTSS]] - 43545353 - Catalog String Set (name and description)
+
* [[STR CTSS]] - 43545353 - Catalog String Set (name and description)
- [[DGRP]] - 44475250 - Drawgroup
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* [[DGRP]] - 44475250 - Drawgroup
- [[DIR]] - E86B1EEF - DBDF Directory (.dir/.bin) (part of DBPF format used for fast loads)
+
* [[DIR]] - E86B1EEF - DBDF Directory (.dir/.bin) (part of DBPF format used for fast loads)
- [[FACE]] - 46414345 - Face Properties
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* [[FACE]] - 46414345 - Face Properties
- [[FAMh]] - 46414d68 - Family Data
+
* [[FAMh]] - 46414d68 - Family Data
- [[FAMI]] - 46414D49 - Family Information
+
* [[FAMI]] - 46414D49 - Family Information
- [[FAMt]] - 8C870743 - Family Ties
+
* [[FAMt]] - 8C870743 - Family Ties
- [[FCNS]] - 46434E53 - Global Tuning Values
+
* [[FCNS]] - 46434E53 - Global Tuning Values
- [[FWAV]] - 46574156 - Audio Reference
+
* [[FWAV]] - 46574156 - Audio Reference
- [[FX]]  - EA5118B0 - Effects Resource Tree (.fx)
+
* [[FX]]  - EA5118B0 - Effects Resource Tree (.fx)
- [[GLOB]] - 474C4F42 - Semi-Globals (references global files)
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* [[GLOB]] - 474C4F42 - Semi-Globals (references global files)
- [[HOUS]] - 484F5553 - House Data
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* [[HOUS]] - 484F5553 - House Data
- [[INIT]] - 4F6FD33D - Inventory Item
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* [[INIT]] - 4F6FD33D - Inventory Item
- [[JFIF]] - [[0C7E9A76]], [[4D533EDD]], [[856DDBAC]], [[8C3CE95A]] - JFIF Image
+
* [[JFIF]] - [[0C7E9A76]], [[4D533EDD]], [[856DDBAC]], [[8C3CE95A]] - JFIF Image
- [[DESC LDEF]] - 0BF999E7 - Lot or Tutorial Description (formerly [[DESC]])
+
* [[DESC LDEF]] - 0BF999E7 - Lot or Tutorial Description (formerly [[DESC]])
- [[LOT]]  - 6C589723 - Lot Definition
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* [[LOT]]  - 6C589723 - Lot Definition
- [[LSCP]] - ABCB5DA4 - Landscape
+
* [[LSCP]] - ABCB5DA4 - Landscape
- [[LxNR]] - CCCEF852 - Facial Structure
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* [[LxNR]] - CCCEF852 - Facial Structure
- [[MATSHAD]] - CD7FE87A - Maxis Material Shader format
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* [[MATSHAD]] - CD7FE87A - Maxis Material Shader format
- [[Mobjt]] - 6F626A74 - Main Lot Objects (m added to extension to avoid conflicts)
+
* [[Mobjt]] - 6F626A74 - Main Lot Objects (m added to extension to avoid conflicts)
- [[MP3]]  - 2026960B - MP3 Audio
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* [[MP3]]  - 2026960B - MP3 Audio
- [[NGBH]] - 4E474248 - Neighborhood Data
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* [[NGBH]] - 4E474248 - Neighborhood Data
- NHTR - [[ABD0DC63]] - Neighborhood terrain
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* NHTR - [[ABD0DC63]] - Neighborhood terrain
- [[NID]]  - AC8A7A2E - Neighbourhood ID
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* [[NID]]  - AC8A7A2E - Neighbourhood ID
- [[NMAP]] - 4E6D6150 - Name Map
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* [[NMAP]] - 4E6D6150 - Name Map
- [[NREF]] - 4E524546 - Name Reference
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* [[NREF]] - 4E524546 - Name Reference
- [[OBJD]] - 4F424A44 - Object Data
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* [[OBJD]] - 4F424A44 - Object Data
- [[OBJf]] - 4F424A66 - Object Functions
+
* [[OBJf]] - 4F424A66 - Object Functions
- [[ObjM]] - 4F626A4D - Object Metadata
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* [[ObjM]] - 4F626A4D - Object Metadata
- [[PALT]] - 50414C54 - Image Color Palette
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* [[PALT]] - 50414C54 - Image Color Palette
- [[PDAT]] - AACE2EFB - Person Data (formerly [[SDSC]]/SDAT/SINF)
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* [[PDAT]] - AACE2EFB - Person Data (formerly [[SDSC]]/SDAT/SINF)
- [[SCOR]] - 3053CF74 - Sim Rewards/Scores (Open for Business)
+
* [[SCOR]] - 3053CF74 - Sim Rewards/Scores (Open for Business)
- [[PERS]] - 50455253 - Sim Personal Information
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* [[PERS]] - 50455253 - Sim Personal Information
- [[PMAP]] - 8CC0A14B - Predictive Map
+
* [[PMAP]] - 8CC0A14B - Predictive Map
- [[PNG]]  - 856DDBAC - PNG Image
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* [[PNG]]  - 856DDBAC - PNG Image
- [[POSI]] - 504F5349 - Edith Positional Information (deprecated, precursor to [[TREE]])
+
* [[POSI]] - 504F5349 - Edith Positional Information (deprecated, precursor to [[TREE]])
- [[PRPS]] - Multi    - Property Sets (TS2 Binary and XML) (Property Set types follow)
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* [[PRPS]] - Multi    - Property Sets (TS2 Binary and XML) (Property Set types follow)
[[6C4F359D]] - Collection (Specifies Object collections, their icons, etc)
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** [[6C4F359D]] - Collection (Specifies Object collections, their icons, etc)
[[EBCF3E27]] - Skin (Defines applyable skins including skintones, hair, clothing, and hats, etc.)
+
** [[EBCF3E27]] - Skin (Defines applyable skins including skintones, hair, clothing, and hats, etc.)
[[AC598EAC]] - Current Sim Data (Current state of a sim: age, skin, hair, species, etc.)
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** [[AC598EAC]] - Current Sim Data (Current state of a sim: age, skin, hair, species, etc.)
[[0C560F39]] - Object Link (Specifies the objects in object collections)
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** [[0C560F39]] - Object Link (Specifies the objects in object collections)
[[0C1FE246]] - Mesh Overlay (Specifies meshed objects attached to part of the body. IE sunglasses, beards, etc.)
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** [[0C1FE246]] - Mesh Overlay (Specifies meshed objects attached to part of the body. IE sunglasses, beards, etc.)
[[0C93E3DE]] - Face Modifier (Specifies parts of the face which can be modified by the face creator)
+
** [[0C93E3DE]] - Face Modifier (Specifies parts of the face which can be modified by the face creator)
[[4C158081]] - Skin Tone (Specifies a skintone, its name and whether it is choosable or not)
+
** [[4C158081]] - Skin Tone (Specifies a skintone, its name and whether it is choosable or not)
[[8C93E35C]] - Face Archetype (Defines base Face models of which the user makes modifications to)
+
** [[8C93E35C]] - Face Archetype (Defines base Face models of which the user makes modifications to)
[[8C93BF6C]] - Face Region (Defines area regions of the face that effects or Overlays can be applied to.)
+
** [[8C93BF6C]] - Face Region (Defines area regions of the face that effects or Overlays can be applied to.)
[[8C1580B5]] - Hair Tone (Specifies a hairtone, its name and whether it's selectable or not)
+
** [[8C1580B5]] - Hair Tone (Specifies a hairtone, its name and whether it's selectable or not)
[[EBFEE33F]] - DNA & Sound Mapping (Defines Sim DNA or Maps properties of a sound to an ingame event)
+
** [[EBFEE33F]] - DNA & Sound Mapping (Defines Sim DNA or Maps properties of a sound to an ingame event)
[[EBFEE345]] - Audio Test (Test file(s) for the audio content handling subsystem)
+
** [[EBFEE345]] - Audio Test (Test file(s) for the audio content handling subsystem)
[[ED7D7B4D]] - Want (Defines an individual want or fear used by the game's wantsimulator and want trees)
+
** [[ED7D7B4D]] - Want (Defines an individual want or fear used by the game's wantsimulator and want trees)
[[0B9EB87E]] - Track Settings (Defines settings for SFX and Voice audio tracks)
+
** [[0B9EB87E]] - Track Settings (Defines settings for SFX and Voice audio tracks)
[[6D619378]] - Neighbourhood Object (Defines objects usable in Neighbourhood view)
+
** [[6D619378]] - Neighbourhood Object (Defines objects usable in Neighbourhood view)
[[4DCADB7E]] - Terrain Paint (Defines the game's lot terrain textures as opposed to neighbourhood textures)
+
** [[4DCADB7E]] - Terrain Paint (Defines the game's lot terrain textures as opposed to neighbourhood textures)
[[2CB230B8]] - Fences (Defines fence types, their properties and descriptions used ingame)
+
** [[2CB230B8]] - Fences (Defines fence types, their properties and descriptions used ingame)
[[ACA8EA06]] - Roof (Defines Roof texture options as opposed to the Roof style itself)
+
** [[ACA8EA06]] - Roof (Defines Roof texture options as opposed to the Roof style itself)
[[CCA8E925]] - Wall & Floor (Defines wall and floor styles used ingame as well as their descriptions and properties.)
+
** [[CCA8E925]] - Wall & Floor (Defines wall and floor styles used ingame as well as their descriptions and properties.)
[[6C93B566]] - Face Neutral (Defines neutral unmodded base faces for an age and gender. Archetypes are based off these)
+
** [[6C93B566]] - Face Neutral (Defines neutral unmodded base faces for an age and gender. Archetypes are based off these)
[[2C1FD8A1]] - Texture Overlay (Specifies Makeup, stubble, lipstick, zits, etc. face overlays)
+
** [[2C1FD8A1]] - Texture Overlay (Specifies Makeup, stubble, lipstick, zits, etc. face overlays)
[[EBFEE342]] - Game Package Version (what version of the exe this package was made with)
+
** [[EBFEE342]] - Game Package Version (what version of the exe this package was made with)
[[4C697E5A]] - Model Material (Specifies different material overlays per object. Green, Red, etc.)
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** [[4C697E5A]] - Model Material (Specifies different material overlays per object. Green, Red, etc.)
- [[PTBP]] - 50544250 - Package Toolkit
+
* [[PTBP]] - 50544250 - Package Toolkit
- [[RCOL]] - Multi    - A generic format used by Scenegraph resources
+
* [[RCOL]] - Multi    - A generic format used by Scenegraph resources
[[RCOL ANIM]] - [[FB00791E]] - Animation Resource
+
** [[RCOL ANIM]] - [[FB00791E]] - Animation Resource
[[RCOL CINE]] - [[4D51F042]] - Cinematic Scenes (Such as first kiss, moving in, etc)
+
** [[RCOL CINE]] - [[4D51F042]] - Cinematic Scenes (Such as first kiss, moving in, etc)
[[RCOL CRES]] - [[E519C933]] - Creation Resource (Base Object file)
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** [[RCOL CRES]] - [[E519C933]] - Creation Resource (Base Object file)
[[RCOL GMDC]] - [[AC4F8687]] - Geometric Data Container
+
** [[RCOL GMDC]] - [[AC4F8687]] - Geometric Data Container
[[RCOL GMND]] - [[7BA3838C]] - Geometric Node
+
** [[RCOL GMND]] - [[7BA3838C]] - Geometric Node
[[RCOL LGHT]] - [[C9C81B9B]] - Lighting (Ambient Light)
+
** [[RCOL LGHT]] - [[C9C81B9B]] - Lighting (Ambient Light)
[[RCOL LGHT]] - [[C9C81BA3]] - Lighting (Directional Light)
+
** [[RCOL LGHT]] - [[C9C81BA3]] - Lighting (Directional Light)
[[RCOL LGHT]] - [[C9C81BA9]] - Lighting (Point Light)
+
** [[RCOL LGHT]] - [[C9C81BA9]] - Lighting (Point Light)
[[RCOL LGHT]] - [[C9C81BAD]] - Lighting (Spot Light)
+
** [[RCOL LGHT]] - [[C9C81BAD]] - Lighting (Spot Light)
[[RCOL 5DS]]  - [[AC06A676]] - Lighting (Draw State Light)
+
** [[RCOL 5DS]]  - [[AC06A676]] - Lighting (Draw State Light)
[[RCOL 5EL]]  - [[6A97042F]] - Lighting (Environment Cube Light)
+
** [[RCOL 5EL]]  - [[6A97042F]] - Lighting (Environment Cube Light)
[[RCOL 5LF]]  - [[AC06A66F]] - Lighting (Linear Fog Light)
+
** [[RCOL 5LF]]  - [[AC06A66F]] - Lighting (Linear Fog Light)
[[RCOL 5SC]]  - [[25232B11]] - Scene Node
+
** [[RCOL 5SC]]  - [[25232B11]] - Scene Node
[[RCOL LIFO]] - [[ED534136]] - Level Information (Large mipmaps)
+
** [[RCOL LIFO]] - [[ED534136]] - Level Information (Large mipmaps)
[[RCOL SHPE]] - [[FC6EB1F7]] - Shape
+
** [[RCOL SHPE]] - [[FC6EB1F7]] - Shape
[[RCOL TXMT]] - [[49596978]] - Material Definitions
+
** [[RCOL TXMT]] - [[49596978]] - Material Definitions
[[RCOL TXTR]] - [[1C4A276C]] - Texture Resource
+
** [[RCOL TXTR]] - [[1C4A276C]] - Texture Resource
- [[SFX]]  - 8DB5E4C2 - Sound Effects
+
* [[SFX]]  - 8DB5E4C2 - Sound Effects
- [[SIMI]] - 53494D49 - Sim Information?
+
* [[SIMI]] - 53494D49 - Sim Information?
- [[SKIN]] - AC506764 - Sim Outfits
+
* [[SKIN]] - AC506764 - Sim Outfits
- [[SLOT]] - 534C4F54 - Object Slot - Approach and interaction
+
* [[SLOT]] - 534C4F54 - Object Slot - Approach and interaction
- [[SPR2]] - 53505232 - Sprites
+
* [[SPR2]] - 53505232 - Sprites
- [[SPX1]] - 2026960B - SPX Speech
+
* [[SPX1]] - 2026960B - SPX Speech
- [[SREL]] - CC364C2A - Sim Relations
+
* [[SREL]] - CC364C2A - Sim Relations
- [[STR STR#]] - 53545223 - Text String
+
* [[STR STR#]] - 53545223 - Text String
- [[STXR]] - ACE46235 - Surface Texture
+
* [[STXR]] - ACE46235 - Surface Texture
- [[TATT]] - 54415454 - <Unknown>
+
* [[TATT]] - 54415454 - <Unknown>
- [[TGA]]  - 856DDBAC - TGA Image
+
* [[TGA]]  - 856DDBAC - TGA Image
- [[TMAP]] - 4B58975B - Lot or Terrain Texture Map
+
* [[TMAP]] - 4B58975B - Lot or Terrain Texture Map
- [[TPRP]] - 54505250 - Edith Simantics Behaviour Labels
+
* [[TPRP]] - 54505250 - Edith Simantics Behaviour Labels
- [[TRCN]] - 5452434E - BCON Labels
+
* [[TRCN]] - 5452434E - BCON Labels
- [[TREE]] - 54524545 - Edith Flowchart Trees
+
* [[TREE]] - 54524545 - Edith Flowchart Trees
- [[TTAB]] - 54544142 - Pie Menu Functions
+
* [[TTAB]] - 54544142 - Pie Menu Functions
- [[STR TTAs]] - 54544173 - Pie Menu Strings
+
* [[STR TTAs]] - 54544173 - Pie Menu Strings
- [[UI]]  - 00000000 - User Interface
+
* [[UI]]  - 00000000 - User Interface
- [[WDB]]  - Multi    - A generic format used by World Database resources
+
* [[WDB]]  - Multi    - A generic format used by World Database resources
[[WDB 2ARY]]  - [[6B943B43]] - 2D Array
+
** [[WDB 2ARY]]  - [[6B943B43]] - 2D Array
[[WDB 3ARY]]  - [[2A51171B]] - 3D Array
+
** [[WDB 3ARY]]  - [[2A51171B]] - 3D Array
[[WDB FPL]]  - [[AB4BA572]] - Fence Post Layer
+
** [[WDB FPL]]  - [[AB4BA572]] - Fence Post Layer
[[WDB SMAP]]  - [[CAC4FC40]] - String Map
+
** [[WDB SMAP]]  - [[CAC4FC40]] - String Map
[[WDB TSSG]]  - [[BA353CE1]] - TSSG System
+
** [[WDB TSSG]]  - [[BA353CE1]] - TSSG System
[[WDB VERT]]  - [[CB4387A1]] - Vertex Layer
+
** [[WDB VERT]]  - [[CB4387A1]] - Vertex Layer
[[WDB WGRA]]  - [[0A284D0B]] - Wall Graph
+
** [[WDB WGRA]]  - [[0A284D0B]] - Wall Graph
[[WDB WLL]]  - [[8A84D7B0]] - Wall Layer
+
** [[WDB WLL]]  - [[8A84D7B0]] - Wall Layer
[[WDB WRLD]]  - [[49FF7D76]] - World Database
+
** [[WDB WRLD]]  - [[49FF7D76]] - World Database
[[WDB objt]]  - [[FA1C39F7]] - Singular Lot Object
+
** [[WDB objt]]  - [[FA1C39F7]] - Singular Lot Object
- [[WFR]]  - CD95548E - Wants and Fears
+
* [[WFR]]  - CD95548E - Wants and Fears
- [[XA]]  - 2026960B - XA Audio
+
* [[XA]]  - 2026960B - XA Audio
- [[XMTO]] - 584D544F - Material Object?
+
* [[XMTO]] - 584D544F - Material Object?
- [[XOBJ]] - 584F424A - <unknown>
+
* [[XOBJ]] - 584F424A - <unknown>
 
+
  
 
''' These are TGI Type codes for files with unknown names or purpose'''. Any insight into the type or description of these files would be appreciated :)
 
''' These are TGI Type codes for files with unknown names or purpose'''. Any insight into the type or description of these files would be appreciated :)
  
[[0C900FDB]] These are all in lot packages.
+
* [[0C900FDB]] These are all in lot packages.
[[2C310F46]] in game popups (like in tutorial)
+
* [[2C310F46]] in game popups (like in tutorial)
[[7B1ACFCD]]
+
* [[7B1ACFCD]]
[[8B0C79D6]]
+
* [[8B0C79D6]]
[[9D796DB4]]
+
* [[9D796DB4]]
[[AB9406AA]]
+
* [[AB9406AA]]
  
[[CC2A6A34]]
+
* [[CC2A6A34]]
[[CC8A6A69]]
+
* [[CC8A6A69]]
[[EC44BDDC]]
+
* [[EC44BDDC]]
  
 
And that should be all the TGI Type codes used in The Sims 2. The TGI Type codes are the same in BOTH *.package formats.
 
And that should be all the TGI Type codes used in The Sims 2. The TGI Type codes are the same in BOTH *.package formats.
Line 151: Line 152:
 
P.S. this may or may not be an entire list of sounds in the game. [[SoundTables]]
 
P.S. this may or may not be an entire list of sounds in the game. [[SoundTables]]
  
==Categories==
+
[[Category:Modding]]
CategoryFileFormatsSims2 [[Category:Modding]]
+

Revision as of 16:26, 17 June 2006

This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/InternalFormats

Internal File Formats

This page documents the file formats that are stored in The Sims 2 *.package files. (NOTE: This page and the sorted lists have been updated to maintain reference consistency.)

Sorted Lists

* FormatsByTGI Formats Sorted by Type ID * FormatsByName Formats Sorted by Type Code * PRPS Exemplar List


Original List

* BCON - 42434F4E - Simantics Behaviour Constant * BHAV - 42484156 - Simantics Behaviour Script * BMP - 856DDBAC, 424D505F - Bitmaps * BNFO - 104F6A6E - Business Info * CATS - 43415453 - Catalog String * CIGE - 43494745 - Image Link (CIGE is the typecode) * CREG - CDB467B8 - Content Registry * STR CTSS - 43545353 - Catalog String Set (name and description) * DGRP - 44475250 - Drawgroup * DIR - E86B1EEF - DBDF Directory (.dir/.bin) (part of DBPF format used for fast loads) * FACE - 46414345 - Face Properties * FAMh - 46414d68 - Family Data * FAMI - 46414D49 - Family Information * FAMt - 8C870743 - Family Ties * FCNS - 46434E53 - Global Tuning Values * FWAV - 46574156 - Audio Reference * FX - EA5118B0 - Effects Resource Tree (.fx) * GLOB - 474C4F42 - Semi-Globals (references global files) * HOUS - 484F5553 - House Data * INIT - 4F6FD33D - Inventory Item * JFIF - 0C7E9A76, 4D533EDD, 856DDBAC, 8C3CE95A - JFIF Image * DESC LDEF - 0BF999E7 - Lot or Tutorial Description (formerly DESC) * LOT - 6C589723 - Lot Definition * LSCP - ABCB5DA4 - Landscape * LxNR - CCCEF852 - Facial Structure * MATSHAD - CD7FE87A - Maxis Material Shader format * Mobjt - 6F626A74 - Main Lot Objects (m added to extension to avoid conflicts) * MP3 - 2026960B - MP3 Audio * NGBH - 4E474248 - Neighborhood Data * NHTR - ABD0DC63 - Neighborhood terrain * NID - AC8A7A2E - Neighbourhood ID * NMAP - 4E6D6150 - Name Map * NREF - 4E524546 - Name Reference * OBJD - 4F424A44 - Object Data * OBJf - 4F424A66 - Object Functions * ObjM - 4F626A4D - Object Metadata * PALT - 50414C54 - Image Color Palette * PDAT - AACE2EFB - Person Data (formerly SDSC/SDAT/SINF) * SCOR - 3053CF74 - Sim Rewards/Scores (Open for Business) * PERS - 50455253 - Sim Personal Information * PMAP - 8CC0A14B - Predictive Map * PNG - 856DDBAC - PNG Image * POSI - 504F5349 - Edith Positional Information (deprecated, precursor to TREE) * PRPS - Multi - Property Sets (TS2 Binary and XML) (Property Set types follow) ** 6C4F359D - Collection (Specifies Object collections, their icons, etc) ** EBCF3E27 - Skin (Defines applyable skins including skintones, hair, clothing, and hats, etc.) ** AC598EAC - Current Sim Data (Current state of a sim: age, skin, hair, species, etc.) ** 0C560F39 - Object Link (Specifies the objects in object collections) ** 0C1FE246 - Mesh Overlay (Specifies meshed objects attached to part of the body. IE sunglasses, beards, etc.) ** 0C93E3DE - Face Modifier (Specifies parts of the face which can be modified by the face creator) ** 4C158081 - Skin Tone (Specifies a skintone, its name and whether it is choosable or not) ** 8C93E35C - Face Archetype (Defines base Face models of which the user makes modifications to) ** 8C93BF6C - Face Region (Defines area regions of the face that effects or Overlays can be applied to.) ** 8C1580B5 - Hair Tone (Specifies a hairtone, its name and whether it's selectable or not) ** EBFEE33F - DNA & Sound Mapping (Defines Sim DNA or Maps properties of a sound to an ingame event) ** EBFEE345 - Audio Test (Test file(s) for the audio content handling subsystem) ** ED7D7B4D - Want (Defines an individual want or fear used by the game's wantsimulator and want trees) ** 0B9EB87E - Track Settings (Defines settings for SFX and Voice audio tracks) ** 6D619378 - Neighbourhood Object (Defines objects usable in Neighbourhood view) ** 4DCADB7E - Terrain Paint (Defines the game's lot terrain textures as opposed to neighbourhood textures) ** 2CB230B8 - Fences (Defines fence types, their properties and descriptions used ingame) ** ACA8EA06 - Roof (Defines Roof texture options as opposed to the Roof style itself) ** CCA8E925 - Wall & Floor (Defines wall and floor styles used ingame as well as their descriptions and properties.) ** 6C93B566 - Face Neutral (Defines neutral unmodded base faces for an age and gender. Archetypes are based off these) ** 2C1FD8A1 - Texture Overlay (Specifies Makeup, stubble, lipstick, zits, etc. face overlays) ** EBFEE342 - Game Package Version (what version of the exe this package was made with) ** 4C697E5A - Model Material (Specifies different material overlays per object. Green, Red, etc.) * PTBP - 50544250 - Package Toolkit * RCOL - Multi - A generic format used by Scenegraph resources ** RCOL ANIM - FB00791E - Animation Resource ** RCOL CINE - 4D51F042 - Cinematic Scenes (Such as first kiss, moving in, etc) ** RCOL CRES - E519C933 - Creation Resource (Base Object file) ** RCOL GMDC - AC4F8687 - Geometric Data Container ** RCOL GMND - 7BA3838C - Geometric Node ** RCOL LGHT - C9C81B9B - Lighting (Ambient Light) ** RCOL LGHT - C9C81BA3 - Lighting (Directional Light) ** RCOL LGHT - C9C81BA9 - Lighting (Point Light) ** RCOL LGHT - C9C81BAD - Lighting (Spot Light) ** RCOL 5DS - AC06A676 - Lighting (Draw State Light) ** RCOL 5EL - 6A97042F - Lighting (Environment Cube Light) ** RCOL 5LF - AC06A66F - Lighting (Linear Fog Light) ** RCOL 5SC - 25232B11 - Scene Node ** RCOL LIFO - ED534136 - Level Information (Large mipmaps) ** RCOL SHPE - FC6EB1F7 - Shape ** RCOL TXMT - 49596978 - Material Definitions ** RCOL TXTR - 1C4A276C - Texture Resource * SFX - 8DB5E4C2 - Sound Effects * SIMI - 53494D49 - Sim Information? * SKIN - AC506764 - Sim Outfits * SLOT - 534C4F54 - Object Slot - Approach and interaction * SPR2 - 53505232 - Sprites * SPX1 - 2026960B - SPX Speech * SREL - CC364C2A - Sim Relations * STR STR# - 53545223 - Text String * STXR - ACE46235 - Surface Texture * TATT - 54415454 - <Unknown> * TGA - 856DDBAC - TGA Image * TMAP - 4B58975B - Lot or Terrain Texture Map * TPRP - 54505250 - Edith Simantics Behaviour Labels * TRCN - 5452434E - BCON Labels * TREE - 54524545 - Edith Flowchart Trees * TTAB - 54544142 - Pie Menu Functions * STR TTAs - 54544173 - Pie Menu Strings * UI - 00000000 - User Interface * WDB - Multi - A generic format used by World Database resources ** WDB 2ARY - 6B943B43 - 2D Array ** WDB 3ARY - 2A51171B - 3D Array ** WDB FPL - AB4BA572 - Fence Post Layer ** WDB SMAP - CAC4FC40 - String Map ** WDB TSSG - BA353CE1 - TSSG System ** WDB VERT - CB4387A1 - Vertex Layer ** WDB WGRA - 0A284D0B - Wall Graph ** WDB WLL - 8A84D7B0 - Wall Layer ** WDB WRLD - 49FF7D76 - World Database ** WDB objt - FA1C39F7 - Singular Lot Object * WFR - CD95548E - Wants and Fears * XA - 2026960B - XA Audio * XMTO - 584D544F - Material Object? * XOBJ - 584F424A - <unknown>

These are TGI Type codes for files with unknown names or purpose. Any insight into the type or description of these files would be appreciated :)

And that should be all the TGI Type codes used in The Sims 2. The TGI Type codes are the same in BOTH *.package formats.

P.S. this may or may not be an entire list of sounds in the game. SoundTables

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