InternalFormats

From SimsWiki
Revision as of 22:45, 26 March 2006 by Delphy (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/InternalFormats
====Internal File Formats====

This page documents the file formats that are stored in The Sims 2 *.package files. (NOTE: This page and the sorted lists have been updated to maintain reference consistency.)

Sorted Lists

- FormatsByTGI Formats Sorted by Type ID - FormatsByName Formats Sorted by Type Code - PRPS Exemplar List


Original List

- BCON - 42434F4E - Simantics Behaviour Constant - BHAV - 42484156 - Simantics Behaviour Script - BMP - 856DDBAC, 424D505F - Bitmaps - BNFO - 104F6A6E - Business Info - CATS - 43415453 - Catalog String - CIGE - 43494745 - Image Link (CIGE is the typecode) - CREG - CDB467B8 - Content Registry - STR CTSS - 43545353 - Catalog String Set (name and description) - DGRP - 44475250 - Drawgroup - DIR - E86B1EEF - DBDF Directory (.dir/.bin) (part of DBPF format used for fast loads) - FACE - 46414345 - Face Properties - FAMh - 46414d68 - Family Data - FAMI - 46414D49 - Family Information - FAMt - 8C870743 - Family Ties - FCNS - 46434E53 - Global Tuning Values - FWAV - 46574156 - Audio Reference - FX - EA5118B0 - Effects Resource Tree (.fx) - GLOB - 474C4F42 - Semi-Globals (references global files) - HOUS - 484F5553 - House Data - INIT - 4F6FD33D - Inventory Item - JFIF - 0C7E9A76, 4D533EDD, 856DDBAC, 8C3CE95A - JFIF Image - DESC LDEF - 0BF999E7 - Lot or Tutorial Description (formerly DESC) - LOT - 6C589723 - Lot Definition - LSCP - ABCB5DA4 - Landscape - LxNR - CCCEF852 - Facial Structure - MATSHAD - CD7FE87A - Maxis Material Shader format - Mobjt - 6F626A74 - Main Lot Objects (m added to extension to avoid conflicts) - MP3 - 2026960B - MP3 Audio - NGBH - 4E474248 - Neighborhood Data - NHTR - ABD0DC63 - Neighborhood terrain - NID - AC8A7A2E - Neighbourhood ID - NMAP - 4E6D6150 - Name Map - NREF - 4E524546 - Name Reference - OBJD - 4F424A44 - Object Data - OBJf - 4F424A66 - Object Functions - ObjM - 4F626A4D - Object Metadata - PALT - 50414C54 - Image Color Palette - PDAT - AACE2EFB - Person Data (formerly SDSC/SDAT/SINF) - SCOR - 3053CF74 - Sim Rewards/Scores (Open for Business) - PERS - 50455253 - Sim Personal Information - PMAP - 8CC0A14B - Predictive Map - PNG - 856DDBAC - PNG Image - POSI - 504F5349 - Edith Positional Information (deprecated, precursor to TREE) - PRPS - Multi - Property Sets (TS2 Binary and XML) (Property Set types follow) 6C4F359D - Collection (Specifies Object collections, their icons, etc) EBCF3E27 - Skin (Defines applyable skins including skintones, hair, clothing, and hats, etc.) AC598EAC - Current Sim Data (Current state of a sim: age, skin, hair, species, etc.) 0C560F39 - Object Link (Specifies the objects in object collections) 0C1FE246 - Mesh Overlay (Specifies meshed objects attached to part of the body. IE sunglasses, beards, etc.) 0C93E3DE - Face Modifier (Specifies parts of the face which can be modified by the face creator) 4C158081 - Skin Tone (Specifies a skintone, its name and whether it is choosable or not) 8C93E35C - Face Archetype (Defines base Face models of which the user makes modifications to) 8C93BF6C - Face Region (Defines area regions of the face that effects or Overlays can be applied to.) 8C1580B5 - Hair Tone (Specifies a hairtone, its name and whether it's selectable or not) EBFEE33F - DNA & Sound Mapping (Defines Sim DNA or Maps properties of a sound to an ingame event) EBFEE345 - Audio Test (Test file(s) for the audio content handling subsystem) ED7D7B4D - Want (Defines an individual want or fear used by the game's wantsimulator and want trees) 0B9EB87E - Track Settings (Defines settings for SFX and Voice audio tracks) 6D619378 - Neighbourhood Object (Defines objects usable in Neighbourhood view) 4DCADB7E - Terrain Paint (Defines the game's lot terrain textures as opposed to neighbourhood textures) 2CB230B8 - Fences (Defines fence types, their properties and descriptions used ingame) ACA8EA06 - Roof (Defines Roof texture options as opposed to the Roof style itself) CCA8E925 - Wall & Floor (Defines wall and floor styles used ingame as well as their descriptions and properties.) 6C93B566 - Face Neutral (Defines neutral unmodded base faces for an age and gender. Archetypes are based off these) 2C1FD8A1 - Texture Overlay (Specifies Makeup, stubble, lipstick, zits, etc. face overlays) EBFEE342 - Game Package Version (what version of the exe this package was made with) 4C697E5A - Model Material (Specifies different material overlays per object. Green, Red, etc.) - PTBP - 50544250 - Package Toolkit - RCOL - Multi - A generic format used by Scenegraph resources RCOL ANIM - FB00791E - Animation Resource RCOL CINE - 4D51F042 - Cinematic Scenes (Such as first kiss, moving in, etc) RCOL CRES - E519C933 - Creation Resource (Base Object file) RCOL GMDC - AC4F8687 - Geometric Data Container RCOL GMND - 7BA3838C - Geometric Node RCOL LGHT - C9C81B9B - Lighting (Ambient Light) RCOL LGHT - C9C81BA3 - Lighting (Directional Light) RCOL LGHT - C9C81BA9 - Lighting (Point Light) RCOL LGHT - C9C81BAD - Lighting (Spot Light) RCOL 5DS - AC06A676 - Lighting (Draw State Light) RCOL 5EL - 6A97042F - Lighting (Environment Cube Light) RCOL 5LF - AC06A66F - Lighting (Linear Fog Light) RCOL 5SC - 25232B11 - Scene Node RCOL LIFO - ED534136 - Level Information (Large mipmaps) RCOL SHPE - FC6EB1F7 - Shape RCOL TXMT - 49596978 - Material Definitions RCOL TXTR - 1C4A276C - Texture Resource - SFX - 8DB5E4C2 - Sound Effects - SIMI - 53494D49 - Sim Information? - SKIN - AC506764 - Sim Outfits - SLOT - 534C4F54 - Object Slot - Approach and interaction - SPR2 - 53505232 - Sprites - SPX1 - 2026960B - SPX Speech - SREL - CC364C2A - Sim Relations - STR STR# - 53545223 - Text String - STXR - ACE46235 - Surface Texture - TATT - 54415454 - <Unknown> - TGA - 856DDBAC - TGA Image - TMAP - 4B58975B - Lot or Terrain Texture Map - TPRP - 54505250 - Edith Simantics Behaviour Labels - TRCN - 5452434E - BCON Labels - TREE - 54524545 - Edith Flowchart Trees - TTAB - 54544142 - Pie Menu Functions - STR TTAs - 54544173 - Pie Menu Strings - UI - 00000000 - User Interface - WDB - Multi - A generic format used by World Database resources WDB 2ARY - 6B943B43 - 2D Array WDB 3ARY - 2A51171B - 3D Array WDB FPL - AB4BA572 - Fence Post Layer WDB SMAP - CAC4FC40 - String Map WDB TSSG - BA353CE1 - TSSG System WDB VERT - CB4387A1 - Vertex Layer WDB WGRA - 0A284D0B - Wall Graph WDB WLL - 8A84D7B0 - Wall Layer WDB WRLD - 49FF7D76 - World Database WDB objt - FA1C39F7 - Singular Lot Object - WFR - CD95548E - Wants and Fears - XA - 2026960B - XA Audio - XMTO - 584D544F - Material Object? - XOBJ - 584F424A - <unknown>


These are TGI Type codes for files with unknown names or purpose. Any insight into the type or description of these files would be appreciated :)

0C900FDB These are all in lot packages. 2C310F46 in game popups (like in tutorial) 7B1ACFCD 8B0C79D6 9D796DB4 AB9406AA

CC2A6A34 CC8A6A69 EC44BDDC

And that should be all the TGI Type codes used in The Sims 2. The TGI Type codes are the same in BOTH *.package formats.

P.S. this may or may not be an entire list of sounds in the game. SoundTables

Categories

CategoryFileFormatsSims2

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox