InternalFormats

From SimsWiki
Revision as of 16:26, 17 June 2006 by Delphy (Talk | contribs)

Jump to: navigation, search
This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/InternalFormats

Internal File Formats

This page documents the file formats that are stored in The Sims 2 *.package files. (NOTE: This page and the sorted lists have been updated to maintain reference consistency.)

Sorted Lists

* FormatsByTGI Formats Sorted by Type ID * FormatsByName Formats Sorted by Type Code * PRPS Exemplar List


Original List

* BCON - 42434F4E - Simantics Behaviour Constant * BHAV - 42484156 - Simantics Behaviour Script * BMP - 856DDBAC, 424D505F - Bitmaps * BNFO - 104F6A6E - Business Info * CATS - 43415453 - Catalog String * CIGE - 43494745 - Image Link (CIGE is the typecode) * CREG - CDB467B8 - Content Registry * STR CTSS - 43545353 - Catalog String Set (name and description) * DGRP - 44475250 - Drawgroup * DIR - E86B1EEF - DBDF Directory (.dir/.bin) (part of DBPF format used for fast loads) * FACE - 46414345 - Face Properties * FAMh - 46414d68 - Family Data * FAMI - 46414D49 - Family Information * FAMt - 8C870743 - Family Ties * FCNS - 46434E53 - Global Tuning Values * FWAV - 46574156 - Audio Reference * FX - EA5118B0 - Effects Resource Tree (.fx) * GLOB - 474C4F42 - Semi-Globals (references global files) * HOUS - 484F5553 - House Data * INIT - 4F6FD33D - Inventory Item * JFIF - 0C7E9A76, 4D533EDD, 856DDBAC, 8C3CE95A - JFIF Image * DESC LDEF - 0BF999E7 - Lot or Tutorial Description (formerly DESC) * LOT - 6C589723 - Lot Definition * LSCP - ABCB5DA4 - Landscape * LxNR - CCCEF852 - Facial Structure * MATSHAD - CD7FE87A - Maxis Material Shader format * Mobjt - 6F626A74 - Main Lot Objects (m added to extension to avoid conflicts) * MP3 - 2026960B - MP3 Audio * NGBH - 4E474248 - Neighborhood Data * NHTR - ABD0DC63 - Neighborhood terrain * NID - AC8A7A2E - Neighbourhood ID * NMAP - 4E6D6150 - Name Map * NREF - 4E524546 - Name Reference * OBJD - 4F424A44 - Object Data * OBJf - 4F424A66 - Object Functions * ObjM - 4F626A4D - Object Metadata * PALT - 50414C54 - Image Color Palette * PDAT - AACE2EFB - Person Data (formerly SDSC/SDAT/SINF) * SCOR - 3053CF74 - Sim Rewards/Scores (Open for Business) * PERS - 50455253 - Sim Personal Information * PMAP - 8CC0A14B - Predictive Map * PNG - 856DDBAC - PNG Image * POSI - 504F5349 - Edith Positional Information (deprecated, precursor to TREE) * PRPS - Multi - Property Sets (TS2 Binary and XML) (Property Set types follow) ** 6C4F359D - Collection (Specifies Object collections, their icons, etc) ** EBCF3E27 - Skin (Defines applyable skins including skintones, hair, clothing, and hats, etc.) ** AC598EAC - Current Sim Data (Current state of a sim: age, skin, hair, species, etc.) ** 0C560F39 - Object Link (Specifies the objects in object collections) ** 0C1FE246 - Mesh Overlay (Specifies meshed objects attached to part of the body. IE sunglasses, beards, etc.) ** 0C93E3DE - Face Modifier (Specifies parts of the face which can be modified by the face creator) ** 4C158081 - Skin Tone (Specifies a skintone, its name and whether it is choosable or not) ** 8C93E35C - Face Archetype (Defines base Face models of which the user makes modifications to) ** 8C93BF6C - Face Region (Defines area regions of the face that effects or Overlays can be applied to.) ** 8C1580B5 - Hair Tone (Specifies a hairtone, its name and whether it's selectable or not) ** EBFEE33F - DNA & Sound Mapping (Defines Sim DNA or Maps properties of a sound to an ingame event) ** EBFEE345 - Audio Test (Test file(s) for the audio content handling subsystem) ** ED7D7B4D - Want (Defines an individual want or fear used by the game's wantsimulator and want trees) ** 0B9EB87E - Track Settings (Defines settings for SFX and Voice audio tracks) ** 6D619378 - Neighbourhood Object (Defines objects usable in Neighbourhood view) ** 4DCADB7E - Terrain Paint (Defines the game's lot terrain textures as opposed to neighbourhood textures) ** 2CB230B8 - Fences (Defines fence types, their properties and descriptions used ingame) ** ACA8EA06 - Roof (Defines Roof texture options as opposed to the Roof style itself) ** CCA8E925 - Wall & Floor (Defines wall and floor styles used ingame as well as their descriptions and properties.) ** 6C93B566 - Face Neutral (Defines neutral unmodded base faces for an age and gender. Archetypes are based off these) ** 2C1FD8A1 - Texture Overlay (Specifies Makeup, stubble, lipstick, zits, etc. face overlays) ** EBFEE342 - Game Package Version (what version of the exe this package was made with) ** 4C697E5A - Model Material (Specifies different material overlays per object. Green, Red, etc.) * PTBP - 50544250 - Package Toolkit * RCOL - Multi - A generic format used by Scenegraph resources ** RCOL ANIM - FB00791E - Animation Resource ** RCOL CINE - 4D51F042 - Cinematic Scenes (Such as first kiss, moving in, etc) ** RCOL CRES - E519C933 - Creation Resource (Base Object file) ** RCOL GMDC - AC4F8687 - Geometric Data Container ** RCOL GMND - 7BA3838C - Geometric Node ** RCOL LGHT - C9C81B9B - Lighting (Ambient Light) ** RCOL LGHT - C9C81BA3 - Lighting (Directional Light) ** RCOL LGHT - C9C81BA9 - Lighting (Point Light) ** RCOL LGHT - C9C81BAD - Lighting (Spot Light) ** RCOL 5DS - AC06A676 - Lighting (Draw State Light) ** RCOL 5EL - 6A97042F - Lighting (Environment Cube Light) ** RCOL 5LF - AC06A66F - Lighting (Linear Fog Light) ** RCOL 5SC - 25232B11 - Scene Node ** RCOL LIFO - ED534136 - Level Information (Large mipmaps) ** RCOL SHPE - FC6EB1F7 - Shape ** RCOL TXMT - 49596978 - Material Definitions ** RCOL TXTR - 1C4A276C - Texture Resource * SFX - 8DB5E4C2 - Sound Effects * SIMI - 53494D49 - Sim Information? * SKIN - AC506764 - Sim Outfits * SLOT - 534C4F54 - Object Slot - Approach and interaction * SPR2 - 53505232 - Sprites * SPX1 - 2026960B - SPX Speech * SREL - CC364C2A - Sim Relations * STR STR# - 53545223 - Text String * STXR - ACE46235 - Surface Texture * TATT - 54415454 - <Unknown> * TGA - 856DDBAC - TGA Image * TMAP - 4B58975B - Lot or Terrain Texture Map * TPRP - 54505250 - Edith Simantics Behaviour Labels * TRCN - 5452434E - BCON Labels * TREE - 54524545 - Edith Flowchart Trees * TTAB - 54544142 - Pie Menu Functions * STR TTAs - 54544173 - Pie Menu Strings * UI - 00000000 - User Interface * WDB - Multi - A generic format used by World Database resources ** WDB 2ARY - 6B943B43 - 2D Array ** WDB 3ARY - 2A51171B - 3D Array ** WDB FPL - AB4BA572 - Fence Post Layer ** WDB SMAP - CAC4FC40 - String Map ** WDB TSSG - BA353CE1 - TSSG System ** WDB VERT - CB4387A1 - Vertex Layer ** WDB WGRA - 0A284D0B - Wall Graph ** WDB WLL - 8A84D7B0 - Wall Layer ** WDB WRLD - 49FF7D76 - World Database ** WDB objt - FA1C39F7 - Singular Lot Object * WFR - CD95548E - Wants and Fears * XA - 2026960B - XA Audio * XMTO - 584D544F - Material Object? * XOBJ - 584F424A - <unknown>

These are TGI Type codes for files with unknown names or purpose. Any insight into the type or description of these files would be appreciated :)

And that should be all the TGI Type codes used in The Sims 2. The TGI Type codes are the same in BOTH *.package formats.

P.S. this may or may not be an entire list of sounds in the game. SoundTables

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox