InternalFormats
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Internal File Formats
This page documents the file formats that are stored in The Sims 2 *.package files. (NOTE: This page and the sorted lists have been updated to maintain reference consistency.)
Sorted Lists
Original List
- BCON - 42434F4E - Simantics Behaviour Constant
- BHAV - 42484156 - Simantics Behaviour Script
- BMP - 856DDBAC, 424D505F - Bitmaps
- BNFO - 104F6A6E - Business Info
- CATS - 43415453 - Catalog String
- CIGE - 43494745 - Image Link (CIGE is the typecode)
- CREG - CDB467B8 - Content Registry
- STR CTSS - 43545353 - Catalog String Set (name and description)
- DGRP - 44475250 - Drawgroup
- DIR - E86B1EEF - DBDF Directory (.dir/.bin) (part of DBPF format used for fast loads)
- FACE - 46414345 - Face Properties
- FAMh - 46414d68 - Family Data
- FAMI - 46414D49 - Family Information
- FAMt - 8C870743 - Family Ties
- FCNS - 46434E53 - Global Tuning Values
- FWAV - 46574156 - Audio Reference
- FX - EA5118B0 - Effects Resource Tree (.fx)
- GLOB - 474C4F42 - Semi-Globals (references global files)
- HOUS - 484F5553 - House Data
- INIT - 4F6FD33D - Inventory Item
- JFIF - 0C7E9A76, 4D533EDD, 856DDBAC, 8C3CE95A - JFIF Image
- DESC LDEF - 0BF999E7 - Lot or Tutorial Description (formerly DESC)
- LOT - 6C589723 - Lot Definition
- LSCP - ABCB5DA4 - Landscape
- LxNR - CCCEF852 - Facial Structure
- MATSHAD - CD7FE87A - Maxis Material Shader format
- Mobjt - 6F626A74 - Main Lot Objects (m added to extension to avoid conflicts)
- MP3 - 2026960B - MP3 Audio
- NGBH - 4E474248 - Neighborhood Data
- NHTR - ABD0DC63 - Neighborhood terrain
- NID - AC8A7A2E - Neighbourhood ID
- NMAP - 4E6D6150 - Name Map
- NREF - 4E524546 - Name Reference
- OBJD - 4F424A44 - Object Data
- OBJf - 4F424A66 - Object Functions
- ObjM - 4F626A4D - Object Metadata
- PALT - 50414C54 - Image Color Palette
- PDAT - AACE2EFB - Person Data (formerly SDSC/SDAT/SINF)
- SCOR - 3053CF74 - Sim Rewards/Scores (Open for Business)
- PERS - 50455253 - Sim Personal Information
- PMAP - 8CC0A14B - Predictive Map
- PNG - 856DDBAC - PNG Image
- POSI - 504F5349 - Edith Positional Information (deprecated, precursor to TREE)
- PRPS - Multi - Property Sets (TS2 Binary and XML) (Property Set types follow)
- 6C4F359D - Collection (Specifies Object collections, their icons, etc)
- EBCF3E27 - Skin (Defines applyable skins including skintones, hair, clothing, and hats, etc.)
- AC598EAC - Current Sim Data (Current state of a sim: age, skin, hair, species, etc.)
- 0C560F39 - Object Link (Specifies the objects in object collections)
- 0C1FE246 - Mesh Overlay (Specifies meshed objects attached to part of the body. IE sunglasses, beards, etc.)
- 0C93E3DE - Face Modifier (Specifies parts of the face which can be modified by the face creator)
- 4C158081 - Skin Tone (Specifies a skintone, its name and whether it is choosable or not)
- 8C93E35C - Face Archetype (Defines base Face models of which the user makes modifications to)
- 8C93BF6C - Face Region (Defines area regions of the face that effects or Overlays can be applied to.)
- 8C1580B5 - Hair Tone (Specifies a hairtone, its name and whether it's selectable or not)
- EBFEE33F - DNA & Sound Mapping (Defines Sim DNA or Maps properties of a sound to an ingame event)
- EBFEE345 - Audio Test (Test file(s) for the audio content handling subsystem)
- ED7D7B4D - Want (Defines an individual want or fear used by the game's wantsimulator and want trees)
- 0B9EB87E - Track Settings (Defines settings for SFX and Voice audio tracks)
- 6D619378 - Neighbourhood Object (Defines objects usable in Neighbourhood view)
- 4DCADB7E - Terrain Paint (Defines the game's lot terrain textures as opposed to neighbourhood textures)
- 2CB230B8 - Fences (Defines fence types, their properties and descriptions used ingame)
- ACA8EA06 - Roof (Defines Roof texture options as opposed to the Roof style itself)
- CCA8E925 - Wall & Floor (Defines wall and floor styles used ingame as well as their descriptions and properties.)
- 6C93B566 - Face Neutral (Defines neutral unmodded base faces for an age and gender. Archetypes are based off these)
- 2C1FD8A1 - Texture Overlay (Specifies Makeup, stubble, lipstick, zits, etc. face overlays)
- EBFEE342 - Game Package Version (what version of the exe this package was made with)
- 4C697E5A - Model Material (Specifies different material overlays per object. Green, Red, etc.)
- PTBP - 50544250 - Package Toolkit
- RCOL - Multi - A generic format used by Scenegraph resources
- RCOL ANIM - FB00791E - Animation Resource
- RCOL CINE - 4D51F042 - Cinematic Scenes (Such as first kiss, moving in, etc)
- RCOL CRES - E519C933 - Creation Resource (Base Object file)
- RCOL GMDC - AC4F8687 - Geometric Data Container
- RCOL GMND - 7BA3838C - Geometric Node
- RCOL LGHT - C9C81B9B - Lighting (Ambient Light)
- RCOL LGHT - C9C81BA3 - Lighting (Directional Light)
- RCOL LGHT - C9C81BA9 - Lighting (Point Light)
- RCOL LGHT - C9C81BAD - Lighting (Spot Light)
- RCOL 5DS - AC06A676 - Lighting (Draw State Light)
- RCOL 5EL - 6A97042F - Lighting (Environment Cube Light)
- RCOL 5LF - AC06A66F - Lighting (Linear Fog Light)
- RCOL 5SC - 25232B11 - Scene Node
- RCOL LIFO - ED534136 - Level Information (Large mipmaps)
- RCOL SHPE - FC6EB1F7 - Shape
- RCOL TXMT - 49596978 - Material Definitions
- RCOL TXTR - 1C4A276C - Texture Resource
- SFX - 8DB5E4C2 - Sound Effects
- SIMI - 53494D49 - Sim Information?
- SKIN - AC506764 - Sim Outfits
- SLOT - 534C4F54 - Object Slot - Approach and interaction
- SPR2 - 53505232 - Sprites
- SPX1 - 2026960B - SPX Speech
- SREL - CC364C2A - Sim Relations
- STR STR# - 53545223 - Text String
- STXR - ACE46235 - Surface Texture
- TATT - 54415454 - <Unknown>
- TGA - 856DDBAC - TGA Image
- TMAP - 4B58975B - Lot or Terrain Texture Map
- TPRP - 54505250 - Edith Simantics Behaviour Labels
- TRCN - 5452434E - BCON Labels
- TREE - 54524545 - Edith Flowchart Trees
- TTAB - 54544142 - Pie Menu Functions
- STR TTAs - 54544173 - Pie Menu Strings
- UI - 00000000 - User Interface
- WDB - Multi - A generic format used by World Database resources
- WDB 2ARY - 6B943B43 - 2D Array
- WDB 3ARY - 2A51171B - 3D Array
- WDB FPL - AB4BA572 - Fence Post Layer
- WDB SMAP - CAC4FC40 - String Map
- WDB TSSG - BA353CE1 - TSSG System
- WDB VERT - CB4387A1 - Vertex Layer
- WDB WGRA - 0A284D0B - Wall Graph
- WDB WLL - 8A84D7B0 - Wall Layer
- WDB WRLD - 49FF7D76 - World Database
- WDB objt - FA1C39F7 - Singular Lot Object
- WFR - CD95548E - Wants and Fears
- XA - 2026960B - XA Audio
- XMTO - 584D544F - Material Object?
- XOBJ - 584F424A - <unknown>
These are TGI Type codes for files with unknown names or purpose. Any insight into the type or description of these files would be appreciated :)
- 0C900FDB These are all in lot packages.
- 2C310F46 in game popups (like in tutorial)
- 7B1ACFCD
- 8B0C79D6
- 9D796DB4
- AB9406AA
And that should be all the TGI Type codes used in The Sims 2. The TGI Type codes are the same in BOTH *.package formats.
P.S. this may or may not be an entire list of sounds in the game. SoundTables